Accepting request 1216841 from games
OBS-URL: https://build.opensuse.org/request/show/1216841 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/CorsixTH?expand=0&rev=10
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version https://git-lfs.github.com/spec/v1
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oid sha256:4e88cf1916bf4d7c304b551ddb91fb9194f110bad4663038ca73d31b939d69e3
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size 4127698
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CorsixTH-0.68.0.tar.gz
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CorsixTH-0.68.0.tar.gz
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version https://git-lfs.github.com/spec/v1
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size 4240659
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CorsixTH.changes
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CorsixTH.changes
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-------------------------------------------------------------------
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Sun Oct 20 04:30:28 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
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- Update to version 0.68.0:
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* New Features/Enhancements
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- In-game movies now play for users using TH Data directly
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from a .ISO file
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- Custom campaign creators can now optionally use the original
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level advance movie when progressing through the campaign
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- The Map Editor has received some love including new
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features, fixes, and jukebox controls
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- Long windows now behave properly in the game if they get
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intersected by an adjacent wall
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- You can now control the Jukebox from the Main Menu by going
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to Options > Jukebox
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- External (non-TH) XMI files are now supported by the Jukebox
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- The adviser now tells you the cost of replacing your machine
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if you cannot currently afford it
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- More cheats!
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- [Experimental] Right mouse panning can now be used instead
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of using the middle mouse button. Enable it in the
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configuration file
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- [Experimental] We’re closer to fully implementing falling
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actions! Get a sneak peek and get the chance to push people
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over by enabling it in the configuration file/debug menu
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* Changes
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- The demo movie will no longer play and cause jumpscares at
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the main menu if the CorsixTH window is not in focus
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- Game speeds are now more closely aligned with the original
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game
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- Improvements to handling of win/lose conditions, and the
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progress report
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- Staff tiredness levels are now taken from the level config
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file based on difficulty level of the main campaign
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- You can no longer win a level if you still have outstanding
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loans
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- Emergencies will now be announced once patients actually
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begin arriving instead of at the start
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- Errors with music playback will now attempt to provide more
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helpful information in the console
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- Level briefings now show before the in-game tutorial
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- The first patient of a level will now arrive faster after
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opening the hospital
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- The information dialog box is now more closely aligned with
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the original game
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- The tip of the day window should no longer be obscured in
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the main menu
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- The load/save windows now have better labelling
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- Unavailable languages are shown as disabled until you select
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a Unicode font
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- Support is added to auto-detect a Theme Hospital install
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via GOG Galaxy
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* Translations
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- Ukranian translation added.
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- Dutch, Italian, Russian, Spanish, French and
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Brazilian-Portuguese translation has been updated.
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- Some unused language strings have been cleaned up
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- Custom campaign and level creators can now optionally add
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translated strings for campaign description, level briefing,
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and winning text
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* Bug Fixes
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- Swing (double) doors will no longer crash your game if you
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built rooms that used them while paused
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- Fixed a bug for NVIDIA users who didn’t like graphical
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corruption when playing fullscreen at non-native resolutions
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- Games should no longer crash irrecoverably because you have
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a 4k monitor
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- The game will now exit to the main menu cleanly if a problem
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occurred trying to load a new level or map
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- Staff who have left the hospital can no longer ask for
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a raise
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- Fixed a bug where some staff may have no initial before
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surname
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- Patients can no longer litter outdoors
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- Patients waiting for a player decision no longer lose their
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mood icon on vomit/pee
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- Fixed a bug where an unreachable reception desk could cause
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a crash
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- The Computer and Atom Analyser now make button sounds as
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originally intended
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- The mark for vaccination action now makes a sound as
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originally intended
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- Fixed a rare bug where edges of map tiles for parcels could
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cause unintended behaviour when purchasing plots
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- Active cheats will now persist across saves
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- Audio settings have better safeguards against no audio
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enabled/no background music
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- Movies will no longer attempt to play audio when global
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audio is off
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- Config values using brackets (such as a custom music
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directory) will now work properly
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- Custom campaigns menu now will use a scrollbar for long
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campaign descriptions
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- Continue Game now properly targets files explicitly ending
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in the .sav format
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- Tooltips for language menu now align with list items.
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Please note we are aware of an issue where some languages
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don't show a tooltip
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- Fixed an instance where information boxes could load pink
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from older savegames
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- Implemented a more permanent fix for the money bar being
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drawn incorrectly in some CJK and Cyrllic languages
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- Fixed a crash on exit that could occur in some systems
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- Mouse panning behaviour has been made more responsive and
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accurate
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* Packager Notes
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- Minimum CMake version is now bumped to 3.14
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- CMake presets are now available for some common build
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scenarios
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- Dependencies can now be obtained automatically using vcpkg
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on Linux and MacOS.
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- If update checks are enabled you now require libcurl at
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build and run time (update checks can be disabled using the
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WITH_UPDATE_CHECK CMake option).
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- Luasec and luasocket are no longer used
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-------------------------------------------------------------------
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Fri Aug 25 17:21:47 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
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@ -1,7 +1,7 @@
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#
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# spec file for package CorsixTH
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#
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# Copyright (c) 2023 SUSE LLC
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,7 +17,7 @@
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Name: CorsixTH
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Version: 0.67
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Version: 0.68.0
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Release: 0
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Summary: Theme Hospital clone
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License: MIT
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@ -58,7 +58,7 @@ improvements to the original game can be made.
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%setup -q
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%build
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%cmake
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%cmake -DWITH_UPDATE_CHECK=OFF
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%cmake_build
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%install
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