Accepting request 974173 from home:susnux:branches:games

Update to 2.15.5

OBS-URL: https://build.opensuse.org/request/show/974173
OBS-URL: https://build.opensuse.org/package/show/games/7kaa?expand=0&rev=28
This commit is contained in:
Michael Vetter 2022-05-02 08:02:12 +00:00 committed by Git OBS Bridge
parent 4ae2eb0b72
commit 4e6af2743b
6 changed files with 41 additions and 669 deletions

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f0265c077025d77b435f1c10b8ba178bdb16329e51ab735330ebaa71a104fbf8
size 46927880

3
7kaa-2.15.5.tar.xz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:350a2681985feb4b71d20677d1a6d11921b9e3d97facbc94e4f020e848d8ab2b
size 47501772

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@ -1,12 +0,0 @@
diff -Nur 7kaa-2.15.4p1/include/OFIRM.h new/include/OFIRM.h
--- 7kaa-2.15.4p1/include/OFIRM.h 2020-07-11 04:47:28.000000000 +0200
+++ new/include/OFIRM.h 2020-07-13 17:12:35.540867933 +0200
@@ -322,7 +322,7 @@
void detect_info_both();
virtual void put_info(int refreshFlag) {;}
- virtual int detect_info() {;}
+ virtual int detect_info() {return 0;}
void sort_worker();
void process_animation();

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@ -1,3 +1,39 @@
-------------------------------------------------------------------
Sun May 1 10:18:31 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 2.15.5
* Added Esperanto translation
* Added a credits screen
* Added support for copying trade routes for trade ships
* Added a copy trade route button when hovering the mouse over
units in the trade report
* Added a request builder button when a building is selected
* Improved stability of starting a multiplayer game
* Improved AI's handling of combat mission at sea
* Improved formatting of the game manual
* Improved idle-attack detection when there are many units in the game
* Improved the AI's ability to send help to an ally
* Improved Fryhtan AI to help an Ordo under attack
* Reduced load of crc checking in multiplayer
* Reset powered attack type when line-of-sight is broken
* Do not cycle powered attack when the target moves,
correcting the usage behavior of Egyptian fire arrows
* More trade report improvements
* Set the default for mobilizing civilians to non-aggressive mode
to prevent inadvertently sending them to their death
* Corrected building linkage when buildings are densely placed
* Corrected AI related bugs
* Fixed wrongly applied leadership gain when the leader was not in range
* Fixed more crashes
* Fixed UI regression in setting auto taxing
* Fixed incorrect pathing when unit is in a building or on a ship
* Fixed crashes related to bullets
* Fixed spy vision of a spy on a ship
* Fixed spy vision of a spy assigned to building for construction or repair
- Drop upstream resolved patches
* gcc6_char_cast.patch
* 7kaa-no-return-in-nonvoid-function.patch
-------------------------------------------------------------------
Tue Apr 27 22:55:46 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

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@ -1,7 +1,7 @@
#
# spec file for package 7kaa
#
# Copyright (c) 2021 SUSE LLC
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -18,7 +18,7 @@
%define base_version 2.15
Name: 7kaa
Version: %{base_version}.4p1
Version: %{base_version}.5
Release: 0
Summary: Seven Kingdoms: Ancient Adversaries
License: GPL-2.0-only
@ -27,10 +27,6 @@ URL: https://7kfans.com/
Source0: https://github.com/the3dfxdude/%{name}/releases/download/v%{version}/%{name}-%{version}.tar.xz
Source1: %{name}.png
Source2: %{name}.desktop
# PATCH-FIX-UPSTREAM - gcc6_char_cast.patch -- https://github.com/the3dfxdude/7kaa/issues/63
Patch0: gcc6_char_cast.patch
# PATCH-FIX-UPSTREAM - 7kaa-no-return-in-nonvoid-function.patch -- gh#the3dfxdude/7kaa#192
Patch1: 7kaa-no-return-in-nonvoid-function.patch
BuildRequires: curl-devel
BuildRequires: fdupes
BuildRequires: gcc-c++
@ -60,8 +56,6 @@ the GPL v2.
%prep
%setup -q
%patch0 -p1
%patch1 -p1
%build
export CXXFLAGS="%{optflags} -fno-strict-aliasing"

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@ -1,646 +0,0 @@
---
src/OBULLET.cpp | 4
src/OGAMMAIN.cpp | 2
src/OUNITAAT.cpp | 12 -
src/OUNITATB.cpp | 512 ++++++++++++++++++++++++------------------------
src/OU_MARI.cpp | 6
5 files changed, 268 insertions(+), 268 deletions(-)
Index: a/src/OBULLET.cpp
===================================================================
--- a/src/OBULLET.cpp
+++ b/src/OBULLET.cpp
@@ -38,9 +38,9 @@ const int SCAN_RANGE = SCAN_RADIUS * 2 +
// from the closet to the far
static char spiral_x[SCAN_RANGE*SCAN_RANGE] =
- { 0, 0,-1, 0, 1,-1,-1, 1, 1, 0,-2, 0, 2, -1,-2,-2,-1, 1, 2, 2, 1,-2,-2, 2, 2};
+ { 0, 0,(char)-1, 0, 1,(char)-1,(char)-1, 1, 1, 0,(char)-2, 0, 2, (char)-1,(char)-2,(char)-2,(char)-1, 1, 2, 2, 1,(char)-2,(char)-2, 2, 2};
static char spiral_y[SCAN_RANGE*SCAN_RANGE] =
- { 0,-1, 0, 1, 0,-1, 1, 1,-1,-2, 0, 2, 0, -2,-1, 1, 2, 2, 1,-1,-2,-2, 2, 2,-2};
+ { 0,(char)-1, 0, 1, 0,(char)-1, 1, 1,(char)-1,(char)-2, 0, 2, 0, (char)-2,(char)-1, 1, 2, 2, 1,(char)-1,(char)-2,(char)-2, 2, 2,(char)-2};
//--------- Begin of function Bullet::Bullet -------//
Index: a/src/OGAMMAIN.cpp
===================================================================
--- a/src/OGAMMAIN.cpp
+++ b/src/OGAMMAIN.cpp
@@ -671,7 +671,7 @@ void Game::multi_player_menu(int lobbied
static char multi_player_option_flag[MULTI_PLAYER_OPTION_COUNT] =
{
- -1, 1, 1, -1, 1,
+ (char)-1, 1, 1, (char)-1, 1,
};
game_mode = GAME_MULTI_PLAYER;
Index: a/src/OUNITAAT.cpp
===================================================================
--- a/src/OUNITAAT.cpp
+++ b/src/OUNITAAT.cpp
@@ -1513,8 +1513,8 @@ void UnitArray::arrange_units_in_group(i
//
int UnitArray::analyse_surround_location(int targetXLoc, int targetYLoc, int targetWidth, int targetHeight, char mobileType)
{
- static char xIncreTable[4] = { 1, 0, -1, 0};
- static char yIncreTable[4] = { 0, 1, 0, -1};
+ static char xIncreTable[4] = { 1, 0, (char)-1, 0};
+ static char yIncreTable[4] = { 0, 1, 0, (char)-1};
err_when(targetWidth<1 || targetWidth>4);
Location *locPtr;
@@ -1581,10 +1581,10 @@ void UnitArray::check_nearby_location(in
#endif
debug_result_check(analyseResult, targetWidth, targetHeight);
- static char leftXIncreTable[4] = { 1, 0, -1, 0};
- static char leftYIncreTable[4] = { 0, 1, 0, -1};
- static char rightXIncreTable[4] = { -1, 0, 1, 0};
- static char rightYIncreTable[4] = { 0, 1, 0, -1};
+ static char leftXIncreTable[4] = { 1, 0, (char)-1, 0};
+ static char leftYIncreTable[4] = { 0, 1, 0, (char)-1};
+ static char rightXIncreTable[4] = { (char)-1, 0, 1, 0};
+ static char rightYIncreTable[4] = { 0, 1, 0, (char)-1};
err_when(targetWidth<1 || targetWidth>4);
Location *locPtr;
Index: a/src/OUNITATB.cpp
===================================================================
--- a/src/OUNITATB.cpp
+++ b/src/OUNITATB.cpp
@@ -45,294 +45,294 @@
//------------------------------------------------------------------------------//
static char attack_x_offset11[ATTACK_DIR][8] // target size 1x1
-= { { -1, -1, -1, 0, 0, 1, 1, 1},
- { -1, 0, -1, 1, -1, 1, 0, 1},
- { 0, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 0, -1, -1},
- { 1, 1, 1, 0, 0, -1, -1, -1},
- { 1, 0, 1, -1, 1, -1, 0, -1},
- { 0, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset12[ATTACK_DIR][10] // target size 1x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1},
- { 0, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 0, 0, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset13[ATTACK_DIR][12] // target size 1x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1},
- { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset14[ATTACK_DIR][14] // target size 1x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1},
- { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset21[ATTACK_DIR][10] // target size 2x1
-= { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 2, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2}};
static char attack_x_offset22[ATTACK_DIR][12] // target size 2x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 2, -1, 2, -1, 2, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 2, 0, 2, 1, 2, 2}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_x_offset23[ATTACK_DIR][14] // target size 2x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_x_offset24[ATTACK_DIR][16] // target size 2x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_x_offset31[ATTACK_DIR][12] // target size 3x1
-= { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3}};
static char attack_x_offset32[ATTACK_DIR][14] // target size 3x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3}};
static char attack_x_offset33[ATTACK_DIR][16] // target size 3x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3, 3}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3}};
static char attack_x_offset34[ATTACK_DIR][18] // target size 3x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3}};
static char attack_x_offset41[ATTACK_DIR][14] // target size 4x1
-= { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
static char attack_x_offset42[ATTACK_DIR][16] // target size 4x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_x_offset43[ATTACK_DIR][18] // target size 4x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_x_offset44[ATTACK_DIR][20] // target size 4x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 2, 1, 3, 0, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 1, 3, 0, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4}};
static char attack_y_offset11[ATTACK_DIR][8] // target size 1x1
-= { { 0, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 0, -1, -1},
- { 1, 1, 1, 0, 0, -1, -1, -1},
- { 1, 0, 1, -1, 1, -1, 0, -1},
- { 0, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, 0, 1, 1},
- { -1, -1, -1, 0, 0, 1, 1, 1},
- { -1, 0, -1, 1, -1, 1, 0, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, 0, 1, 1},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1}};
static char attack_y_offset12[ATTACK_DIR][10] // target size 1x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 2, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2},
- { -1, -1, -1, 0, 0, 1, 1, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2}};
static char attack_y_offset13[ATTACK_DIR][12] // target size 1x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3},
- { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3}};
static char attack_y_offset14[ATTACK_DIR][14] // target size 1x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
- { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
static char attack_y_offset21[ATTACK_DIR][10] // target size 2x1
-= { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 0, 0, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1},
- { -1, -1, -1, -1, 0, 0, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_y_offset22[ATTACK_DIR][12] // target size 2x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 2, -1, 2, -1, 2, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 2, 0, 2, 1, 2, 2},
- { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2, 2},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2}};
static char attack_y_offset23[ATTACK_DIR][14] // target size 2x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3},
- { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3}};
static char attack_y_offset24[ATTACK_DIR][16] // target size 2x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
- { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_y_offset31[ATTACK_DIR][12] // target size 3x1
-= { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_y_offset32[ATTACK_DIR][14] // target size 3x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_y_offset33[ATTACK_DIR][16] // target size 3x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3, 3},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3}};
static char attack_y_offset34[ATTACK_DIR][18] // target size 3x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_y_offset41[ATTACK_DIR][14] // target size 4x1
-= { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, -1},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, (char)-1},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_y_offset42[ATTACK_DIR][16] // target size 4x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_y_offset43[ATTACK_DIR][18] // target size 4x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3}};
static char attack_y_offset44[ATTACK_DIR][20] // target size 4x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 2, 1, 3, 0, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 1, 3, 0, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
//--------- Begin of function UnitArray::get_target_x_offset ---------//
// return x offset
Index: a/src/OU_MARI.cpp
===================================================================
--- a/src/OU_MARI.cpp
+++ b/src/OU_MARI.cpp
@@ -552,7 +552,7 @@ int UnitMarine::is_on_coast()
//--------- Begin of function UnitMarine::extra_move ---------//
void UnitMarine::extra_move()
{
- static char offset[3] = {0, 1, -1};
+ static char offset[3] = {0, 1, (char)-1};
int curXLoc = next_x_loc();
int curYLoc = next_y_loc();
@@ -619,8 +619,8 @@ void UnitMarine::extra_move()
void UnitMarine::process_extra_move()
{
- static short vector_x_array[] = { 0, 1, 1, 1, 0, -1, -1, -1}; // default vectors, temporary only
- static short vector_y_array[] = {-1, -1, 0, 1, 1, 1, 0, -1};
+ static short vector_x_array[] = { 0, 1, 1, 1, 0, (char)-1, (char)-1, (char)-1}; // default vectors, temporary only
+ static short vector_y_array[] = {(char)-1, (char)-1, 0, 1, 1, 1, 0, (char)-1};
if(!match_dir()) // process turning
return;