- update to 12.0.2
* fdo#69622 - eglTerminate then eglMakeCurrent crahes
* fdo#89599 - symbol 'x86_64_entry_start' is already defined when building
with LLVM/clang
* fdo#91342 - Very dark textures on some objects in indoors environments in
Postal 2
* fdo#92306 - GL Excess demo renders incorrectly on nv43
* fdo#94148 - Framebuffer considered invalid when a draw call is done
before glCheckFramebufferStatus
* fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion
`bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed
* fdo#96358 - SSO: wrong interface validation between GS and VS (regresion
due to latest gles 3.1)
* fdo#96381 - Texture artifacts with immutable texture storage and mipmaps
* fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered
in scrollable (text) areas
* fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with
"-march=native -O3" causes some 32bit games to crash
* fdo#96850 - Crucible tests fail for 32bit mesa
* fdo#96908 - [radeonsi] MSAA causes graphical artifacts
* fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html
crashes 12.1 Intel driver
* fdo#96971 - invariant qualifier is not valid for shader inputs
* fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults
* fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth
* fdo#97214 - X not running with error "Failed to make EGL context current
* fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
segmentation fault
* fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
* fdo#97307 - glsl/glcpp/tests/glcpp-test regression
OBS-URL: https://build.opensuse.org/request/show/424842
OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=535