Accepting request 444643 from home:ecsos
update to 0.0.21-alpha OBS-URL: https://build.opensuse.org/request/show/444643 OBS-URL: https://build.opensuse.org/package/show/games/0ad?expand=0&rev=63
This commit is contained in:
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aacfd5d10b
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version https://git-lfs.github.com/spec/v1
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oid sha256:a396d5cb37057ddd3cd523434f70c56be21588a2228443e7508d2b2d610fc68e
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size 25610932
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3
0ad-0.0.21-alpha-unix-build.tar.xz
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3
0ad-0.0.21-alpha-unix-build.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:96be23e4284a3931ef9536f988f2517040bde1f8700ee048bff18c932d8683cf
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size 29196476
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11
0ad-desktop.patch
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11
0ad-desktop.patch
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diff -Pdpru 0ad-0.0.21-alpha.orig/build/resources/0ad.desktop 0ad-0.0.21-alpha/build/resources/0ad.desktop
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--- 0ad-0.0.21-alpha.orig/build/resources/0ad.desktop 2016-11-01 19:07:21.000000000 +0100
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+++ 0ad-0.0.21-alpha/build/resources/0ad.desktop 2016-12-07 12:37:05.222683737 +0100
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@@ -6,7 +6,6 @@ Icon=0ad
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Terminal=false
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Type=Application
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Categories=Game;StrategyGame;
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-URL=https://play0ad.com/
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Comment=A real-time strategy game of ancient warfare
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Comment[de]=Ein Echtzeitstrategiespiel, das die Kriegsführung der Antike behandelt
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Comment[es]=Un juego de estrategia en tiempo real de guerra antigua
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10
0ad.changes
10
0ad.changes
@ -1,3 +1,13 @@
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-------------------------------------------------------------------
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Wed Dec 7 00:05:47 UTC 2016 - ecsos@opensuse.org
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- Update to version 0.0.21
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See: https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/
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- Add patch 0ad-desktop.patch because of rpmlint-error invalid-
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dekstopfile invalid key URL
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- Drop patch fix-c++14-compat.patch because now in upstream
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- Rebase patch system-tinygettext.patch
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-------------------------------------------------------------------
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Tue Aug 30 14:13:52 UTC 2016 - rpm@fthiessen.de
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14
0ad.spec
14
0ad.spec
@ -17,7 +17,7 @@
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Name: 0ad
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Version: 0.0.20
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Version: 0.0.21
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Release: 0
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Summary: A real-time strategy game of ancient warfare
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License: GPL-2.0+ and LGPL-3.0+ and CC-BY-SA-3.0 and MIT and ISC and MPL-2.0 and BSD-3-Clause
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@ -25,10 +25,10 @@ Group: Amusements/Games/Strategy/Real Time
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Url: http://play0ad.com/
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Source: http://sourceforge.net/projects/zero-ad/files/releases/%{name}-%{version}-alpha-unix-build.tar.xz
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Source99: %{name}.changes
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# PATCH-FIX-UPSTREAM fix-c++14-compat.patch - http://trac.wildfiregames.com/ticket/4073
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Patch0: fix-c++14-compat.patch
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# PATCH-FEATURE-UPSTREAM system-tinygettext.patch -- http://trac.wildfiregames.com/ticket/4192
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Patch1: system-tinygettext.patch
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# PATCH-RPMLINT-ERROR 0ad-desktopt.patch -- invalid key URL
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Patch2: %{name}-desktop.patch
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BuildRequires: boost-devel
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BuildRequires: cmake
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BuildRequires: gcc-c++
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@ -66,8 +66,8 @@ flexible game engine.
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%prep
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%setup -q -n %{name}-%{version}-alpha
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%patch0 -p1
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%patch1 -p1
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%patch2 -p1
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# Fix usage of __DATE__ and __TIME__ macros
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modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
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@ -90,10 +90,11 @@ make verbose=1 %{?_smp_mflags}
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popd
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%install
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install -Dm 0755 binaries/system/ActorEditor %{buildroot}%{_bindir}/ActorEditor
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install -Dm 0755 binaries/system/pyrogenesis %{buildroot}%{_bindir}/pyrogenesis
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install -Dm 0755 binaries/system/libCollada.so %{buildroot}%{_libdir}/%{name}/libCollada.so
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install -Dm 0755 binaries/system/libAtlasUI.so %{buildroot}%{_libdir}/%{name}/libAtlasUI.so
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install -Dm 0755 binaries/system/libmozjs31-ps-release.so %{buildroot}%{_libdir}/%{name}/libmozjs31-ps-release.so
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install -Dm 0755 binaries/system/libmozjs38-ps-release.so %{buildroot}%{_libdir}/%{name}/libmozjs38-ps-release.so
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install -Dm 0755 binaries/system/libnvcore.so %{buildroot}%{_libdir}/%{name}/libnvcore.so
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install -Dm 0755 binaries/system/libnvimage.so %{buildroot}%{_libdir}/%{name}/libnvimage.so
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install -Dm 0755 binaries/system/libnvmath.so %{buildroot}%{_libdir}/%{name}/libnvmath.so
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@ -119,9 +120,10 @@ mkdir -p %{buildroot}%{_datadir}/%{name}
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%endif
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%{_bindir}/0ad
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%{_bindir}/pyrogenesis
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%{_bindir}/ActorEditor
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%{_libdir}/%{name}/libCollada.so
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%{_libdir}/%{name}/libAtlasUI.so
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%{_libdir}/%{name}/libmozjs31-ps-release.so
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%{_libdir}/%{name}/libmozjs38-ps-release.so
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%{_libdir}/%{name}/libnvcore.so
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%{_libdir}/%{name}/libnvimage.so
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%{_libdir}/%{name}/libnvmath.so
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@ -1,29 +0,0 @@
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diff -Nur 0ad-0.0.20-alpha/libraries/source/nvtt/src/src/nvimage/ImageIO.cpp new/libraries/source/nvtt/src/src/nvimage/ImageIO.cpp
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--- 0ad-0.0.20-alpha/libraries/source/nvtt/src/src/nvimage/ImageIO.cpp 2015-02-22 00:58:01.000000000 +0100
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+++ new/libraries/source/nvtt/src/src/nvimage/ImageIO.cpp 2016-06-27 01:30:36.049140952 +0200
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@@ -621,7 +621,7 @@
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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// nvDebug( "*** LoadPNG: Error allocating read buffer in file '%s'.\n", name );
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- return false;
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+ return NULL;
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}
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// Allocate/initialize a memory block for the image information
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@@ -629,14 +629,14 @@
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if (info_ptr == NULL) {
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png_destroy_read_struct(&png_ptr, NULL, NULL);
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// nvDebug( "*** LoadPNG: Error allocating image information for '%s'.\n", name );
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- return false;
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+ return NULL;
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}
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// Set up the error handling
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if (setjmp(png_jmpbuf(png_ptr))) {
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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// nvDebug( "*** LoadPNG: Error reading png file '%s'.\n", name );
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- return false;
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+ return NULL;
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}
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// Set up the I/O functions.
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@ -1,7 +1,7 @@
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diff -Nur 0ad-0.0.20-alpha/build/premake/extern_libs4.lua new/build/premake/extern_libs4.lua
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--- 0ad-0.0.20-alpha/build/premake/extern_libs4.lua 2016-03-12 19:15:04.000000000 +0100
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+++ new/build/premake/extern_libs4.lua 2016-08-30 16:09:37.759431993 +0200
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@@ -634,7 +634,16 @@
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diff -Pdpru 0ad-0.0.21-alpha.orig/build/premake/extern_libs4.lua 0ad-0.0.21-alpha/build/premake/extern_libs4.lua
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--- 0ad-0.0.21-alpha.orig/build/premake/extern_libs4.lua 2016-09-02 18:18:57.000000000 +0200
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+++ 0ad-0.0.21-alpha/build/premake/extern_libs4.lua 2016-12-07 11:21:54.000000000 +0100
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@@ -634,7 +634,16 @@ extern_lib_defs = {
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},
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tinygettext = {
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compile_settings = function()
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@ -19,10 +19,10 @@ diff -Nur 0ad-0.0.20-alpha/build/premake/extern_libs4.lua new/build/premake/exte
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end,
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},
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valgrind = {
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diff -Nur 0ad-0.0.20-alpha/build/premake/premake4.lua new/build/premake/premake4.lua
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--- 0ad-0.0.20-alpha/build/premake/premake4.lua 2016-03-12 19:15:04.000000000 +0100
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+++ new/build/premake/premake4.lua 2016-08-30 16:08:19.490889266 +0200
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@@ -15,6 +15,7 @@
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diff -Pdpru 0ad-0.0.21-alpha.orig/build/premake/premake4.lua 0ad-0.0.21-alpha/build/premake/premake4.lua
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--- 0ad-0.0.21-alpha.orig/build/premake/premake4.lua 2016-09-18 10:54:27.000000000 +0200
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+++ 0ad-0.0.21-alpha/build/premake/premake4.lua 2016-12-07 11:25:01.000000000 +0100
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@@ -15,6 +15,7 @@ newoption { trigger = "without-miniupnpc
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newoption { trigger = "without-nvtt", description = "Disable use of NVTT" }
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newoption { trigger = "without-pch", description = "Disable generation and usage of precompiled headers" }
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newoption { trigger = "without-tests", description = "Disable generation of test projects" }
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@ -30,7 +30,7 @@ diff -Nur 0ad-0.0.20-alpha/build/premake/premake4.lua new/build/premake/premake4
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-- OS X specific options
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newoption { trigger = "macosx-bundle", description = "Enable OSX bundle, the argument is the bundle identifier string (e.g. com.wildfiregames.0ad)" }
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@@ -599,28 +600,31 @@
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@@ -601,29 +602,32 @@ function setup_all_libs ()
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end
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setup_static_lib_project("network", source_dirs, extern_libs, {})
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@ -42,10 +42,10 @@ diff -Nur 0ad-0.0.20-alpha/build/premake/premake4.lua new/build/premake/premake4
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- "boost",
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- }
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- setup_third_party_static_lib_project("tinygettext", source_dirs, extern_libs, { } )
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-
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-
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- -- it's an external library and we don't want to modify its source to fix warnings, so we just disable them to avoid noise in the compile output
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- if _ACTION == "vs2013" then
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- buildoptions {
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- buildoptions {
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- "/wd4127",
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- "/wd4309",
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- "/wd4800",
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@ -59,13 +59,12 @@ diff -Nur 0ad-0.0.20-alpha/build/premake/premake4.lua new/build/premake/premake4
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+ source_dirs = {
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+ "third_party/tinygettext/src",
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}
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- end
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+ extern_libs = {
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+ "iconv",
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+ "boost",
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+ }
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+ setup_third_party_static_lib_project("tinygettext", source_dirs, extern_libs, { } )
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+
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+ -- it's an external library and we don't want to modify its source to fix warnings, so we just disable them to avoid noise in the compile output
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+ if _ACTION == "vs2013" then
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+ buildoptions {
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+ "/wd4503"
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+ }
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+ end
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+ end
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end
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-
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if not _OPTIONS["without-lobby"] then
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source_dirs = {
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"lobby",
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