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perl-Object-Tiny/perl-Object-Tiny.spec

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#
# spec file for package perl-Object-Tiny (Version 1.08)
#
# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: perl-Object-Tiny
Version: 1.08
Release: 1
License: GPL+ or Artistic
%define cpan_name Object-Tiny
Summary: Class building as simple as it gets
Url: http://search.cpan.org/dist/Object-Tiny/
Group: Development/Libraries/Perl
#Source: http://www.cpan.org/authors/id/A/AD/ADAMK/Object-Tiny-%{version}.tar.gz
Source: %{cpan_name}-%{version}.tar.gz
BuildArch: noarch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: perl
BuildRequires: perl-macros
BuildRequires: perl(ExtUtils::MakeMaker)
BuildRequires: perl(Test::More) >= 0.47
Requires: perl(Test::More) >= 0.47
%{perl_requires}
%description
There's a whole bunch of class builders out there. In fact, creating a
class builder seems to be something of a rite of passage (this is my fifth,
at least).
Unfortunately, most of the time I want a class builder I'm in a hurry and
sketching out lots of fairly simple data classes with fairly simple
structure, mostly just read-only accessors, and that's about it.
Often this is for code that won't end up on CPAN, so adding a small
dependency doesn't matter much. I just want to be able to define these
classes FAST.
By which I mean LESS typing than writing them by hand, not more. And I
don't need all those weird complex features that bloat out the code and
take over the whole way I build modules.
And so, I present yet another member of the Tiny family of modules,
Object::Tiny.
The goal here is really just to save me some typing. There's others that
could do the job just fine, but I want something that does as little as
possible and creates code the same way I'd have written it by hand anyway.
To use Object::Tiny, just call it with a list of accessors to be created.
use Object::Tiny 'foo', 'bar';
For a large list, I lay it out like this...
use Object::Tiny qw{
item_font_face
item_font_color
item_font_size
item_text_content
item_display_time
seperator_font_face
seperator_font_color
seperator_font_size
seperator_text_content
};
This will create a bunch of simple accessors, and set the inheritance to be
the child of Object::Tiny.
Object::Tiny is empty other than a basic 'new' constructor which does the
following
sub new {
my $class = shift;
return bless { @_ }, $class;
}
In fact, if doing the following in your class gets annoying...
sub new {
my $class = shift;
my $self = $class->SUPER::new( @_ );
# Extra checking and such
...
return $self;
}
... then feel free to ditch the SUPER call and just create the hash
yourself! It's not going to make a lick of different and there's nothing
magic going on under the covers you might break.
And that's really all there is to it. Let a million simple data classes
bloom. Features? We don't need no stinking features.
%prep
%setup -q -n %{cpan_name}-%{version}
%build
%{__perl} Makefile.PL INSTALLDIRS=vendor
%{__make} %{?_smp_mflags}
%check
%{__make} test
%install
%perl_make_install
%perl_process_packlist
%perl_gen_filelist
%clean
%{__rm} -rf %{buildroot}
%files -f %{name}.files
%defattr(-,root,root,755)
%doc Changes LICENSE README examples
%changelog