# HG changeset patch # Parent 883d2c7fec80b9714ccfefa461a02f5b09e3ee09 Problem description: Tab-titles that are too long to fit into a tab get faded out. On big endian this is broken and instead of fading out, the tab gets white and the font transparent, leading to an unreadable tab-title Solution: This is not a real solution, but a hack. The real solution would have been to byte-swap the correct buffer, but I could not find it. So the next best thing is to deactivate the fading-effect. Now all tab-titles are readable, albeit not as pretty to look at as they could be. Side-effects: I have not yet found an unwanted side-effect. diff --git a/gfx/2d/DrawTargetSkia.cpp b/gfx/2d/DrawTargetSkia.cpp --- a/gfx/2d/DrawTargetSkia.cpp +++ b/gfx/2d/DrawTargetSkia.cpp @@ -1856,16 +1856,24 @@ void DrawTargetSkia::PushLayerWithBlend( } SkCanvas::SaveLayerRec saveRec( aBounds.IsEmpty() ? nullptr : &bounds, &paint, nullptr, clipImage.get(), &clipMatrix, SkCanvas::kPreserveLCDText_SaveLayerFlag | (aCopyBackground ? SkCanvas::kInitWithPrevious_SaveLayerFlag : 0)); +#if MOZ_BIG_ENDIAN() + // Pushing a layer where an aMask is defined produces wrong output. + // We _should_ endian swap the data, but I couldn't find a workable way to do so + // Therefore I deactivate those layers in the meantime. + // The result is: Tab-titles that are longer than the available space should be faded out. + // The fading doesn't work, so we deactivate the fading-effect here. + if (!aMask) +#endif mCanvas->saveLayer(saveRec); SetPermitSubpixelAA(aOpaque); #ifdef MOZ_WIDGET_COCOA CGContextRelease(mCG); mCG = nullptr; #endif