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			631 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			631 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright © 2010 Codethink Limited
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|  *
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|  * SPDX-License-Identifier: LGPL-2.1-or-later
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|  *
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|  * This library is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * This library is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General
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|  * Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * Authors: Ryan Lortie <desrt@desrt.ca>
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|  */
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| 
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| #include "config.h"
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| 
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| #include "gsimpleaction.h"
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| 
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| #include "gaction.h"
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| #include "glibintl.h"
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| 
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| /**
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|  * GSimpleAction:
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|  *
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|  * A `GSimpleAction` is the obvious simple implementation of the
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|  * [iface@Gio.Action] interface. This is the easiest way to create an action for
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|  * purposes of adding it to a [class@Gio.SimpleActionGroup].
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|  */
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| 
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| struct _GSimpleAction
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| {
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|   GObject       parent_instance;
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| 
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|   gchar        *name;
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|   GVariantType *parameter_type;
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|   gboolean      enabled;
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|   GVariant     *state;
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|   GVariant     *state_hint;
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|   gboolean      state_set_already;
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| };
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| 
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| typedef GObjectClass GSimpleActionClass;
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| 
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| static void g_simple_action_iface_init (GActionInterface *iface);
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| G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT,
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|   G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init))
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| 
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| enum
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| {
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|   PROP_NONE,
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|   PROP_NAME,
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|   PROP_PARAMETER_TYPE,
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|   PROP_ENABLED,
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|   PROP_STATE_TYPE,
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|   PROP_STATE
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| };
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| 
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| enum
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| {
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|   SIGNAL_CHANGE_STATE,
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|   SIGNAL_ACTIVATE,
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|   NR_SIGNALS
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| };
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| 
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| static guint g_simple_action_signals[NR_SIGNALS];
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| 
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| static const gchar *
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| g_simple_action_get_name (GAction *action)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   return simple->name;
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| }
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| 
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| static const GVariantType *
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| g_simple_action_get_parameter_type (GAction *action)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   return simple->parameter_type;
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| }
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| 
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| static const GVariantType *
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| g_simple_action_get_state_type (GAction *action)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   if (simple->state != NULL)
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|     return g_variant_get_type (simple->state);
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|   else
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|     return NULL;
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| }
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| 
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| static GVariant *
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| g_simple_action_get_state_hint (GAction *action)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   if (simple->state_hint != NULL)
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|     return g_variant_ref (simple->state_hint);
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|   else
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|     return NULL;
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| }
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| 
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| static gboolean
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| g_simple_action_get_enabled (GAction *action)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   return simple->enabled;
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| }
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| 
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| static void
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| g_simple_action_change_state (GAction  *action,
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|                               GVariant *value)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   /* If the user connected a signal handler then they are responsible
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|    * for handling state changes.
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|    */
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|   if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, TRUE))
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|     g_signal_emit (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, value);
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| 
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|   /* If not, then the default behaviour is to just set the state. */
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|   else
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|     g_simple_action_set_state (simple, value);
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| }
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| 
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| /**
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|  * g_simple_action_set_state:
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|  * @simple: a #GSimpleAction
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|  * @value: the new #GVariant for the state
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|  *
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|  * Sets the state of the action.
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|  *
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|  * This directly updates the 'state' property to the given value.
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|  *
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|  * This should only be called by the implementor of the action.  Users
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|  * of the action should not attempt to directly modify the 'state'
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|  * property.  Instead, they should call g_action_change_state() to
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|  * request the change.
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|  *
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|  * If the @value GVariant is floating, it is consumed.
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|  *
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|  * Since: 2.30
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|  **/
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| void
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| g_simple_action_set_state (GSimpleAction *simple,
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|                            GVariant      *value)
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| {
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|   g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
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|   g_return_if_fail (value != NULL);
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| 
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|   {
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|     const GVariantType *state_type;
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| 
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|     state_type = simple->state ?
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|                    g_variant_get_type (simple->state) : NULL;
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|     g_return_if_fail (state_type != NULL);
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|     g_return_if_fail (g_variant_is_of_type (value, state_type));
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|   }
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| 
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|   g_variant_ref_sink (value);
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| 
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|   if (!simple->state || !g_variant_equal (simple->state, value))
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|     {
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|       if (simple->state)
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|         g_variant_unref (simple->state);
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| 
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|       simple->state = g_variant_ref (value);
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| 
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|       g_object_notify (G_OBJECT (simple), "state");
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|     }
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| 
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|   g_variant_unref (value);
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| }
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| 
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| static GVariant *
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| g_simple_action_get_state (GAction *action)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   return simple->state ? g_variant_ref (simple->state) : NULL;
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| }
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| 
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| static void
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| g_simple_action_activate (GAction  *action,
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|                           GVariant *parameter)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (action);
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| 
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|   g_return_if_fail (simple->parameter_type == NULL ?
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|                       parameter == NULL :
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|                     (parameter != NULL &&
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|                      g_variant_is_of_type (parameter,
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|                                            simple->parameter_type)));
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| 
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|   if (parameter != NULL)
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|     g_variant_ref_sink (parameter);
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| 
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|   if (simple->enabled)
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|     {
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|       /* If the user connected a signal handler then they are responsible
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|        * for handling activation.
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|        */
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|       if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, TRUE))
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|         g_signal_emit (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter);
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| 
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|       /* If not, do some reasonable defaults for stateful actions. */
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|       else if (simple->state)
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|         {
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|           /* If we have no parameter and this is a boolean action, toggle. */
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|           if (parameter == NULL && g_variant_is_of_type (simple->state, G_VARIANT_TYPE_BOOLEAN))
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|             {
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|               gboolean was_enabled = g_variant_get_boolean (simple->state);
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|               g_simple_action_change_state (action, g_variant_new_boolean (!was_enabled));
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|             }
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| 
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|           /* else, if the parameter and state type are the same, do a change-state */
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|           else if (g_variant_is_of_type (simple->state, g_variant_get_type (parameter)))
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|             g_simple_action_change_state (action, parameter);
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|         }
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|     }
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| 
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|   if (parameter != NULL)
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|     g_variant_unref (parameter);
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| }
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| 
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| static void
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| g_simple_action_set_property (GObject    *object,
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|                               guint       prop_id,
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|                               const GValue     *value,
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|                               GParamSpec *pspec)
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| {
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|   GSimpleAction *action = G_SIMPLE_ACTION (object);
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| 
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|   switch (prop_id)
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|     {
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|     case PROP_NAME:
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|       action->name = g_strdup (g_value_get_string (value));
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|       break;
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| 
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|     case PROP_PARAMETER_TYPE:
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|       action->parameter_type = g_value_dup_boxed (value);
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|       break;
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| 
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|     case PROP_ENABLED:
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|       action->enabled = g_value_get_boolean (value);
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|       break;
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| 
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|     case PROP_STATE:
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|       /* The first time we see this (during construct) we should just
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|        * take the state as it was handed to us.
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|        *
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|        * After that, we should make sure we go through the same checks
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|        * as the C API.
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|        */
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|       if (!action->state_set_already)
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|         {
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|           action->state = g_value_dup_variant (value);
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|           action->state_set_already = TRUE;
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|         }
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|       else
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|         g_simple_action_set_state (action, g_value_get_variant (value));
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| 
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|       break;
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| 
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|     default:
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|       g_assert_not_reached ();
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|     }
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| }
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| 
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| static void
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| g_simple_action_get_property (GObject    *object,
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|                               guint       prop_id,
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|                               GValue     *value,
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|                               GParamSpec *pspec)
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| {
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|   GAction *action = G_ACTION (object);
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| 
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|   switch (prop_id)
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|     {
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|     case PROP_NAME:
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|       g_value_set_string (value, g_simple_action_get_name (action));
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|       break;
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| 
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|     case PROP_PARAMETER_TYPE:
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|       g_value_set_boxed (value, g_simple_action_get_parameter_type (action));
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|       break;
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| 
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|     case PROP_ENABLED:
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|       g_value_set_boolean (value, g_simple_action_get_enabled (action));
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|       break;
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| 
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|     case PROP_STATE_TYPE:
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|       g_value_set_boxed (value, g_simple_action_get_state_type (action));
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|       break;
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| 
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|     case PROP_STATE:
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|       g_value_take_variant (value, g_simple_action_get_state (action));
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|       break;
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| 
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|     default:
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|       g_assert_not_reached ();
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|     }
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| }
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| 
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| static void
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| g_simple_action_finalize (GObject *object)
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| {
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|   GSimpleAction *simple = G_SIMPLE_ACTION (object);
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| 
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|   g_free (simple->name);
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|   if (simple->parameter_type)
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|     g_variant_type_free (simple->parameter_type);
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|   if (simple->state)
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|     g_variant_unref (simple->state);
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|   if (simple->state_hint)
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|     g_variant_unref (simple->state_hint);
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| 
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|   G_OBJECT_CLASS (g_simple_action_parent_class)
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|     ->finalize (object);
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| }
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| 
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| void
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| g_simple_action_init (GSimpleAction *simple)
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| {
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|   simple->enabled = TRUE;
 | |
| }
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| 
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| void
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| g_simple_action_iface_init (GActionInterface *iface)
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| {
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|   iface->get_name = g_simple_action_get_name;
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|   iface->get_parameter_type = g_simple_action_get_parameter_type;
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|   iface->get_state_type = g_simple_action_get_state_type;
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|   iface->get_state_hint = g_simple_action_get_state_hint;
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|   iface->get_enabled = g_simple_action_get_enabled;
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|   iface->get_state = g_simple_action_get_state;
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|   iface->change_state = g_simple_action_change_state;
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|   iface->activate = g_simple_action_activate;
 | |
| }
 | |
| 
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| void
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| g_simple_action_class_init (GSimpleActionClass *class)
 | |
| {
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|   GObjectClass *object_class = G_OBJECT_CLASS (class);
 | |
| 
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|   object_class->set_property = g_simple_action_set_property;
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|   object_class->get_property = g_simple_action_get_property;
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|   object_class->finalize = g_simple_action_finalize;
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| 
 | |
|   /**
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|    * GSimpleAction::activate:
 | |
|    * @simple: the #GSimpleAction
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|    * @parameter: (nullable): the parameter to the activation, or %NULL if it has
 | |
|    *   no parameter
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|    *
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|    * Indicates that the action was just activated.
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|    *
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|    * @parameter will always be of the expected type, i.e. the parameter type
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|    * specified when the action was created. If an incorrect type is given when
 | |
|    * activating the action, this signal is not emitted.
 | |
|    *
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|    * Since GLib 2.40, if no handler is connected to this signal then the
 | |
|    * default behaviour for boolean-stated actions with a %NULL parameter
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|    * type is to toggle them via the #GSimpleAction::change-state signal.
 | |
|    * For stateful actions where the state type is equal to the parameter
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|    * type, the default is to forward them directly to
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|    * #GSimpleAction::change-state.  This should allow almost all users
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|    * of #GSimpleAction to connect only one handler or the other.
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|    *
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|    * Since: 2.28
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|    */
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|   g_simple_action_signals[SIGNAL_ACTIVATE] =
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|     g_signal_new (I_("activate"),
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|                   G_TYPE_SIMPLE_ACTION,
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|                   G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
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|                   0, NULL, NULL,
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|                   NULL,
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|                   G_TYPE_NONE, 1,
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|                   G_TYPE_VARIANT);
 | |
| 
 | |
|   /**
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|    * GSimpleAction::change-state:
 | |
|    * @simple: the #GSimpleAction
 | |
|    * @value: (nullable): the requested value for the state
 | |
|    *
 | |
|    * Indicates that the action just received a request to change its
 | |
|    * state.
 | |
|    *
 | |
|    * @value will always be of the correct state type, i.e. the type of the
 | |
|    * initial state passed to g_simple_action_new_stateful(). If an incorrect
 | |
|    * type is given when requesting to change the state, this signal is not
 | |
|    * emitted.
 | |
|    *
 | |
|    * If no handler is connected to this signal then the default
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|    * behaviour is to call g_simple_action_set_state() to set the state
 | |
|    * to the requested value. If you connect a signal handler then no
 | |
|    * default action is taken. If the state should change then you must
 | |
|    * call g_simple_action_set_state() from the handler.
 | |
|    *
 | |
|    * An example of a 'change-state' handler:
 | |
|    * |[<!-- language="C" -->
 | |
|    * static void
 | |
|    * change_volume_state (GSimpleAction *action,
 | |
|    *                      GVariant      *value,
 | |
|    *                      gpointer       user_data)
 | |
|    * {
 | |
|    *   gint requested;
 | |
|    *
 | |
|    *   requested = g_variant_get_int32 (value);
 | |
|    *
 | |
|    *   // Volume only goes from 0 to 10
 | |
|    *   if (0 <= requested && requested <= 10)
 | |
|    *     g_simple_action_set_state (action, value);
 | |
|    * }
 | |
|    * ]|
 | |
|    *
 | |
|    * The handler need not set the state to the requested value.
 | |
|    * It could set it to any value at all, or take some other action.
 | |
|    *
 | |
|    * Since: 2.30
 | |
|    */
 | |
|   g_simple_action_signals[SIGNAL_CHANGE_STATE] =
 | |
|     g_signal_new (I_("change-state"),
 | |
|                   G_TYPE_SIMPLE_ACTION,
 | |
|                   G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
 | |
|                   0, NULL, NULL,
 | |
|                   NULL,
 | |
|                   G_TYPE_NONE, 1,
 | |
|                   G_TYPE_VARIANT);
 | |
| 
 | |
|   /**
 | |
|    * GSimpleAction:name:
 | |
|    *
 | |
|    * The name of the action. This is mostly meaningful for identifying
 | |
|    * the action once it has been added to a #GSimpleActionGroup.
 | |
|    *
 | |
|    * Since: 2.28
 | |
|    **/
 | |
|   g_object_class_install_property (object_class, PROP_NAME,
 | |
|                                    g_param_spec_string ("name", NULL, NULL,
 | |
|                                                         NULL,
 | |
|                                                         G_PARAM_READWRITE |
 | |
|                                                         G_PARAM_CONSTRUCT_ONLY |
 | |
|                                                         G_PARAM_STATIC_STRINGS));
 | |
| 
 | |
|   /**
 | |
|    * GSimpleAction:parameter-type:
 | |
|    *
 | |
|    * The type of the parameter that must be given when activating the
 | |
|    * action.
 | |
|    *
 | |
|    * Since: 2.28
 | |
|    **/
 | |
|   g_object_class_install_property (object_class, PROP_PARAMETER_TYPE,
 | |
|                                    g_param_spec_boxed ("parameter-type", NULL, NULL,
 | |
|                                                        G_TYPE_VARIANT_TYPE,
 | |
|                                                        G_PARAM_READWRITE |
 | |
|                                                        G_PARAM_CONSTRUCT_ONLY |
 | |
|                                                        G_PARAM_STATIC_STRINGS));
 | |
| 
 | |
|   /**
 | |
|    * GSimpleAction:enabled:
 | |
|    *
 | |
|    * If @action is currently enabled.
 | |
|    *
 | |
|    * If the action is disabled then calls to g_action_activate() and
 | |
|    * g_action_change_state() have no effect.
 | |
|    *
 | |
|    * Since: 2.28
 | |
|    **/
 | |
|   g_object_class_install_property (object_class, PROP_ENABLED,
 | |
|                                    g_param_spec_boolean ("enabled", NULL, NULL,
 | |
|                                                          TRUE,
 | |
|                                                          G_PARAM_READWRITE |
 | |
|                                                          G_PARAM_STATIC_STRINGS));
 | |
| 
 | |
|   /**
 | |
|    * GSimpleAction:state-type:
 | |
|    *
 | |
|    * The #GVariantType of the state that the action has, or %NULL if the
 | |
|    * action is stateless.
 | |
|    *
 | |
|    * Since: 2.28
 | |
|    **/
 | |
|   g_object_class_install_property (object_class, PROP_STATE_TYPE,
 | |
|                                    g_param_spec_boxed ("state-type", NULL, NULL,
 | |
|                                                        G_TYPE_VARIANT_TYPE,
 | |
|                                                        G_PARAM_READABLE |
 | |
|                                                        G_PARAM_STATIC_STRINGS));
 | |
| 
 | |
|   /**
 | |
|    * GSimpleAction:state:
 | |
|    *
 | |
|    * The state of the action, or %NULL if the action is stateless.
 | |
|    *
 | |
|    * Since: 2.28
 | |
|    **/
 | |
|   g_object_class_install_property (object_class, PROP_STATE,
 | |
|                                    g_param_spec_variant ("state", NULL, NULL,
 | |
|                                                          G_VARIANT_TYPE_ANY,
 | |
|                                                          NULL,
 | |
|                                                          G_PARAM_READWRITE | G_PARAM_CONSTRUCT |
 | |
|                                                          G_PARAM_STATIC_STRINGS));
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * g_simple_action_set_enabled:
 | |
|  * @simple: a #GSimpleAction
 | |
|  * @enabled: whether the action is enabled
 | |
|  *
 | |
|  * Sets the action as enabled or not.
 | |
|  *
 | |
|  * An action must be enabled in order to be activated or in order to
 | |
|  * have its state changed from outside callers.
 | |
|  *
 | |
|  * This should only be called by the implementor of the action.  Users
 | |
|  * of the action should not attempt to modify its enabled flag.
 | |
|  *
 | |
|  * Since: 2.28
 | |
|  **/
 | |
| void
 | |
| g_simple_action_set_enabled (GSimpleAction *simple,
 | |
|                              gboolean       enabled)
 | |
| {
 | |
|   g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
 | |
| 
 | |
|   enabled = !!enabled;
 | |
| 
 | |
|   if (simple->enabled != enabled)
 | |
|     {
 | |
|       simple->enabled = enabled;
 | |
|       g_object_notify (G_OBJECT (simple), "enabled");
 | |
|     }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * g_simple_action_set_state_hint:
 | |
|  * @simple: a #GSimpleAction
 | |
|  * @state_hint: (nullable): a #GVariant representing the state hint
 | |
|  *
 | |
|  * Sets the state hint for the action.
 | |
|  *
 | |
|  * See g_action_get_state_hint() for more information about
 | |
|  * action state hints.
 | |
|  *
 | |
|  * Since: 2.44
 | |
|  **/
 | |
| void
 | |
| g_simple_action_set_state_hint (GSimpleAction *simple,
 | |
|                                 GVariant      *state_hint)
 | |
| {
 | |
|   g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
 | |
| 
 | |
|   if (simple->state_hint != NULL)
 | |
|     {
 | |
|       g_variant_unref (simple->state_hint);
 | |
|       simple->state_hint = NULL;
 | |
|     }
 | |
| 
 | |
|   if (state_hint != NULL)
 | |
|     simple->state_hint = g_variant_ref (state_hint);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * g_simple_action_new:
 | |
|  * @name: the name of the action
 | |
|  * @parameter_type: (nullable): the type of parameter that will be passed to
 | |
|  *   handlers for the #GSimpleAction::activate signal, or %NULL for no parameter
 | |
|  *
 | |
|  * Creates a new action.
 | |
|  *
 | |
|  * The created action is stateless. See g_simple_action_new_stateful() to create
 | |
|  * an action that has state.
 | |
|  *
 | |
|  * Returns: a new #GSimpleAction
 | |
|  *
 | |
|  * Since: 2.28
 | |
|  **/
 | |
| GSimpleAction *
 | |
| g_simple_action_new (const gchar        *name,
 | |
|                      const GVariantType *parameter_type)
 | |
| {
 | |
|   g_return_val_if_fail (name != NULL, NULL);
 | |
| 
 | |
|   return g_object_new (G_TYPE_SIMPLE_ACTION,
 | |
|                        "name", name,
 | |
|                        "parameter-type", parameter_type,
 | |
|                        NULL);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * g_simple_action_new_stateful:
 | |
|  * @name: the name of the action
 | |
|  * @parameter_type: (nullable): the type of the parameter that will be passed to
 | |
|  *   handlers for the #GSimpleAction::activate signal, or %NULL for no parameter
 | |
|  * @state: the initial state of the action
 | |
|  *
 | |
|  * Creates a new stateful action.
 | |
|  *
 | |
|  * All future state values must have the same #GVariantType as the initial
 | |
|  * @state.
 | |
|  *
 | |
|  * If the @state #GVariant is floating, it is consumed.
 | |
|  *
 | |
|  * Returns: a new #GSimpleAction
 | |
|  *
 | |
|  * Since: 2.28
 | |
|  **/
 | |
| GSimpleAction *
 | |
| g_simple_action_new_stateful (const gchar        *name,
 | |
|                               const GVariantType *parameter_type,
 | |
|                               GVariant           *state)
 | |
| {
 | |
|   return g_object_new (G_TYPE_SIMPLE_ACTION,
 | |
|                        "name", name,
 | |
|                        "parameter-type", parameter_type,
 | |
|                        "state", state,
 | |
|                        NULL);
 | |
| }
 |