Source: 0ad Section: games Priority: optional Maintainer: Stephan Kleine Build-Depends: debhelper, libsdl1.2-dev, zlib1g-dev, libpng12-dev, libjpeg62-dev, libgamin-dev, nasm, libwxgtk2.8-dev, libboost1.35-dev, libboost-signals1.35-dev, libopenal-dev, libalut-dev, libvorbis-dev, libogg-dev, libdevil-dev, libenet-dev, libxml2-dev, pkg-config, libboost-filesystem1.35-dev, zip, libstdc++6-4.3-dev, libsvga1, python, cmake Standards-Version: 3.8.0 Homepage: http://wildfiregames.com/0ad/ Package: 0ad Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, gamin, 0ad-data Description: Free, Open-Source, Cross-Platform RTS Game of Ancient Warfare 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. . The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history. Package: 0ad-dbg Section: debug Priority: extra Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, 0ad (= ${binary:Version}) Description: Free, Open-Source, Cross-Platform RTS Game of Ancient Warfare 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine. . The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history. . This package contains the debugging symbols.