glib/gio/gmenu.c
Matthias Clasen 13f5977735 Add GMenu
2011-12-08 18:05:12 -05:00

1020 lines
29 KiB
C

/*
* Copyright © 2011 Canonical Ltd.
*
* This library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2 of the
* licence, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*
* Author: Ryan Lortie <desrt@desrt.ca>
*/
#include "config.h"
#include "gmenu.h"
#include <string.h>
/**
* SECTION:gmenu
* @title: GMenu
* @short_description: A simple implementation of GMenuModel
*
* #GMenu is a simple implementation of #GMenuModel.
* You populate a #GMenu by adding #GMenuItem instances to it.
*
* There are some convenience functions to allow you to directly
* add items (avoiding #GMenuItem) for the common cases. To add
* a regular item, use g_menu_insert(). To add a section, use
* g_menu_insert_section(). To add a submenu, use
* g_menu_insert_submenu().
*
* Often it is more convenient to create a #GMenu from an XML
* fragment, using <link linkend="gio-GMenu-Markup">GMenu Markup</link>.
*/
/**
* GMenu:
*
* #GMenu is an opaque structure type. You must access it using the
* functions below.
**/
/**
* GMenuItem:
*
* #GMenuItem is an opaque structure type. You must access it using the
* functions below.
**/
struct _GMenuItem
{
GObject parent_instance;
GHashTable *attributes;
GHashTable *links;
gboolean cow;
};
typedef GObjectClass GMenuItemClass;
struct _GMenu
{
GMenuModel parent_instance;
GArray *items;
gboolean mutable;
};
typedef GMenuModelClass GMenuClass;
G_DEFINE_TYPE (GMenu, g_menu, G_TYPE_MENU_MODEL)
G_DEFINE_TYPE (GMenuItem, g_menu_item, G_TYPE_OBJECT)
struct item
{
GHashTable *attributes;
GHashTable *links;
};
static gboolean
g_menu_is_mutable (GMenuModel *model)
{
GMenu *menu = G_MENU (model);
return menu->mutable;
}
static gint
g_menu_get_n_items (GMenuModel *model)
{
GMenu *menu = G_MENU (model);
return menu->items->len;
}
static void
g_menu_get_item_attributes (GMenuModel *model,
gint position,
GHashTable **table)
{
GMenu *menu = G_MENU (model);
*table = g_hash_table_ref (g_array_index (menu->items, struct item, position).attributes);
}
static void
g_menu_get_item_links (GMenuModel *model,
gint position,
GHashTable **table)
{
GMenu *menu = G_MENU (model);
*table = g_hash_table_ref (g_array_index (menu->items, struct item, position).links);
}
/**
* g_menu_insert_item:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @item: the #GMenuItem to insert
*
* Inserts @item into @menu.
*
* The "insertion" is actually done by copying all of the attribute and
* link values of @item and using them to form a new item within @menu.
* As such, @item itself is not really inserted, but rather, a menu item
* that is exactly the same as the one presently described by @item.
*
* This means that @item is essentially useless after the insertion
* occurs. Any changes you make to it are ignored unless it is inserted
* again (at which point its updated values will be copied).
*
* You should probably just free @item once you're done.
*
* There are many convenience functions to take care of common cases.
* See g_menu_insert(), g_menu_insert_section() and
* g_menu_insert_submenu() as well as "prepend" and "append" variants of
* each of these functions.
**/
void
g_menu_insert_item (GMenu *menu,
gint position,
GMenuItem *item)
{
struct item new_item;
g_return_if_fail (G_IS_MENU (menu));
g_return_if_fail (G_IS_MENU_ITEM (item));
if (position < 0 || position > menu->items->len)
position = menu->items->len;
new_item.attributes = g_hash_table_ref (item->attributes);
new_item.links = g_hash_table_ref (item->links);
item->cow = TRUE;
g_array_insert_val (menu->items, position, new_item);
g_menu_model_items_changed (G_MENU_MODEL (menu), position, 0, 1);
}
/**
* g_menu_prepend_item:
* @menu: a #GMenu
* @item: a #GMenuItem to prepend
*
* Prepends @item to the start of @menu.
*
* See g_menu_insert_item() for more information.
**/
void
g_menu_prepend_item (GMenu *menu,
GMenuItem *item)
{
g_menu_insert_item (menu, 0, item);
}
/**
* g_menu_append_item:
* @menu: a #GMenu
* @item: a #GMenuItem to append
*
* Appends @item to the end of @menu.
*
* See g_menu_insert_item() for more information.
**/
void
g_menu_append_item (GMenu *menu,
GMenuItem *item)
{
g_menu_insert_item (menu, -1, item);
}
/**
* g_menu_freeze:
* @menu: a #GMenu
*
* Marks @menu as frozen.
*
* After the menu is frozen, it is an error to attempt to make any
* changes to it. In effect this means that the #GMenu API must no
* longer be used.
*
* This function causes g_menu_model_is_mutable() to begin returning
* %FALSE, which has some positive performance implications.
**/
void
g_menu_freeze (GMenu *menu)
{
g_return_if_fail (G_IS_MENU (menu));
menu->mutable = FALSE;
}
/**
* g_menu_new:
*
* Creates a new #GMenu.
*
* The new menu has no items.
*
* Returns: a new #GMenu
**/
GMenu *
g_menu_new (void)
{
return g_object_new (G_TYPE_MENU, NULL);
}
/**
* g_menu_insert:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @label: (allow-none): the section label, or %NULL
* @detailed_action: (allow-none): the detailed action string, or %NULL
*
* Convenience function for inserting a normal menu item into @menu.
* Combine g_menu_new() and g_menu_insert_item() for a more flexible
* alternative.
**/
void
g_menu_insert (GMenu *menu,
gint position,
const gchar *label,
const gchar *detailed_action)
{
GMenuItem *menu_item;
menu_item = g_menu_item_new (label, detailed_action);
g_menu_insert_item (menu, position, menu_item);
g_object_unref (menu_item);
}
/**
* g_menu_prepend:
* @menu: a #GMenu
* @label: (allow-none): the section label, or %NULL
* @detailed_action: (allow-none): the detailed action string, or %NULL
*
* Convenience function for prepending a normal menu item to the start
* of @menu. Combine g_menu_new() and g_menu_insert_item() for a more
* flexible alternative.
**/
void
g_menu_prepend (GMenu *menu,
const gchar *label,
const gchar *detailed_action)
{
g_menu_insert (menu, 0, label, detailed_action);
}
/**
* g_menu_append:
* @menu: a #GMenu
* @label: (allow-none): the section label, or %NULL
* @detailed_action: (allow-none): the detailed action string, or %NULL
*
* Convenience function for appending a normal menu item to the end of
* @menu. Combine g_menu_new() and g_menu_insert_item() for a more
* flexible alternative.
**/
void
g_menu_append (GMenu *menu,
const gchar *label,
const gchar *detailed_action)
{
g_menu_insert (menu, -1, label, detailed_action);
}
/**
* g_menu_insert_section:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @label: (allow-none): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Convenience function for inserting a section menu item into @menu.
* Combine g_menu_new_section() and g_menu_insert_item() for a more
* flexible alternative.
**/
void
g_menu_insert_section (GMenu *menu,
gint position,
const gchar *label,
GMenuModel *section)
{
GMenuItem *menu_item;
menu_item = g_menu_item_new_section (label, section);
g_menu_insert_item (menu, position, menu_item);
g_object_unref (menu_item);
}
/**
* g_menu_prepend_section:
* @menu: a #GMenu
* @label: (allow-none): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Convenience function for prepending a section menu item to the start
* of @menu. Combine g_menu_new_section() and g_menu_insert_item() for
* a more flexible alternative.
**/
void
g_menu_prepend_section (GMenu *menu,
const gchar *label,
GMenuModel *section)
{
g_menu_insert_section (menu, 0, label, section);
}
/**
* g_menu_append_section:
* @menu: a #GMenu
* @label: (allow-none): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Convenience function for appending a section menu item to the end of
* @menu. Combine g_menu_new_section() and g_menu_insert_item() for a
* more flexible alternative.
**/
void
g_menu_append_section (GMenu *menu,
const gchar *label,
GMenuModel *section)
{
g_menu_insert_section (menu, -1, label, section);
}
/**
* g_menu_insert_submenu:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @label: (allow-none): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Convenience function for inserting a submenu menu item into @menu.
* Combine g_menu_new_submenu() and g_menu_insert_item() for a more
* flexible alternative.
**/
void
g_menu_insert_submenu (GMenu *menu,
gint position,
const gchar *label,
GMenuModel *submenu)
{
GMenuItem *menu_item;
menu_item = g_menu_item_new_submenu (label, submenu);
g_menu_insert_item (menu, position, menu_item);
g_object_unref (menu_item);
}
/**
* g_menu_prepend_submenu:
* @menu: a #GMenu
* @label: (allow-none): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Convenience function for prepending a submenu menu item to the start
* of @menu. Combine g_menu_new_submenu() and g_menu_insert_item() for
* a more flexible alternative.
**/
void
g_menu_prepend_submenu (GMenu *menu,
const gchar *label,
GMenuModel *submenu)
{
g_menu_insert_submenu (menu, 0, label, submenu);
}
/**
* g_menu_append_submenu:
* @menu: a #GMenu
* @label: (allow-none): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Convenience function for appending a submenu menu item to the end of
* @menu. Combine g_menu_new_submenu() and g_menu_insert_item() for a
* more flexible alternative.
**/
void
g_menu_append_submenu (GMenu *menu,
const gchar *label,
GMenuModel *submenu)
{
g_menu_insert_submenu (menu, -1, label, submenu);
}
static void
g_menu_clear_item (struct item *item)
{
if (item->attributes != NULL)
g_hash_table_unref (item->attributes);
if (item->links != NULL);
g_hash_table_unref (item->links);
}
/**
* g_menu_remove:
* @menu: a #GMenu
* @position: the position of the item to remove
*
* Removes an item from the menu.
*
* @position gives the index of the item to remove.
*
* It is an error if position is not in range the range from 0 to one
* less than the number of items in the menu.
*
* It is not possible to remove items by identity since items are added
* to the menu simply by copying their links and attributes (ie:
* identity of the item itself is not preserved).
**/
void
g_menu_remove (GMenu *menu,
gint index_)
{
g_return_if_fail (G_IS_MENU (menu));
g_return_if_fail (0 <= index_ && index_ < menu->items->len);
g_menu_clear_item (&g_array_index (menu->items, struct item, index_));
g_array_remove_index (menu->items, index_);
g_menu_model_items_changed (G_MENU_MODEL (menu), index_, 1, 0);
}
static void
g_menu_finalize (GObject *object)
{
GMenu *menu = G_MENU (object);
struct item *items;
gint n_items;
gint i;
n_items = menu->items->len;
items = (struct item *) g_array_free (menu->items, FALSE);
for (i = 0; i < n_items; i++)
g_menu_clear_item (&items[i]);
g_free (items);
G_OBJECT_CLASS (g_menu_parent_class)
->finalize (object);
}
static void
g_menu_init (GMenu *menu)
{
menu->items = g_array_new (FALSE, FALSE, sizeof (struct item));
menu->mutable = TRUE;
}
static void
g_menu_class_init (GMenuClass *class)
{
GMenuModelClass *model_class = G_MENU_MODEL_CLASS (class);
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = g_menu_finalize;
model_class->is_mutable = g_menu_is_mutable;
model_class->get_n_items = g_menu_get_n_items;
model_class->get_item_attributes = g_menu_get_item_attributes;
model_class->get_item_links = g_menu_get_item_links;
}
static void
g_menu_item_clear_cow (GMenuItem *menu_item)
{
if (menu_item->cow)
{
GHashTableIter iter;
GHashTable *new;
gpointer key;
gpointer val;
new = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_variant_unref);
g_hash_table_iter_init (&iter, menu_item->attributes);
while (g_hash_table_iter_next (&iter, &key, &val))
g_hash_table_insert (new, g_strdup (key), g_variant_ref (val));
g_hash_table_unref (menu_item->attributes);
menu_item->attributes = new;
new = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_object_unref);
g_hash_table_iter_init (&iter, menu_item->links);
while (g_hash_table_iter_next (&iter, &key, &val))
g_hash_table_insert (new, g_strdup (key), g_object_ref (val));
g_hash_table_unref (menu_item->links);
menu_item->links = new;
menu_item->cow = FALSE;
}
}
static void
g_menu_item_finalize (GObject *object)
{
GMenuItem *menu_item = G_MENU_ITEM (object);
g_hash_table_unref (menu_item->attributes);
g_hash_table_unref (menu_item->links);
G_OBJECT_CLASS (g_menu_item_parent_class)
->finalize (object);
}
static void
g_menu_item_init (GMenuItem *menu_item)
{
menu_item->attributes = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_variant_unref);
menu_item->links = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, g_object_unref);
menu_item->cow = FALSE;
}
static void
g_menu_item_class_init (GMenuItemClass *class)
{
class->finalize = g_menu_item_finalize;
}
/**
* g_menu_item_set_attribute_value:
* @menu_item: a #GMenuItem
* @attribute: the attribute to set
* @value: (allow-none): a #GVariant to use as the value, or %NULL
*
* Sets or unsets an attribute on @menu_item.
*
* The attribute to set or unset is specified by @attribute.
*
* If @value is non-%NULL then it is used as the new value for the
* attribute. If @value is %NULL then the attribute is unset.
*
* See also g_menu_item_set_attribute() for a more convenient way to do
* the same.
**/
void
g_menu_item_set_attribute_value (GMenuItem *menu_item,
const gchar *attribute,
GVariant *value)
{
g_return_if_fail (G_IS_MENU_ITEM (menu_item));
g_return_if_fail (attribute != NULL);
g_menu_item_clear_cow (menu_item);
if (value != NULL)
g_hash_table_insert (menu_item->attributes, g_strdup (attribute), g_variant_ref_sink (value));
else
g_hash_table_remove (menu_item->attributes, attribute);
}
/**
* g_menu_item_set_attribute:
* @menu_item: a #GMenuItem
* @attribute: the attribute to set
* @format_string: (allow-none): a #GVariant format string, or %NULL
* @...: positional parameters, as per @format_string
*
* Sets or unsets an attribute on @menu_item.
*
* The attribute to set or unset is specified by @attribute.
*
* If @format_string is non-%NULL then the proper position parameters
* are collected to create a #GVariant instance to use as the attribute
* value. If it is %NULL then the positional parameterrs are ignored
* and the named attribute is unset.
*
* See also g_menu_item_set_attribute_value() for an equivalent call
* that directly accepts a #GVariant.
**/
void
g_menu_item_set_attribute (GMenuItem *menu_item,
const gchar *attribute,
const gchar *format_string,
...)
{
GVariant *value;
if (format_string != NULL)
{
va_list ap;
va_start (ap, format_string);
value = g_variant_new_va (format_string, NULL, &ap);
va_end (ap);
}
else
value = NULL;
g_menu_item_set_attribute_value (menu_item, attribute, value);
}
/**
* g_menu_item_set_link:
* @menu_item: a #GMenuItem
* @link: type of link to establish or unset
* @model: (allow-none): the #GMenuModel to link to (or %NULL to unset)
*
* Creates a link from @menu_item to @link if non-%NULL, or unsets it.
*
* Links are used to establish a relationship between a particular menu
* item and another menu. For example, %G_MENU_LINK_SUBMENU is used to
* associate a submenu with a particular menu item.
*/
void
g_menu_item_set_link (GMenuItem *menu_item,
const gchar *link,
GMenuModel *model)
{
g_return_if_fail (G_IS_MENU_ITEM (menu_item));
g_return_if_fail (link != NULL);
g_menu_item_clear_cow (menu_item);
if (model != NULL)
g_hash_table_insert (menu_item->links, g_strdup (link), g_object_ref (model));
else
g_hash_table_remove (menu_item->links, link);
}
/**
* g_menu_item_set_label:
* @menu_item: a #GMenuItem
* @label: (allow-none): the label to set, or %NULL to unset
*
* Sets or unsets the "label" attribute of @menu_item.
*
* If @label is non-%NULL it is used as the label for the menu item. If
* it is %NULL then the label attribute is unset.
**/
void
g_menu_item_set_label (GMenuItem *menu_item,
const gchar *label)
{
GVariant *value;
if (label != NULL)
value = g_variant_new_string (label);
else
value = NULL;
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_LABEL, value);
}
/**
* g_menu_item_set_submenu:
* @menu_item: a #GMenuItem
* @submenu: (allow-none): a #GMenuModel, or %NULL
*
* Sets or unsets the "submenu" link of @menu_item to @submenu.
*
* If @submenu is non-%NULL, it is linked to. If it is %NULL then the
* link is unset.
*
* The effect of having one menu appear as a submenu of another is
* exactly as it sounds.
**/
void
g_menu_item_set_submenu (GMenuItem *menu_item,
GMenuModel *submenu)
{
g_menu_item_set_link (menu_item, G_MENU_LINK_SUBMENU, submenu);
}
/**
* g_menu_item_set_section:
* @menu_item: a #GMenuItem
* @section: (allow-none): a #GMenuModel, or %NULL
*
* Sets or unsets the "section" link of @menu_item to @section.
*
* The effect of having one menu appear as a section of another is
* exactly as it sounds: the items from @section become a direct part of
* the menu that @menu_item is added to. See g_menu_item_new_section()
* for more information about what it means for a menu item to be a
* section.
**/
void
g_menu_item_set_section (GMenuItem *menu_item,
GMenuModel *section)
{
g_menu_item_set_link (menu_item, G_MENU_LINK_SECTION, section);
}
/**
* g_menu_item_set_action_and_target_value:
* @menu_item: a #GMenuItem
* @action: (allow-none): the name of the action for this item
* @target_value: (allow-none): a #GVariant to use as the action target
*
* Sets or unsets the "action" and "target" attributes of @menu_item.
*
* If @action is %NULL then both the "action" and "target" attributes
* are unset (and @target_value is ignored).
*
* If @action is non-%NULL then the "action" attribute is set. The
* "target" attribute is then set to the value of @target_value if it is
* non-%NULL or unset otherwise.
*
* Normal menu items (ie: not submenu, section or other custom item
* types) are expected to have the "action" attribute set to identify
* the action that they are associated with. The state type of the
* action help to determine the disposition of the menu item. See
* #GAction and #GActionGroup for an overview of actions.
*
* In general, clicking on the menu item will result in activation of
* the named action with the "target" attribute given as the parameter
* to the action invocation. If the "target" attribute is not set then
* the action is invoked with no parameter.
*
* If the action has no state then the menu item is usually drawn as a
* plain menu item (ie: with no additional decoration).
*
* If the action has a boolean state then the menu item is usually drawn
* as a toggle menu item (ie: with a checkmark or equivalent
* indication). The item should be marked as 'toggled' or 'checked'
* when the boolean state is %TRUE.
*
* If the action has a string state then the menu item is usually drawn
* as a radio menu item (ie: with a radio bullet or equivalent
* indication). The item should be marked as 'selected' when the string
* state is equal to the value of the @target property.
*
* See g_menu_item_set_action_and_target() or
* g_menu_item_set_detailed_action() for two equivalent calls that are
* probably more convenient for most uses.
*/
void
g_menu_item_set_action_and_target_value (GMenuItem *menu_item,
const gchar *action,
GVariant *target_value)
{
GVariant *action_value;
if (action != NULL)
{
action_value = g_variant_new_string (action);
}
else
{
action_value = NULL;
target_value = NULL;
}
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_ACTION, action_value);
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_TARGET, target_value);
}
/**
* g_menu_item_set_action_and_target:
* @menu_item: a #GMenuItem
* @action: (allow-none): the name of the action for this item
* @format_string: (allow-none): a GVariant format string
* @...: positional parameters, as per @format_string
*
* Sets or unsets the "action" and "target" attributes of @menu_item.
*
* If @action is %NULL then both the "action" and "target" attributes
* are unset (and @format_string is ignored along with the positional
* parameters).
*
* If @action is non-%NULL then the "action" attribute is set.
* @format_string is then inspected. If it is non-%NULL then the proper
* position parameters are collected to create a #GVariant instance to
* use as the target value. If it is %NULL then the positional
* parameters are ignored and the "target" attribute is unset.
*
* See also g_menu_item_set_action_and_target_value() for an equivalent
* call that directly accepts a #GVariant. See
* g_menu_item_set_detailed_action() for a more convenient version that
* works with string-typed targets.
*
* See also g_menu_item_set_action_and_target_value() for a
* description of the semantics of the action and target attributes.
*/
void
g_menu_item_set_action_and_target (GMenuItem *menu_item,
const gchar *action,
const gchar *format_string,
...)
{
GVariant *value;
if (format_string != NULL)
{
va_list ap;
va_start (ap, format_string);
value = g_variant_new_va (format_string, NULL, &ap);
va_end (ap);
}
else
value = NULL;
g_menu_item_set_action_and_target_value (menu_item, action, value);
}
/**
* g_menu_item_set_detailed_action:
* @menu_item: a #GMenuItem
* @detailed_action: the "detailed" action string
*
* Sets the "action" and possibly the "target" attribute of @menu_item.
*
* If @detailed_action contains a double colon ("::") then it is used as
* a separator between an action name and a target string. In this
* case, this call is equivalent to calling
* g_menu_item_set_action_and_target() with the part before the "::" and
* g_menu_item_set_target_value() with a string-type #GVariant
* containing the part following the "::".
*
* If @detailed_action doesn't contain "::" then the action is set to
* the given string (verbatim) and the target value is unset.
*
* See g_menu_item_set_action_and_target() or
* g_menu_item_set_action_and_target_value() for more flexible (but
* slightly less convenient) alternatives.
*
* See also g_menu_set_action_and_target_value() for a description of
* the semantics of the action and target attributes.
**/
void
g_menu_item_set_detailed_action (GMenuItem *menu_item,
const gchar *detailed_action)
{
const gchar *sep;
sep = strstr (detailed_action, "::");
if (sep != NULL)
{
gchar *action;
action = g_strndup (detailed_action, sep - detailed_action);
g_menu_item_set_action_and_target (menu_item, action, "s", sep + 2);
g_free (action);
}
else
g_menu_item_set_action_and_target_value (menu_item, detailed_action, NULL);
}
/**
* g_menu_item_new:
* @label: (allow-none): the section label, or %NULL
* @detailed_action: (allow-none): the detailed action string, or %NULL
*
* Creates a new #GMenuItem.
*
* If @label is non-%NULL it is used to set the "label" attribute of the
* new item.
*
* If @detailed_action is non-%NULL it is used to set the "action" and
* possibly the "target" attribute of the new item. See
* g_menu_item_set_detailed_action() for more information.
*
* Returns: a new #GMenuItem
**/
GMenuItem *
g_menu_item_new (const gchar *label,
const gchar *detailed_action)
{
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
if (label != NULL)
g_menu_item_set_label (menu_item, label);
if (detailed_action != NULL)
g_menu_item_set_detailed_action (menu_item, detailed_action);
return menu_item;
}
/**
* g_menu_item_new_submenu:
* @label: (allow-none): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Creates a new #GMenuItem representing a submenu.
*
* This is a convenience API around g_menu_item_new() and
* g_menu_item_set_submenu().
*
* Returns: a new #GMenuItem
**/
GMenuItem *
g_menu_item_new_submenu (const gchar *label,
GMenuModel *submenu)
{
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
if (label != NULL)
g_menu_item_set_label (menu_item, label);
g_menu_item_set_submenu (menu_item, submenu);
return menu_item;
}
/**
* g_menu_item_new_section:
* @label: (allow-none): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Creates a new #GMenuItem representing a section.
*
* This is a convenience API around g_menu_item_new() and
* g_menu_item_set_section().
*
* The effect of having one menu appear as a section of another is
* exactly as it sounds: the items from @section become a direct part of
* the menu that @menu_item is added to.
*
* Visual separation is typically displayed between two non-empty
* sections. If @label is non-%NULL then it will be encorporated into
* this visual indication. This allows for labeled subsections of a
* menu.
*
* As a simple example, consider a typical "Edit" menu from a simple
* program. It probably contains an "Undo" and "Redo" item, followed by
* a separator, followed by "Cut", "Copy" and "Paste".
*
* This would be accomplished by creating three #GMenu instances. The
* first would be populated with the "Undo" and "Redo" items, and the
* second with the "Cut", "Copy" and "Paste" items. The first and
* second menus would then be added as submenus of the third. In XML
* format, this would look something like the following:
*
* <informalexample><programlisting><![CDATA[
* <menu id='edit-menu'>
* <section>
* <item label='Undo'/>
* <item label='Redo'/>
* </section>
* <section>
* <item label='Cut'/>
* <item label='Copy'/>
* <item label='Paste'/>
* </section>
* </menu>
* ]]></programlisting></informalexample>
*
* The following example is exactly equivalent. It is more illustrative
* of the exact relationship between the menus and items (keeping in
* mind that the 'link' element defines a new menu that is linked to the
* containing one). The style of the second example is more verbose and
* difficult to read (and therefore not recommended except for the
* purpose of understanding what is really going on).
*
* <informalexample><programlisting><![CDATA[
* <menu id='edit-menu'>
* <item>
* <link name='section'>
* <item label='Undo'/>
* <item label='Redo'/>
* </link>
* </item>
* <item>
* <link name='section'>
* <item label='Cut'/>
* <item label='Copy'/>
* <item label='Paste'/>
* </link>
* </item>
* </menu>
* ]]></programlisting></informalexample>
*
* Returns: a new #GMenuItem
**/
GMenuItem *
g_menu_item_new_section (const gchar *label,
GMenuModel *section)
{
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
if (label != NULL)
g_menu_item_set_label (menu_item, label);
g_menu_item_set_section (menu_item, section);
return menu_item;
}