100 lines
3.2 KiB
Diff
100 lines
3.2 KiB
Diff
commit f30e8a4bdf8338dc3f8e985a9c91af61a3301990
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Author: Brian <brian@yutani.localnet.net>
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Date: Mon Feb 26 11:37:52 2007 -0700
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if renderbuffer ptr is null, just return
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diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
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index 27f4736..15dc810 100644
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--- a/src/mesa/swrast/s_readpix.c
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+++ b/src/mesa/swrast/s_readpix.c
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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- * Version: 6.5.2
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+ * Version: 6.5.3
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*
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- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -54,7 +54,8 @@ read_index_pixels( GLcontext *ctx,
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struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
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GLint i;
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- ASSERT(rb);
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+ if (!rb)
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+ return;
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/* width should never be > MAX_WIDTH since we did clipping earlier */
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ASSERT(width <= MAX_WIDTH);
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@@ -91,6 +92,9 @@ read_depth_pixels( GLcontext *ctx,
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const GLboolean biasOrScale
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= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
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+ if (!rb)
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+ return;
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+
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/* clipping should have been done already */
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ASSERT(x >= 0);
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ASSERT(y >= 0);
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@@ -99,8 +103,6 @@ read_depth_pixels( GLcontext *ctx,
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/* width should never be > MAX_WIDTH since we did clipping earlier */
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ASSERT(width <= MAX_WIDTH);
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- ASSERT(rb);
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-
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if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
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&& !biasOrScale && !packing->SwapBytes) {
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/* Special case: directly read 16-bit unsigned depth values. */
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@@ -171,7 +173,8 @@ read_stencil_pixels( GLcontext *ctx,
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struct gl_renderbuffer *rb = fb->_StencilBuffer;
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GLint j;
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- ASSERT(rb);
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+ if (!rb)
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+ return;
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/* width should never be > MAX_WIDTH since we did clipping earlier */
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ASSERT(width <= MAX_WIDTH);
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@@ -195,6 +198,7 @@ read_stencil_pixels( GLcontext *ctx,
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/**
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* Optimized glReadPixels for particular pixel formats when pixel
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* scaling, biasing, mapping, etc. are disabled.
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+ * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
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*/
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static GLboolean
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fast_read_rgba_pixels( GLcontext *ctx,
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@@ -207,6 +211,9 @@ fast_read_rgba_pixels( GLcontext *ctx,
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{
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struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
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+ if (!rb)
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+ return GL_FALSE;
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+
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ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB);
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/* clipping should have already been done */
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@@ -316,7 +323,8 @@ read_rgba_pixels( GLcontext *ctx,
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struct gl_framebuffer *fb = ctx->ReadBuffer;
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struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
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- ASSERT(rb);
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+ if (!rb)
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+ return;
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if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
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(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
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@@ -457,8 +465,8 @@ read_depth_stencil_pixels(GLcontext *ctx
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depthRb = ctx->ReadBuffer->_DepthBuffer;
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stencilRb = ctx->ReadBuffer->_StencilBuffer;
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- ASSERT(depthRb);
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- ASSERT(stencilRb);
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+ if (!depthRb || !stencilRb)
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+ return;
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depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
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stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
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