glib/gio/gactionmap.c
Ryan Lortie 829b4dfb43 Clean up GApplication docs
Clean up the docs for GApplication and related classes.

I'm no longer writing documentation for the structure type of classes
and interfaces.  See https://bugzilla.gnome.org/show_bug.cgi?id=665926
for discussin on the correct way forward on this point.

Also: stop putting gtk-doc comments in installed headers.
2011-12-10 17:23:28 -05:00

279 lines
8.5 KiB
C

/*
* Copyright © 2010 Codethink Limited
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2 of the licence or (at
* your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Ryan Lortie <desrt@desrt.ca>
*/
#include "config.h"
#include "gsimpleaction.h"
#include "gactiongroup.h"
#include "gactionmap.h"
#include "gaction.h"
/**
* SECTION:gactionmap
* @title: GActionMap
* @short_description: Interface for action containers
*
* The GActionMap interface is implemented by #GActionGroup
* implementations that operate by containing a number of
* named #GAction instances, such as #GSimpleActionGroup.
*
* One useful application of this interface is to map the
* names of actions from various action groups to unique,
* prefixed names (e.g. by prepending "app." or "win.").
* This is the motivation for the 'Map' part of the interface
* name.
*
* Since: 2.32
**/
/**
* GActionMapInterface:
* @lookup_action: the virtual function pointer for g_action_map_lookup_action()
* @add_action: the virtual function pointer for g_action_map_add_action()
* @remove_action: the virtual function pointer for g_action_map_remove_action()
*
* The virtual function table for #GActionMap.
*
* Since: 2.32
**/
G_DEFINE_INTERFACE (GActionMap, g_action_map, G_TYPE_ACTION_GROUP)
static void
g_action_map_default_init (GActionMapInterface *iface)
{
}
/**
* g_action_map_lookup_action:
* @action_map: a #GActionMap
* @action_name: the name of an action
*
* Looks up the action with the name @action_name in @action_map.
*
* If no such action exists, returns %NULL.
*
* Returns: (transfer none): a #GAction, or %NULL
*
* Since: 2.32
*/
GAction *
g_action_map_lookup_action (GActionMap *action_map,
const gchar *action_name)
{
return G_ACTION_MAP_GET_IFACE (action_map)
->lookup_action (action_map, action_name);
}
/**
* g_action_map_add_action:
* @action_map: a #GActionMap
* @action: a #GAction
*
* Adds an action to the @action_map.
*
* If the action map already contains an action with the same name
* as @action then the old action is dropped from the action map.
*
* The action map takes its own reference on @action.
*
* Since: 2.32
*/
void
g_action_map_add_action (GActionMap *action_map,
GAction *action)
{
return G_ACTION_MAP_GET_IFACE (action_map)
->add_action (action_map, action);
}
/**
* g_action_map_remove_action:
* @action_map: a #GActionMap
* @action_name: the name of the action
*
* Removes the named action from the action map.
*
* If no action of this name is in the map then nothing happens.
*
* Since: 2.32
*/
void
g_action_map_remove_action (GActionMap *action_map,
const gchar *action_name)
{
return G_ACTION_MAP_GET_IFACE (action_map)
->remove_action (action_map, action_name);
}
/**
* GActionEntry:
* @name: the name of the action
* @activate: the callback to connect to the "activate" signal of the
* action
* @parameter_type: the type of the parameter that must be passed to the
* activate function for this action, given as a single
* GVariant type string (or %NULL for no parameter)
* @state: the initial state for this action, given in GVariant text
* format. The state is parsed with no extra type information,
* so type tags must be added to the string if they are
* necessary.
* @change_state: the callback to connect to the "change-state" signal
* of the action
*
* This struct defines a single action. It is for use with
* g_action_map_add_action_entries().
*
* The order of the items in the structure are intended to reflect
* frequency of use. It is permissible to use an incomplete initialiser
* in order to leave some of the later values as %NULL. All values
* after @name are optional. Additional optional fields may be added in
* the future.
*
* See g_action_map_add_action_entries() for an example.
**/
/**
* g_action_map_add_action_entries:
* @action_map: a #GActionMap
* @entries: a pointer to the first item in an array of #GActionEntry
* structs
* @n_entries: the length of @entries, or -1 if @entries is %NULL-terminated
* @user_data: the user data for signal connections
*
* A convenience function for creating multiple #GSimpleAction instances
* and adding them to a #GActionMap.
*
* Each action is constructed as per one #GActionEntry.
*
* <example>
* <title>Using g_action_map_add_action_entries()</title>
* <programlisting>
* static void
* activate_quit (GSimpleAction *simple,
* GVariant *parameter,
* gpointer user_data)
* {
* exit (0);
* }
*
* static void
* activate_print_string (GSimpleAction *simple,
* GVariant *parameter,
* gpointer user_data)
* {
* g_print ("%s\n", g_variant_get_string (parameter, NULL));
* }
*
* static GActionGroup *
* create_action_group (void)
* {
* const GActionEntry entries[] = {
* { "quit", activate_quit },
* { "print-string", activate_print_string, "s" }
* };
* GSimpleActionGroup *group;
*
* group = g_simple_action_group_new ();
* g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL);
*
* return G_ACTION_GROUP (group);
* }
* </programlisting>
* </example>
*
* Since: 2.32
*/
void
g_action_map_add_action_entries (GActionMap *action_map,
const GActionEntry *entries,
gint n_entries,
gpointer user_data)
{
gint i;
g_return_if_fail (G_IS_ACTION_MAP (action_map));
g_return_if_fail (entries != NULL || n_entries == 0);
for (i = 0; n_entries == -1 ? entries[i].name != NULL : i < n_entries; i++)
{
const GActionEntry *entry = &entries[i];
const GVariantType *parameter_type;
GSimpleAction *action;
if (entry->parameter_type)
{
if (!g_variant_type_string_is_valid (entry->parameter_type))
{
g_critical ("g_simple_action_group_add_entries: the type "
"string '%s' given as the parameter type for "
"action '%s' is not a valid GVariant type "
"string. This action will not be added.",
entry->parameter_type, entry->name);
return;
}
parameter_type = G_VARIANT_TYPE (entry->parameter_type);
}
else
parameter_type = NULL;
if (entry->state)
{
GError *error = NULL;
GVariant *state;
state = g_variant_parse (NULL, entry->state, NULL, NULL, &error);
if (state == NULL)
{
g_critical ("g_simple_action_group_add_entries: GVariant could "
"not parse the state value given for action '%s' "
"('%s'): %s. This action will not be added.",
entry->name, entry->state, error->message);
g_error_free (error);
continue;
}
action = g_simple_action_new_stateful (entry->name,
parameter_type,
state);
g_variant_unref (state);
}
else
{
action = g_simple_action_new (entry->name,
parameter_type);
}
if (entry->activate != NULL)
g_signal_connect (action, "activate",
G_CALLBACK (entry->activate), user_data);
if (entry->change_state != NULL)
g_signal_connect (action, "change-state",
G_CALLBACK (entry->change_state), user_data);
g_action_map_add_action (action_map, G_ACTION (action));
g_object_unref (action);
}
}