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874355de53
-Make up for the missed DLL_EXPORT-it's actually needed for all GLib DLL builds, omitting this caused problems to surface due to recent works to make GDBus work on Windows. -Also use the FFI_BULIDING macro for GObject builds as the suggessted workaround for using static LibFFI builds (as we do now)-please see ffi.h(.in). This will fix the build of GObject against LibFFI 3.0.11, but it is probable that this will change at some point for LibFFI. |
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gmodule.vcxproj | ||
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install.vcxproj | ||
Makefile.am | ||
README.txt | ||
testglib.vcxproj | ||
testglib.vcxproj.filters |
Please do not compile this package (GLib) in paths that contain spaces in them-as strange problems may occur during compilation or during the use of the library. Please refer to the following GNOME Live! page for more detailed instructions on building GLib and its dependencies with Visual C++: https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack This VS10 solution and the projects it includes are intented to be used in a GLib source tree unpacked from a tarball. In a git checkout you first need to use some Unix-like environment or run build/win32/setup.py, which will do the work for you: $python build/win32/setup.py --perl path_to_your_perl.exe for more usage on this script, run $python build/win32/setup.py -h/--help The required dependencies are zlib, proxy-libintl and LibFFI. Fetch the latest proxy-libintl-dev and zlib-dev zipfiles from http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit builds, and correspondingly http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit builds. One may wish to build his/her own ZLib-It is recommended that ZLib is built using the win32/Makefile.msc makefile with VS10 with the ASM routines to avoid linking problems-see win32/Makefile.msc in ZLib for more details. For LibFFI, please get version 3.0.10 or later, as Visual C++ build support was added in the 3.0.10 release series. Please see the README file that comes with the LibFFI source package for more details on how to build LibFFI on Visual C++-please note that the mozilla-build package from Mozilla is needed in order to build LibFFI on Windows. One may optionally use his/her own PCRE installation by selecting the (BuildType)_ExtPCRE configuration, but please note the PCRE must be built with VS10 with unicode support using the /MD (release) or /MDd (debug) runtime option which corresponds to your GLib build flavour (release, debug). (These are the defaults set by CMAKE, which is used in recent versions of PCRE.) Not doing so will most probably result in unexpected crashes in your programs due to the use of different CRTs. If using a static PCRE build, add PCRE_STATIC to the "preprocessor definitions". Note that one may still continue to build with the bundled PCRE by selecting the (BuildType) configuration. Set up the source tree as follows under some arbitrary top folder <root>: <root>\<this-glib-source-tree> <root>\vs10\<PlatformName> *this* file you are now reading is thus located at <root>\<this-glib-source-tree>\build\win32\vs10\README. <PlatformName> is either Win32 or x64, as in VS10 project files. You should unpack the proxy-libintl-dev zip file into <root>\vs10\<PlatformName>, so that for instance libintl.h end up at <root>\vs10\<PlatformName>\include\libintl.h. For LibFFI, one should also put the generated ffi.h and ffitarget.h into <root>\vs10\<PlatformName>\include\ and the compiled static libffi.lib (or copy libffi-convenience.lib into libffi.lib) into <root>\vs10\<PlatformName>\lib\. The "install" project will copy build results and headers into their appropriate location under <root>\vs10\<PlatformName>. For instance, built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into <root>\vs10\<PlatformName>\lib and GLib headers into <root>\vs10\<PlatformName>\include\glib-2.0. This is then from where project files higher in the stack are supposed to look for them, not from a specific GLib source tree. --Tor Lillqvist <tml@iki.fi> --Updated by Chun-wei Fan <fanc999@gmail.com>