b1b86261ef
- add u_glsl-linker-error.patch * fix fdo#104777 - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error when a package has been patched - add u_glsl-linker-error.patch * fix fdo#104777 - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error OBS-URL: https://build.opensuse.org/request/show/576479 OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=700
116 lines
5.0 KiB
Diff
116 lines
5.0 KiB
Diff
From 4195eed961ccfe404ae81b9112189fc93a254ded Mon Sep 17 00:00:00 2001
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From: "Juan A. Suarez Romero" <jasuarez@igalia.com>
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Date: Mon, 5 Feb 2018 17:38:39 +0100
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Subject: glsl/linker: check same name is not used in block and outside
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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According with OpenGL GLSL 3.20 spec, section 4.3.9:
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"It is a link-time error if any particular shader interface
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contains:
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- two different blocks, each having no instance name, and each
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having a member of the same name, or
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- a variable outside a block, and a block with no instance name,
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where the variable has the same name as a member in the block."
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This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
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same name in unnamed block and outside") that covered this case, but
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did not take in account that precision qualifiers are ignored when
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comparing blocks with no instance name.
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With this commit, the original tests
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KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also
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dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
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regression is fixed, which was broken by previous commit.
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v2: use helper varibles (Matteo Bruni)
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Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside")
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777
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CC: Mark Janes <mark.a.janes@intel.com>
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CC: "18.0" <mesa-stable@lists.freedesktop.org>
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Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
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Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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---
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src/compiler/glsl/linker.cpp | 53 +++++++++++++++++++++++++-------------------
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1 file changed, 30 insertions(+), 23 deletions(-)
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diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
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index ce10193..d3d18c2 100644
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--- a/src/compiler/glsl/linker.cpp
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+++ b/src/compiler/glsl/linker.cpp
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@@ -1111,29 +1111,6 @@ cross_validate_globals(struct gl_shader_program *prog,
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return;
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}
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- /* In OpenGL GLSL 4.20 spec, section 4.3.9, page 57:
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- *
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- * "It is a link-time error if any particular shader interface
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- * contains:
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- *
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- * - two different blocks, each having no instance name, and each
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- * having a member of the same name, or
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- *
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- * - a variable outside a block, and a block with no instance name,
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- * where the variable has the same name as a member in the block."
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- */
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- if (var->data.mode == existing->data.mode &&
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- var->get_interface_type() != existing->get_interface_type()) {
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- linker_error(prog, "declarations for %s `%s` are in "
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- "%s and %s\n",
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- mode_string(var), var->name,
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- existing->get_interface_type() ?
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- existing->get_interface_type()->name : "outside a block",
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- var->get_interface_type() ?
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- var->get_interface_type()->name : "outside a block");
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-
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- return;
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- }
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/* Only in GLSL ES 3.10, the precision qualifier should not match
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* between block members defined in matched block names within a
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* shader interface.
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@@ -1155,6 +1132,36 @@ cross_validate_globals(struct gl_shader_program *prog,
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mode_string(var), var->name);
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}
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}
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+
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+ /* In OpenGL GLSL 3.20 spec, section 4.3.9:
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+ *
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+ * "It is a link-time error if any particular shader interface
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+ * contains:
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+ *
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+ * - two different blocks, each having no instance name, and each
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+ * having a member of the same name, or
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+ *
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+ * - a variable outside a block, and a block with no instance name,
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+ * where the variable has the same name as a member in the block."
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+ */
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+ const glsl_type *var_itype = var->get_interface_type();
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+ const glsl_type *existing_itype = existing->get_interface_type();
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+ if (var_itype != existing_itype) {
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+ if (!var_itype || !existing_itype) {
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+ linker_error(prog, "declarations for %s `%s` are inside block "
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+ "`%s` and outside a block",
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+ mode_string(var), var->name,
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+ var_itype ? var_itype->name : existing_itype->name);
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+ return;
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+ } else if (strcmp(var_itype->name, existing_itype->name) != 0) {
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+ linker_error(prog, "declarations for %s `%s` are inside blocks "
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+ "`%s` and `%s`",
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+ mode_string(var), var->name,
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+ existing_itype->name,
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+ var_itype->name);
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+ return;
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+ }
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+ }
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} else
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variables->add_variable(var);
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}
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--
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cgit v1.1
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