Accepting request 424842 from home:mimi_vx:branches:X11:XOrg

- update to 12.0.2
* fdo#69622 - eglTerminate then eglMakeCurrent crahes
* fdo#89599 - symbol 'x86_64_entry_start' is already defined when building
    with LLVM/clang
* fdo#91342 - Very dark textures on some objects in indoors environments in
    Postal 2
* fdo#92306 - GL Excess demo renders incorrectly on nv43
* fdo#94148 - Framebuffer considered invalid when a draw call is done
    before glCheckFramebufferStatus
* fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion
    `bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed
* fdo#96358 - SSO: wrong interface validation between GS and VS (regresion
    due to latest gles 3.1)
* fdo#96381 - Texture artifacts with immutable texture storage and mipmaps
* fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered
    in scrollable (text) areas
* fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with
    "-march=native -O3" causes some 32bit games to crash
* fdo#96850 - Crucible tests fail for 32bit mesa
* fdo#96908 - [radeonsi] MSAA causes graphical artifacts
* fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html
    crashes 12.1 Intel driver
* fdo#96971 - invariant qualifier is not valid for shader inputs
* fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults
* fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth
* fdo#97214 - X not running with error &quot;Failed to make EGL context current
* fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
    segmentation fault
* fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
* fdo#97307 - glsl/glcpp/tests/glcpp-test regression

OBS-URL: https://build.opensuse.org/request/show/424842
OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=535
This commit is contained in:
Stefan Dirsch 2016-09-06 08:02:10 +00:00 committed by Git OBS Bridge
parent 6bac23c14e
commit 0b74b6d52d
6 changed files with 48 additions and 6 deletions

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@ -1,3 +1,45 @@
-------------------------------------------------------------------
Mon Sep 5 17:05:57 UTC 2016 - mimi.vx@gmail.com
- update to 12.0.2
* fdo#69622 - eglTerminate then eglMakeCurrent crahes
* fdo#89599 - symbol 'x86_64_entry_start' is already defined when building
with LLVM/clang
* fdo#91342 - Very dark textures on some objects in indoors environments in
Postal 2
* fdo#92306 - GL Excess demo renders incorrectly on nv43
* fdo#94148 - Framebuffer considered invalid when a draw call is done
before glCheckFramebufferStatus
* fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion
`bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed
* fdo#96358 - SSO: wrong interface validation between GS and VS (regresion
due to latest gles 3.1)
* fdo#96381 - Texture artifacts with immutable texture storage and mipmaps
* fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered
in scrollable (text) areas
* fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with
"-march=native -O3" causes some 32bit games to crash
* fdo#96850 - Crucible tests fail for 32bit mesa
* fdo#96908 - [radeonsi] MSAA causes graphical artifacts
* fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html
crashes 12.1 Intel driver
* fdo#96971 - invariant qualifier is not valid for shader inputs
* fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults
* fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth
* fdo#97214 - X not running with error &quot;Failed to make EGL context current
* fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
segmentation fault
* fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
* fdo#97307 - glsl/glcpp/tests/glcpp-test regression
* fdo#97331 - glDrawElementsBaseVertex doesn't work in display list on i915
* fdo#97351 - DrawElementsBaseVertex with VBO ignores base vertex on
Intel GMA 9xx in some cases
* fdo#97426 - glScissor gives vertically inverted result
* fdo#97476 - Shader binaries should not be stored in the PipelineCache
* fdo#97567 - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
+ many other fixes from 12.0.1
-------------------------------------------------------------------
Sat Jul 9 07:11:14 UTC 2016 - mimi.vx@gmail.com

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@ -18,7 +18,7 @@
%define glamor 1
%define _name_archive mesa
%define _version 12.0.1
%define _version 12.0.2
%define with_opencl 0
%define with_vulkan 0
%ifarch %ix86 x86_64 %arm ppc ppc64 ppc64le s390x
@ -45,7 +45,7 @@
%endif
Name: Mesa
Version: 12.0.1
Version: 12.0.2
Release: 0
Summary: System for rendering interactive 3-D graphics
License: MIT
@ -952,7 +952,7 @@ install -m 644 $RPM_SOURCE_DIR/README.updates \
%defattr(-,root,root)
%dir %{_libdir}/d3d/
%{_libdir}/d3d/*.so.*
#%{_sysconfdir}/OpenCL/vendors/mesa.icd
#%%{_sysconfdir}/OpenCL/vendors/mesa.icd
%files libd3d-devel
%defattr(-,root,root)

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