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18a33f72db
If we have an input parameter (or return value) we need to use (nullable). However, if it is an (inout) or (out) parameter, (optional) is sufficient. It looks like (nullable) could be used for everything according to the Annotation documentation, but (optional) is more specific.
644 lines
19 KiB
C
644 lines
19 KiB
C
/*
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* Copyright © 2010 Codethink Limited
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 2 of the licence or (at
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* your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Ryan Lortie <desrt@desrt.ca>
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*/
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#include "config.h"
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#include "gsimpleaction.h"
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#include "gaction.h"
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#include "glibintl.h"
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/**
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* SECTION:gsimpleaction
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* @title: GSimpleAction
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* @short_description: A simple GAction implementation
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* @include: gio/gio.h
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*
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* A #GSimpleAction is the obvious simple implementation of the #GAction
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* interface. This is the easiest way to create an action for purposes of
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* adding it to a #GSimpleActionGroup.
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*
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* See also #GtkAction.
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*/
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/**
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* GSimpleAction:
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*
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* #GSimpleAction is an opaque data structure and can only be accessed
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* using the following functions.
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**/
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struct _GSimpleAction
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{
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GObject parent_instance;
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gchar *name;
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GVariantType *parameter_type;
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gboolean enabled;
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GVariant *state;
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GVariant *state_hint;
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gboolean state_set_already;
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};
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typedef GObjectClass GSimpleActionClass;
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static void g_simple_action_iface_init (GActionInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init))
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enum
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{
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PROP_NONE,
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PROP_NAME,
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PROP_PARAMETER_TYPE,
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PROP_ENABLED,
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PROP_STATE_TYPE,
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PROP_STATE
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};
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enum
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{
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SIGNAL_CHANGE_STATE,
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SIGNAL_ACTIVATE,
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NR_SIGNALS
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};
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static guint g_simple_action_signals[NR_SIGNALS];
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static const gchar *
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g_simple_action_get_name (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->name;
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}
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static const GVariantType *
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g_simple_action_get_parameter_type (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->parameter_type;
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}
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static const GVariantType *
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g_simple_action_get_state_type (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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if (simple->state != NULL)
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return g_variant_get_type (simple->state);
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else
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return NULL;
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}
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static GVariant *
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g_simple_action_get_state_hint (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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if (simple->state_hint != NULL)
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return g_variant_ref (simple->state_hint);
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else
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return NULL;
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}
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static gboolean
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g_simple_action_get_enabled (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->enabled;
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}
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static void
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g_simple_action_change_state (GAction *action,
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GVariant *value)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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/* If the user connected a signal handler then they are responsible
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* for handling state changes.
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*/
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if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, TRUE))
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g_signal_emit (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, value);
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/* If not, then the default behaviour is to just set the state. */
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else
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g_simple_action_set_state (simple, value);
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}
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/**
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* g_simple_action_set_state:
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* @simple: a #GSimpleAction
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* @value: the new #GVariant for the state
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*
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* Sets the state of the action.
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*
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* This directly updates the 'state' property to the given value.
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*
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* This should only be called by the implementor of the action. Users
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* of the action should not attempt to directly modify the 'state'
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* property. Instead, they should call g_action_change_state() to
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* request the change.
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*
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* If the @value GVariant is floating, it is consumed.
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*
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* Since: 2.30
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**/
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void
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g_simple_action_set_state (GSimpleAction *simple,
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GVariant *value)
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{
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g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
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g_return_if_fail (value != NULL);
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{
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const GVariantType *state_type;
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state_type = simple->state ?
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g_variant_get_type (simple->state) : NULL;
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g_return_if_fail (state_type != NULL);
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g_return_if_fail (g_variant_is_of_type (value, state_type));
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}
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g_variant_ref_sink (value);
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if (!simple->state || !g_variant_equal (simple->state, value))
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{
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if (simple->state)
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g_variant_unref (simple->state);
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simple->state = g_variant_ref (value);
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g_object_notify (G_OBJECT (simple), "state");
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}
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g_variant_unref (value);
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}
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static GVariant *
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g_simple_action_get_state (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->state ? g_variant_ref (simple->state) : NULL;
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}
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static void
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g_simple_action_activate (GAction *action,
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GVariant *parameter)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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g_return_if_fail (simple->parameter_type == NULL ?
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parameter == NULL :
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(parameter != NULL &&
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g_variant_is_of_type (parameter,
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simple->parameter_type)));
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if (parameter != NULL)
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g_variant_ref_sink (parameter);
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if (simple->enabled)
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{
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/* If the user connected a signal handler then they are responsible
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* for handling activation.
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*/
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if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, TRUE))
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g_signal_emit (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter);
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/* If not, do some reasonable defaults for stateful actions. */
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else if (simple->state)
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{
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/* If we have no parameter and this is a boolean action, toggle. */
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if (parameter == NULL && g_variant_is_of_type (simple->state, G_VARIANT_TYPE_BOOLEAN))
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{
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gboolean was_enabled = g_variant_get_boolean (simple->state);
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g_simple_action_change_state (action, g_variant_new_boolean (!was_enabled));
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}
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/* else, if the parameter and state type are the same, do a change-state */
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else if (g_variant_is_of_type (simple->state, g_variant_get_type (parameter)))
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g_simple_action_change_state (action, parameter);
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}
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}
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if (parameter != NULL)
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g_variant_unref (parameter);
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}
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static void
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g_simple_action_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GSimpleAction *action = G_SIMPLE_ACTION (object);
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switch (prop_id)
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{
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case PROP_NAME:
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action->name = g_strdup (g_value_get_string (value));
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break;
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case PROP_PARAMETER_TYPE:
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action->parameter_type = g_value_dup_boxed (value);
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break;
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case PROP_ENABLED:
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action->enabled = g_value_get_boolean (value);
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break;
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case PROP_STATE:
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/* The first time we see this (during construct) we should just
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* take the state as it was handed to us.
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*
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* After that, we should make sure we go through the same checks
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* as the C API.
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*/
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if (!action->state_set_already)
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{
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action->state = g_value_dup_variant (value);
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action->state_set_already = TRUE;
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}
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else
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g_simple_action_set_state (action, g_value_get_variant (value));
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break;
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default:
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g_assert_not_reached ();
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}
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}
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static void
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g_simple_action_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GAction *action = G_ACTION (object);
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switch (prop_id)
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{
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case PROP_NAME:
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g_value_set_string (value, g_simple_action_get_name (action));
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break;
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case PROP_PARAMETER_TYPE:
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g_value_set_boxed (value, g_simple_action_get_parameter_type (action));
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break;
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case PROP_ENABLED:
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g_value_set_boolean (value, g_simple_action_get_enabled (action));
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break;
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case PROP_STATE_TYPE:
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g_value_set_boxed (value, g_simple_action_get_state_type (action));
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break;
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case PROP_STATE:
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g_value_take_variant (value, g_simple_action_get_state (action));
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break;
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default:
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g_assert_not_reached ();
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}
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}
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static void
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g_simple_action_finalize (GObject *object)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (object);
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g_free (simple->name);
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if (simple->parameter_type)
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g_variant_type_free (simple->parameter_type);
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if (simple->state)
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g_variant_unref (simple->state);
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if (simple->state_hint)
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g_variant_unref (simple->state_hint);
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G_OBJECT_CLASS (g_simple_action_parent_class)
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->finalize (object);
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}
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void
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g_simple_action_init (GSimpleAction *simple)
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{
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simple->enabled = TRUE;
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}
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void
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g_simple_action_iface_init (GActionInterface *iface)
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{
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iface->get_name = g_simple_action_get_name;
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iface->get_parameter_type = g_simple_action_get_parameter_type;
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iface->get_state_type = g_simple_action_get_state_type;
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iface->get_state_hint = g_simple_action_get_state_hint;
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iface->get_enabled = g_simple_action_get_enabled;
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iface->get_state = g_simple_action_get_state;
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iface->change_state = g_simple_action_change_state;
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iface->activate = g_simple_action_activate;
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}
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void
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g_simple_action_class_init (GSimpleActionClass *class)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (class);
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object_class->set_property = g_simple_action_set_property;
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object_class->get_property = g_simple_action_get_property;
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object_class->finalize = g_simple_action_finalize;
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/**
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* GSimpleAction::activate:
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* @simple: the #GSimpleAction
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* @parameter: (nullable): the parameter to the activation
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*
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* Indicates that the action was just activated.
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*
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* @parameter will always be of the expected type. In the event that
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* an incorrect type was given, no signal will be emitted.
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*
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* Since GLib 2.40, if no handler is connected to this signal then the
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* default behaviour for boolean-stated actions with a %NULL parameter
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* type is to toggle them via the #GSimpleAction::change-state signal.
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* For stateful actions where the state type is equal to the parameter
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* type, the default is to forward them directly to
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* #GSimpleAction::change-state. This should allow almost all users
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* of #GSimpleAction to connect only one handler or the other.
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*
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* Since: 2.28
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*/
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g_simple_action_signals[SIGNAL_ACTIVATE] =
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g_signal_new (I_("activate"),
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G_TYPE_SIMPLE_ACTION,
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G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
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0, NULL, NULL,
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g_cclosure_marshal_VOID__VARIANT,
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G_TYPE_NONE, 1,
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G_TYPE_VARIANT);
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/**
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* GSimpleAction::change-state:
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* @simple: the #GSimpleAction
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* @value: (nullable): the requested value for the state
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*
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* Indicates that the action just received a request to change its
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* state.
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*
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* @value will always be of the correct state type. In the event that
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* an incorrect type was given, no signal will be emitted.
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*
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* If no handler is connected to this signal then the default
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* behaviour is to call g_simple_action_set_state() to set the state
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* to the requested value. If you connect a signal handler then no
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* default action is taken. If the state should change then you must
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* call g_simple_action_set_state() from the handler.
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*
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* An example of a 'change-state' handler:
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* |[<!-- language="C" -->
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* static void
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* change_volume_state (GSimpleAction *action,
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* GVariant *value,
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* gpointer user_data)
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* {
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* gint requested;
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*
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* requested = g_variant_get_int32 (value);
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*
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* // Volume only goes from 0 to 10
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* if (0 <= requested && requested <= 10)
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* g_simple_action_set_state (action, value);
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* }
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* ]|
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*
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* The handler need not set the state to the requested value.
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* It could set it to any value at all, or take some other action.
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*
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* Since: 2.30
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*/
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g_simple_action_signals[SIGNAL_CHANGE_STATE] =
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g_signal_new (I_("change-state"),
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G_TYPE_SIMPLE_ACTION,
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G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
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0, NULL, NULL,
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g_cclosure_marshal_VOID__VARIANT,
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G_TYPE_NONE, 1,
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G_TYPE_VARIANT);
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/**
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* GSimpleAction:name:
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*
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* The name of the action. This is mostly meaningful for identifying
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* the action once it has been added to a #GSimpleActionGroup.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_NAME,
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g_param_spec_string ("name",
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P_("Action Name"),
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P_("The name used to invoke the action"),
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NULL,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:parameter-type:
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*
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* The type of the parameter that must be given when activating the
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* action.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_PARAMETER_TYPE,
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g_param_spec_boxed ("parameter-type",
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P_("Parameter Type"),
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P_("The type of GVariant passed to activate()"),
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G_TYPE_VARIANT_TYPE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:enabled:
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*
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* If @action is currently enabled.
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*
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* If the action is disabled then calls to g_action_activate() and
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* g_action_change_state() have no effect.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_ENABLED,
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g_param_spec_boolean ("enabled",
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P_("Enabled"),
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P_("If the action can be activated"),
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TRUE,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:state-type:
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*
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* The #GVariantType of the state that the action has, or %NULL if the
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* action is stateless.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_STATE_TYPE,
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g_param_spec_boxed ("state-type",
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P_("State Type"),
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P_("The type of the state kept by the action"),
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G_TYPE_VARIANT_TYPE,
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G_PARAM_READABLE |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:state:
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*
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* The state of the action, or %NULL if the action is stateless.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_STATE,
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g_param_spec_variant ("state",
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P_("State"),
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P_("The state the action is in"),
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G_VARIANT_TYPE_ANY,
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NULL,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS));
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}
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/**
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* g_simple_action_set_enabled:
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* @simple: a #GSimpleAction
|
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* @enabled: whether the action is enabled
|
|
*
|
|
* Sets the action as enabled or not.
|
|
*
|
|
* An action must be enabled in order to be activated or in order to
|
|
* have its state changed from outside callers.
|
|
*
|
|
* This should only be called by the implementor of the action. Users
|
|
* of the action should not attempt to modify its enabled flag.
|
|
*
|
|
* Since: 2.28
|
|
**/
|
|
void
|
|
g_simple_action_set_enabled (GSimpleAction *simple,
|
|
gboolean enabled)
|
|
{
|
|
g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
|
|
|
|
enabled = !!enabled;
|
|
|
|
if (simple->enabled != enabled)
|
|
{
|
|
simple->enabled = enabled;
|
|
g_object_notify (G_OBJECT (simple), "enabled");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* g_simple_action_set_state_hint:
|
|
* @simple: a #GSimpleAction
|
|
* @state_hint: (nullable): a #GVariant representing the state hint
|
|
*
|
|
* Sets the state hint for the action.
|
|
*
|
|
* See g_action_get_state_hint() for more information about
|
|
* action state hints.
|
|
*
|
|
* Since: 2.44
|
|
**/
|
|
void
|
|
g_simple_action_set_state_hint (GSimpleAction *simple,
|
|
GVariant *state_hint)
|
|
{
|
|
g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
|
|
|
|
if (simple->state_hint != NULL)
|
|
{
|
|
g_variant_unref (simple->state_hint);
|
|
simple->state_hint = NULL;
|
|
}
|
|
|
|
if (state_hint != NULL)
|
|
simple->state_hint = g_variant_ref (state_hint);
|
|
}
|
|
|
|
/**
|
|
* g_simple_action_new:
|
|
* @name: the name of the action
|
|
* @parameter_type: (nullable): the type of parameter to the activate function
|
|
*
|
|
* Creates a new action.
|
|
*
|
|
* The created action is stateless. See g_simple_action_new_stateful().
|
|
*
|
|
* Returns: a new #GSimpleAction
|
|
*
|
|
* Since: 2.28
|
|
**/
|
|
GSimpleAction *
|
|
g_simple_action_new (const gchar *name,
|
|
const GVariantType *parameter_type)
|
|
{
|
|
g_return_val_if_fail (name != NULL, NULL);
|
|
|
|
return g_object_new (G_TYPE_SIMPLE_ACTION,
|
|
"name", name,
|
|
"parameter-type", parameter_type,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* g_simple_action_new_stateful:
|
|
* @name: the name of the action
|
|
* @parameter_type: (nullable): the type of the parameter to the activate function
|
|
* @state: the initial state of the action
|
|
*
|
|
* Creates a new stateful action.
|
|
*
|
|
* @state is the initial state of the action. All future state values
|
|
* must have the same #GVariantType as the initial state.
|
|
*
|
|
* If the @state GVariant is floating, it is consumed.
|
|
*
|
|
* Returns: a new #GSimpleAction
|
|
*
|
|
* Since: 2.28
|
|
**/
|
|
GSimpleAction *
|
|
g_simple_action_new_stateful (const gchar *name,
|
|
const GVariantType *parameter_type,
|
|
GVariant *state)
|
|
{
|
|
return g_object_new (G_TYPE_SIMPLE_ACTION,
|
|
"name", name,
|
|
"parameter-type", parameter_type,
|
|
"state", state,
|
|
NULL);
|
|
}
|