From 397d1a18ef78ddf46efda44d6783105f9fd87f7e Mon Sep 17 00:00:00 2001 From: Caio Marcelo de Oliveira Filho Date: Wed, 12 Jun 2019 15:32:30 -0700 Subject: [PATCH] llvmpipe: Don't use u_ringbuffer for lp_scene_queue Inline the ring buffer and signal logic into lp_scene_queue instead of using a u_ringbuffer. The code ends up simpler since there's no need to handle serializing data from / to packets. This fixes a crash when compiling Mesa with LTO, that happened because of util_ringbuffer_dequeue() was writing data after the "header packet", as shown below struct scene_packet { struct util_packet header; struct lp_scene *scene; }; /* Snippet of old lp_scene_deque(). */ packet.scene = NULL; ret = util_ringbuffer_dequeue(queue->ring, &packet.header, sizeof packet / 4, return packet.scene; but due to the way aliasing analysis work the compiler didn't considered the "&packet->header" to alias with "packet->scene". With the aggressive inlining done by LTO, this would end up always returning NULL instead of the content read by util_ringbuffer_dequeue(). Issue found by Marco Simental and iThiago Macieira. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110884 Reviewed-by: Roland Scheidegger --- src/gallium/drivers/llvmpipe/lp_scene_queue.c | 84 +++++++++++++++------------ 1 file changed, 48 insertions(+), 36 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/lp_scene_queue.c b/src/gallium/drivers/llvmpipe/lp_scene_queue.c index debc7a6fe18..5f267d04ca4 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene_queue.c +++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.c @@ -32,25 +32,33 @@ * which are produced by the "rast" code when it finishes rendering a scene. */ -#include "util/u_ringbuffer.h" +#include "os/os_thread.h" #include "util/u_memory.h" #include "lp_scene_queue.h" +#include "util/u_math.h" -#define MAX_SCENE_QUEUE 4 +#define SCENE_QUEUE_SIZE 4 + -struct scene_packet { - struct util_packet header; - struct lp_scene *scene; -}; /** * A queue of scenes */ struct lp_scene_queue { - struct util_ringbuffer *ring; + struct lp_scene *scenes[SCENE_QUEUE_SIZE]; + + mtx_t mutex; + cnd_t change; + + /* These values wrap around, so that head == tail means empty. When used + * to index the array, we use them modulo the queue size. This scheme + * works because the queue size is a power of two. + */ + unsigned head; + unsigned tail; }; @@ -59,20 +67,19 @@ struct lp_scene_queue struct lp_scene_queue * lp_scene_queue_create(void) { + /* Circular queue behavior depends on size being a power of two. */ + STATIC_ASSERT(SCENE_QUEUE_SIZE > 0); + STATIC_ASSERT((SCENE_QUEUE_SIZE & (SCENE_QUEUE_SIZE - 1)) == 0); + struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue); + if (!queue) return NULL; - queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE * - sizeof( struct scene_packet ) / 4); - if (queue->ring == NULL) - goto fail; + (void) mtx_init(&queue->mutex, mtx_plain); + cnd_init(&queue->change); return queue; - -fail: - FREE(queue); - return NULL; } @@ -80,7 +87,8 @@ fail: void lp_scene_queue_destroy(struct lp_scene_queue *queue) { - util_ringbuffer_destroy(queue->ring); + cnd_destroy(&queue->change); + mtx_destroy(&queue->mutex); FREE(queue); } @@ -89,19 +97,25 @@ lp_scene_queue_destroy(struct lp_scene_queue *queue) struct lp_scene * lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait) { - struct scene_packet packet; - enum pipe_error ret; + mtx_lock(&queue->mutex); - packet.scene = NULL; + if (wait) { + /* Wait for queue to be not empty. */ + while (queue->head == queue->tail) + cnd_wait(&queue->change, &queue->mutex); + } else { + if (queue->head == queue->tail) { + mtx_unlock(&queue->mutex); + return NULL; + } + } - ret = util_ringbuffer_dequeue(queue->ring, - &packet.header, - sizeof packet / 4, - wait ); - if (ret != PIPE_OK) - return NULL; + struct lp_scene *scene = queue->scenes[queue->head++ % SCENE_QUEUE_SIZE]; + + cnd_signal(&queue->change); + mtx_unlock(&queue->mutex); - return packet.scene; + return scene; } @@ -109,16 +123,14 @@ lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait) void lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) { - struct scene_packet packet; - - packet.header.dwords = sizeof packet / 4; - packet.header.data24 = 0; - packet.scene = scene; - - util_ringbuffer_enqueue(queue->ring, &packet.header); -} - - + mtx_lock(&queue->mutex); + /* Wait for free space. */ + while (queue->tail - queue->head >= SCENE_QUEUE_SIZE) + cnd_wait(&queue->change, &queue->mutex); + queue->scenes[queue->tail++ % SCENE_QUEUE_SIZE] = scene; + cnd_signal(&queue->change); + mtx_unlock(&queue->mutex); +} -- 2.16.4