Accepting request 932062 from X11:XOrg
- n_buildfix-21.3.0.patch * fixes Mesa-drivers build - update to 21.3.0 * Panfrost is now officially GLES 3.1 conformant * RADV has (experimental) ray tracing support * Iris gained threaded shader compilation * Zink has seen an enormous amount of work, and now supports GLES 3.2 * Lavapipe has a bunch of new extensions, and now supports Vulkan 1.2 * LLVMpipe got 2-3 times faster for 2D workloads, and gained support for the compatibility profile on GL 4.5 * VA-API gained support for AV1 videos * EGL now works on Windows * Wayland got a workaround for games making bad assumption (alpha means transparency? who could have known) * VK_EXT_color_write_enable on lavapipe * GL_ARB_texture_filter_anisotropic in llvmpipe * Anisotropic texture filtering in lavapipe * VK_EXT_shader_atomic_float2 on Intel and RADV. * VK_EXT_vertex_input_dynamic_state on RADV. * VK_KHR_timeline_semaphore on lavapipe * VK_EXT_external_memory_host on lavapipe * GL_AMD_pinned_memory on llvmpipe * GL 4.5 compatibility on llvmpipe * VK_EXT_primitive_topology_list_restart on RADV and lavapipe. * ES 3.2 on zink * VK_KHR_depth_stencil_resolve on lavapipe * VK_KHR_shader_integer_dot_product on RADV. * OpenGL FP16 support on llvmpipe * VK_KHR_shader_float16_int8 on lavapipe * VK_KHR_shader_subgroup_extended_types on lavapipe * VK_KHR_spirv_1_4 on lavapipe * Experimental raytracing support on RADV * VK_KHR_synchronization2 on Intel * NGG shader based culling is now enabled by default on GFX10.3 on RADV. * VK_KHR_maintenance4 on RADV * VK_KHR_format_feature_flags2 on RADV. * EGL_EXT_present_opaque on wayland OBS-URL: https://build.opensuse.org/request/show/932062 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/Mesa?expand=0&rev=422
This commit is contained in:
commit
819833c083
@ -1,3 +1,48 @@
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-------------------------------------------------------------------
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Thu Nov 18 03:13:33 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- n_buildfix-21.3.0.patch
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* fixes Mesa-drivers build
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-------------------------------------------------------------------
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Wed Nov 17 21:33:28 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.3.0
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* Panfrost is now officially GLES 3.1 conformant
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* RADV has (experimental) ray tracing support
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* Iris gained threaded shader compilation
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* Zink has seen an enormous amount of work, and now supports GLES 3.2
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* Lavapipe has a bunch of new extensions, and now supports Vulkan 1.2
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* LLVMpipe got 2-3 times faster for 2D workloads, and gained support for
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the compatibility profile on GL 4.5
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* VA-API gained support for AV1 videos
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* EGL now works on Windows
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* Wayland got a workaround for games making bad assumption (alpha means
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transparency? who could have known)
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* VK_EXT_color_write_enable on lavapipe
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* GL_ARB_texture_filter_anisotropic in llvmpipe
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* Anisotropic texture filtering in lavapipe
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* VK_EXT_shader_atomic_float2 on Intel and RADV.
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* VK_EXT_vertex_input_dynamic_state on RADV.
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* VK_KHR_timeline_semaphore on lavapipe
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* VK_EXT_external_memory_host on lavapipe
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* GL_AMD_pinned_memory on llvmpipe
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* GL 4.5 compatibility on llvmpipe
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* VK_EXT_primitive_topology_list_restart on RADV and lavapipe.
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* ES 3.2 on zink
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* VK_KHR_depth_stencil_resolve on lavapipe
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* VK_KHR_shader_integer_dot_product on RADV.
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* OpenGL FP16 support on llvmpipe
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* VK_KHR_shader_float16_int8 on lavapipe
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* VK_KHR_shader_subgroup_extended_types on lavapipe
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* VK_KHR_spirv_1_4 on lavapipe
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* Experimental raytracing support on RADV
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* VK_KHR_synchronization2 on Intel
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* NGG shader based culling is now enabled by default on GFX10.3 on RADV.
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* VK_KHR_maintenance4 on RADV
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* VK_KHR_format_feature_flags2 on RADV.
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* EGL_EXT_present_opaque on wayland
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-------------------------------------------------------------------
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Thu Oct 28 19:07:09 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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@ -41,7 +41,7 @@
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%define glamor 1
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%define _name_archive mesa
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%define _version 21.2.5
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%define _version 21.3.0
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%define with_opencl 0
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%define with_vulkan 0
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%define with_llvm 0
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@ -114,7 +114,7 @@
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%endif
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Name: Mesa-drivers
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Version: 21.2.5
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Version: 21.3.0
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Release: 0
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Summary: System for rendering 3-D graphics
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License: MIT
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@ -134,6 +134,7 @@ Patch54: n_drirc-disable-rgb10-for-chromium-on-amd.patch
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Patch58: u_dep_xcb.patch
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Patch100: U_fix-mpeg1_2-decode-mesa-20.2.patch
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Patch200: u_fix-build-on-ppc64le.patch
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Patch300: n_buildfix-21.3.0.patch
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BuildRequires: bison
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BuildRequires: fdupes
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BuildRequires: flex
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@ -768,6 +769,7 @@ rm -rf docs/README.{VMS,WIN32,OS2}
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%patch58 -p1
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%patch100 -p1
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%patch200 -p1
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%patch300 -p1
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# Remove requires to vulkan libs from baselibs.conf on platforms
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# where vulkan build is disabled; ugly ...
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45
Mesa.changes
45
Mesa.changes
@ -1,3 +1,48 @@
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-------------------------------------------------------------------
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Thu Nov 18 03:13:33 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- n_buildfix-21.3.0.patch
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* fixes Mesa-drivers build
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-------------------------------------------------------------------
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Wed Nov 17 21:33:28 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.3.0
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* Panfrost is now officially GLES 3.1 conformant
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* RADV has (experimental) ray tracing support
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* Iris gained threaded shader compilation
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* Zink has seen an enormous amount of work, and now supports GLES 3.2
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* Lavapipe has a bunch of new extensions, and now supports Vulkan 1.2
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* LLVMpipe got 2-3 times faster for 2D workloads, and gained support for
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the compatibility profile on GL 4.5
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* VA-API gained support for AV1 videos
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* EGL now works on Windows
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* Wayland got a workaround for games making bad assumption (alpha means
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transparency? who could have known)
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* VK_EXT_color_write_enable on lavapipe
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* GL_ARB_texture_filter_anisotropic in llvmpipe
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* Anisotropic texture filtering in lavapipe
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* VK_EXT_shader_atomic_float2 on Intel and RADV.
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* VK_EXT_vertex_input_dynamic_state on RADV.
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* VK_KHR_timeline_semaphore on lavapipe
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* VK_EXT_external_memory_host on lavapipe
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* GL_AMD_pinned_memory on llvmpipe
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* GL 4.5 compatibility on llvmpipe
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* VK_EXT_primitive_topology_list_restart on RADV and lavapipe.
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* ES 3.2 on zink
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* VK_KHR_depth_stencil_resolve on lavapipe
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* VK_KHR_shader_integer_dot_product on RADV.
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* OpenGL FP16 support on llvmpipe
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* VK_KHR_shader_float16_int8 on lavapipe
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* VK_KHR_shader_subgroup_extended_types on lavapipe
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* VK_KHR_spirv_1_4 on lavapipe
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* Experimental raytracing support on RADV
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* VK_KHR_synchronization2 on Intel
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* NGG shader based culling is now enabled by default on GFX10.3 on RADV.
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* VK_KHR_maintenance4 on RADV
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* VK_KHR_format_feature_flags2 on RADV.
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* EGL_EXT_present_opaque on wayland
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-------------------------------------------------------------------
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Thu Oct 28 19:07:09 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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@ -40,7 +40,7 @@
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%define glamor 1
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%define _name_archive mesa
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%define _version 21.2.5
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%define _version 21.3.0
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%define with_opencl 0
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%define with_vulkan 0
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%define with_llvm 0
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@ -113,7 +113,7 @@
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%endif
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Name: Mesa
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Version: 21.2.5
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Version: 21.3.0
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Release: 0
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Summary: System for rendering 3-D graphics
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License: MIT
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@ -133,6 +133,7 @@ Patch54: n_drirc-disable-rgb10-for-chromium-on-amd.patch
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Patch58: u_dep_xcb.patch
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Patch100: U_fix-mpeg1_2-decode-mesa-20.2.patch
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Patch200: u_fix-build-on-ppc64le.patch
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Patch300: n_buildfix-21.3.0.patch
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BuildRequires: bison
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BuildRequires: fdupes
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BuildRequires: flex
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@ -767,6 +768,7 @@ rm -rf docs/README.{VMS,WIN32,OS2}
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%patch58 -p1
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%patch100 -p1
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%patch200 -p1
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%patch300 -p1
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# Remove requires to vulkan libs from baselibs.conf on platforms
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# where vulkan build is disabled; ugly ...
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:8e49585fb760d973723dab6435d0c86f7849b8305b1e6d99f475138d896bacbb
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size 15829684
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3
mesa-21.3.0.tar.xz
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3
mesa-21.3.0.tar.xz
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a2753c09deef0ba14d35ae8a2ceff3fe5cd13698928c7bb62c2ec8736eb09ce1
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size 16427424
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BIN
mesa-21.3.0.tar.xz.sig
Normal file
BIN
mesa-21.3.0.tar.xz.sig
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Binary file not shown.
11
n_buildfix-21.3.0.patch
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11
n_buildfix-21.3.0.patch
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--- mesa-21.3.0/include/vulkan/vulkan.h.orig 2021-11-18 04:09:42.987222089 +0100
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+++ mesa-21.3.0/include/vulkan/vulkan.h 2021-11-18 04:10:08.071701634 +0100
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@@ -38,7 +38,7 @@
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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-#include <wayland-client.h>
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+#include <wayland/wayland-client.h>
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#include "vulkan_wayland.h"
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#endif
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