Accepting request 440283 from home:mimi_vx:branches:X11:XOrg
- update to 13.0.1 * fdo#97715 [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks * fdo#98012 [IVB] Segfault when running Dolphin twice with Vulkan * fdo#98512 radeon r600 vdpau: Invalid command stream: texture bo too small * i965: Fix GPU hang related to multiple render targets and alpha testing * Revert "st/vdpau: use linear layout for output surfaces" * ac/nir: add support for discard_if intrinsic (v2) * nir: add conditional discard optimisation (v4) * amd/addrlib: limit fastcall/regparm to GCC i386 * anv: use correct .specVersion for extensions * vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain. * ir: Flip gl_SamplePosition in nir_lower_wpos_ytransform(). * anv/device: Return DEVICE_LOST if execbuf2 fails * vulkan/wsi/x11: Better handle wsi_x11_connection_create failure * vulkan/wsi/x11: Clean up connections in finish_wsi * anv: Better handle return codes from anv_physical_device_init * intel/blorp: Use wm_prog_data instead of hand-rolling our own * intel/blorp: Pass a brw_stage_prog_data to upload_shader * anv/pipeline: Put actual pointers in anv_shader_bin * anv/pipeline: Properly cache prog_data::param * intel/blorp: Emit all the binding tables * anv/device: Add an execbuf wrapper * anv: Add a cmd_buffer_execbuf helper * anv: Don't presume to know what address is in a surface relocation * anv: Add a new bo_pool_init helper * anv/allocator: Simplify anv_scratch_pool * anv: Initialize anv_bo::offset to -1 * anv/batch_chain: Improve write_reloc * anv: Add an anv_execbuf helper struct OBS-URL: https://build.opensuse.org/request/show/440283 OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=552
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-------------------------------------------------------------------
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Mon Nov 14 19:12:26 UTC 2016 - mimi.vx@gmail.com
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- update to 13.0.1
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* fdo#97715 [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc
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api error checks
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* fdo#98012 [IVB] Segfault when running Dolphin twice with Vulkan
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* fdo#98512 radeon r600 vdpau: Invalid command stream: texture bo too small
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* i965: Fix GPU hang related to multiple render targets and alpha testing
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* Revert "st/vdpau: use linear layout for output surfaces"
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* ac/nir: add support for discard_if intrinsic (v2)
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* nir: add conditional discard optimisation (v4)
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* amd/addrlib: limit fastcall/regparm to GCC i386
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* anv: use correct .specVersion for extensions
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* vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
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* ir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
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* anv/device: Return DEVICE_LOST if execbuf2 fails
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* vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
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* vulkan/wsi/x11: Clean up connections in finish_wsi
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* anv: Better handle return codes from anv_physical_device_init
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* intel/blorp: Use wm_prog_data instead of hand-rolling our own
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* intel/blorp: Pass a brw_stage_prog_data to upload_shader
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* anv/pipeline: Put actual pointers in anv_shader_bin
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* anv/pipeline: Properly cache prog_data::param
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* intel/blorp: Emit all the binding tables
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* anv/device: Add an execbuf wrapper
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* anv: Add a cmd_buffer_execbuf helper
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* anv: Don't presume to know what address is in a surface relocation
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* anv: Add a new bo_pool_init helper
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* anv/allocator: Simplify anv_scratch_pool
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* anv: Initialize anv_bo::offset to -1
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* anv/batch_chain: Improve write_reloc
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* anv: Add an anv_execbuf helper struct
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* anv/batch: Move last_ss_pool_bo_offset to the command buffer
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* anv: Move relocation handling from EndCommandBuffer to QueueSubmit
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* anv/cmd_buffer: Take a command buffer instead of a batch in two helpers
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* anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
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* glsl: Update deref types when resizing implicitly sized arrays.
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* mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.
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* anv: Do relocations in userspace before execbuf ioctl
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* egl: use util/macros.h
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* egl: make interop ABI visible again
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* glx: make interop ABI visible again
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* radeonsi: fix an assertion failure in si_decompress_sampler_color_textures
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* radeonsi: fix BFE/BFI lowering for GLSL semantics
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* glsl: fix lowering of UBO references of named blocks
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* st/glsl_to_tgsi: fix dvec[34] loads from SSBO
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* st/mesa: fix the layer of VDPAU surface samplers
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* gallium/hud: fix a problem where objects are free'd while in use.
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* gallium/hud: close a previously opened handle
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* gallium/hud: protect against and initialization race
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* mesa/glsl: delete previously linked shaders earlier when linking
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-------------------------------------------------------------------
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Mon Nov 7 15:09:08 UTC 2016 - schwab@suse.de
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@ -22,7 +22,7 @@
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%define glamor 1
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%define _name_archive mesa
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%define _version 13.0.0
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%define _version 13.0.1
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%define with_opencl 0
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%define with_vulkan 0
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%ifarch %ix86 x86_64 %arm ppc ppc64 ppc64le s390x
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%endif
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Name: Mesa
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Version: 13.0.0
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Version: 13.0.1
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Release: 0
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Summary: System for rendering interactive 3-D graphics
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License: MIT
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version https://git-lfs.github.com/spec/v1
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oid sha256:94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727
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size 9151388
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version https://git-lfs.github.com/spec/v1
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oid sha256:71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731
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size 9154288
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mesa-13.0.1.tar.xz.sig
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