glib/win32/vs10/gio.vcxprojin
Chun-wei Fan 20fde20ab4 Visual Studio 201x builds: Fix GIO x64 Debug builds
The custom build rules did not have rules for x64 Debug builds during
the refactoring.  Fix this by removing all Platform and Configuration
conditions for it, since this is done on are configs in the same manner.

Noted by Ignacio Casal Quinteiro.
2017-04-05 00:15:26 +08:00

211 lines
11 KiB
XML

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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F3D1583C-5613-4809-BD98-7CC1C1276F92}</ProjectGuid>
<RootNamespace>gio</RootNamespace>
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<PlatformToolset>v100</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="glib-gen-srcs.props" />
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<Import Project="glib-gen-srcs.props" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\gio;..\..\gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;$(GioBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>zlib1.lib;$(WindowsNetworkingLibs);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).pdb</ProgramDatabaseFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<ClCompile>
<AdditionalIncludeDirectories>..\..\gio;..\..\gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(GioBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
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<Link>
<AdditionalDependencies>zlib1.lib;$(WindowsNetworkingLibs);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
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<ProgramDatabaseFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).pdb</ProgramDatabaseFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
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<PrecompiledHeader>
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<TargetMachine>MachineX64</TargetMachine>
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</ItemDefinitionGroup>
<ItemGroup>
#include "gio.vs10.sourcefiles"
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\gio\gnetworking.h.win32">
<Message>Copying gnetworking.h from gnetworking.h.win32...</Message>
<Command>$(GenGNetworkingH)</Command>
<Outputs>..\..\gio\gnetworking.h;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
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<ResourceCompile Include="..\..\gio\gio.rc" />
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<Project>{4214047c-f5c1-40b3-8369-5dced8c32770}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
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