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Tue Dec 8 18:49:56 1998 Owen Taylor <otaylor@redhat.com> * Start at adding thread-safety. (mostly work of Sebastian Wilhelmi <wilhelmi@ira.uka.de>) - configure.in now looks for a system thread implementation. Currently support is included for POSIX threads and Solaris threads. The default support is built into a separate library -lgthread. - The thread implementation can be modified by passing a vector of functions g_thread_init(). - The default or supplied functions are used to implement a small set of thread functions for mutexes, condition variables, and thread-private data. - GLib now uses these functions to provide thread safety. (In the sense that all global static data is locked... individual structures must still be locked by the caller.)
169 lines
4.2 KiB
C
169 lines
4.2 KiB
C
/* GLIB - Library of useful routines for C programming
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* giochannel.c: IO Channel abstraction
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* Copyright 1998 Owen Taylor
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* MT safe
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*/
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#include "glib.h"
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#include <unistd.h>
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typedef struct _GIOChannelPrivate GIOChannelPrivate;
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struct _GIOChannelPrivate {
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GIOChannel channel;
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GIOFuncs *funcs;
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guint ref_count;
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gboolean closed;
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};
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GIOChannel *
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g_io_channel_new (GIOFuncs *funcs,
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gpointer channel_data)
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{
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GIOChannelPrivate *result;
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GIOChannel *channel;
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g_return_val_if_fail (funcs != NULL, NULL);
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result = g_new (GIOChannelPrivate, 1);
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channel = (GIOChannel *)result;
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result->funcs = funcs;
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result->ref_count = 1;
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result->closed = FALSE;
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channel->channel_data = channel_data;
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return channel;
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}
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void
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g_io_channel_ref (GIOChannel *channel)
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{
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GIOChannelPrivate *private;
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g_return_if_fail (channel != NULL);
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private = (GIOChannelPrivate *)channel;
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private->ref_count++;
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}
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void
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g_io_channel_unref (GIOChannel *channel)
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{
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GIOChannelPrivate *private;
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g_return_if_fail (channel != NULL);
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private = (GIOChannelPrivate *)channel;
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private->ref_count--;
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if (private->ref_count == 0)
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{
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/* We don't want to close the channel here, because
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* the channel may just be wrapping a file or socket
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* that the app is independently manipulating.
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*/
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private->funcs->io_free (channel);
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g_free (private);
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}
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}
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GIOError
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g_io_channel_read (GIOChannel *channel,
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gchar *buf,
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guint count,
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guint *bytes_read)
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{
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GIOChannelPrivate *private = (GIOChannelPrivate *)channel;
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g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
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g_return_val_if_fail (!private->closed, G_IO_ERROR_UNKNOWN);
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return private->funcs->io_read (channel, buf, count, bytes_read);
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}
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GIOError
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g_io_channel_write (GIOChannel *channel,
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gchar *buf,
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guint count,
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guint *bytes_written)
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{
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GIOChannelPrivate *private = (GIOChannelPrivate *)channel;
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g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
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g_return_val_if_fail (!private->closed, G_IO_ERROR_UNKNOWN);
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return private->funcs->io_write (channel, buf, count, bytes_written);
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}
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GIOError
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g_io_channel_seek (GIOChannel *channel,
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gint offset,
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GSeekType type)
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{
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GIOChannelPrivate *private = (GIOChannelPrivate *)channel;
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g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
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g_return_val_if_fail (!private->closed, G_IO_ERROR_UNKNOWN);
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return private->funcs->io_seek (channel, offset, type);
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}
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void
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g_io_channel_close (GIOChannel *channel)
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{
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GIOChannelPrivate *private = (GIOChannelPrivate *)channel;
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g_return_if_fail (channel != NULL);
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g_return_if_fail (!private->closed);
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private->closed = TRUE;
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private->funcs->io_close (channel);
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}
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guint
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g_io_add_watch_full (GIOChannel *channel,
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gint priority,
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GIOCondition condition,
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GIOFunc func,
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gpointer user_data,
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GDestroyNotify notify)
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{
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GIOChannelPrivate *private = (GIOChannelPrivate *)channel;
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g_return_val_if_fail (channel != NULL, 0);
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g_return_val_if_fail (!private->closed, 0);
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return private->funcs->io_add_watch (channel, priority, condition,
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func, user_data, notify);
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}
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guint
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g_io_add_watch (GIOChannel *channel,
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GIOCondition condition,
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GIOFunc func,
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gpointer user_data)
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{
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return g_io_add_watch_full (channel, 0, condition, func, user_data, NULL);
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}
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