138 lines
3.8 KiB
RPMSpec
138 lines
3.8 KiB
RPMSpec
# norootforbuild
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Name: 0ad
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Version: r7732
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Release: 1.0
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License: GNU GPL v2 or later
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Group: Amusements/Games/Strategy/Real Time
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Url: http://wildfiregames.com/0ad/
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Source: 0ad-%{version}.tar.gz
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Patch0: 0ad-cs7755.patch
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Patch1: 0ad-cs7757.patch
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Patch2: 0ad-cs7758.patch
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Patch3: 0ad-cs7759.patch
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Patch4: 0ad-cs7791.patch
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: binutils-devel
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BuildRequires: boost-devel
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BuildRequires: DevIL-devel
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BuildRequires: fam-devel
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BuildRequires: gcc-c++
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BuildRequires: libjpeg-devel
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BuildRequires: libpng-devel
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BuildRequires: libvorbis-devel
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BuildRequires: libxml2-devel
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BuildRequires: nasm
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BuildRequires: python
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BuildRequires: subversion
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BuildRequires: zip
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%if 0%{?suse_version}
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BuildRequires: libenet-devel
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BuildRequires: openal-soft-devel
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BuildRequires: pkg-config
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BuildRequires: wxGTK-devel
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%if 0%{?suse_version} == 1110
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BuildRequires: SDL-devel
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%else
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BuildRequires: libSDL-devel
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%endif
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%endif
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%if 0%{?fedora_version}
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BuildRequires: enet-devel
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BuildRequires: openal-soft-devel
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BuildRequires: pkgconfig
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BuildRequires: SDL-devel
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BuildRequires: wxGTK-devel
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%if 0%{?fedora_version} == 13
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BuildRequires: binutils-static
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%endif
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%endif
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%if 0%{?mandriva_version}
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BuildRequires: libenet-devel
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BuildRequires: libwxgtku2.8-devel
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%if 0%{?mandriva_version} < 201000
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BuildRequires: libopenal-devel
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%else:
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BuildRequires: openal-soft-devel
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%endif
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%if 0%{?mandriva_version} == 201000
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BuildRequires: libopenal1-soft
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%endif
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%endif
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Requires: 0ad-data
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Summary: Free, Open-Source, Cross-Platform RTS Game of Ancient Warfare
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%description
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time
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strategy (RTS) game of ancient warfare. In short, it is a historically-based
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war/economy game that allows players to relive or rewrite the history of Western
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civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is
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highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound,
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and a flexible and powerful custom-built game engine.
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The game has been in development by Wildfire Games (WFG), a group of volunteer,
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hobbyist game developers, since 2001. The code and data are available under the GPL
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license, and the art, sound and documentation are available under CC-BY-SA. In short,
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we consider 0 A.D. an an educational celebration of game development and ancient
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history.
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%prep
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%setup -q
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%patch0
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%patch1
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%patch2
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%patch3
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%patch4
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%build
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export CFLAGS="%{optflags}"
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export CPPFLAGS="%{optflags}"
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build/workspaces/update-workspaces.sh --verbose --bindir %{_bindir} --datadir %{_datadir}/%{name} --libdir %{_libdir}
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pushd build/workspaces/gcc
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%__make %{?_smp_mflags}
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popd
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%check
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#__make check
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#binaries/system/test_dbg
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%install
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#makeinstall
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%__install -Dm 0755 binaries/system/pyrogenesis_dbg %{buildroot}%{_bindir}/pyrogenesis_dbg
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%__install -Dm 0755 binaries/system/libCollada_dbg.so %{buildroot}%{_libdir}/libCollada_dbg.so
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%__install -Dm 0755 binaries/system/libAtlasUI_dbg.so %{buildroot}%{_libdir}/libAtlasUI_dbg.so
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%__install -Dm 0755 binaries/system/libmozjs-ps-debug.so %{buildroot}%{_libdir}/libmozjs-ps-debug.so
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#__install -Dm 0755 binaries/system/ActorEditor_dbg %{buildroot}/%{_libexecdir}/%{name}/bin/ActorEditor_dbg
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#__install -Dm 0755 binaries/system/ColourTester_dbg %{buildroot}/%{_libexecdir}/%{name}/bin/ColourTester_dbg
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%__ln_s %{_bindir}/pyrogenesis_dbg %{buildroot}%{_bindir}/0ad
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%__mkdir_p %{buildroot}%{_datadir}/%{name}
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%clean
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test "%{buildroot}" != "/" && %__rm -rf %{buildroot}
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%files
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%defattr(-,root,root)
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%doc README.txt
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%{_bindir}/0ad
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%{_bindir}/pyrogenesis_dbg
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%{_libdir}/libCollada_dbg.so
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%{_libdir}/libAtlasUI_dbg.so
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%{_libdir}/libmozjs-ps-debug.so
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%dir %{_datadir}/%{name}
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