f2f6b49a7f
- Firefox 130.0.1 Release * Enterprise: Added an enterprise policy to disable the *Firefox Labs* section in *Settings*. (bmo#1911826) * Fixed a recent regression causing some UI elements to be rendered as left-to-right instead of right-to-left for users of our Saraiki localization. (bmo#1917175) * Linux: Fixed black rendering of AVIF images when Firefox is built with GCC. (bmo#1916038) - removed obsolete patches mozilla-bmo1916038.patch - Mozilla Firefox 130.0 MFSA 2024-39 (bsc#1229821) * CVE-2024-8385 (bmo#1911909) WASM type confusion involving ArrayTypes * CVE-2024-8381 (bmo#1912715) Type confusion when looking up a property name in a "with" block * CVE-2024-8388 (bmo#1902996, bmo#1839074, bmo#1865413, bmo#1868970, bmo#1873367, bmo#1877820, bmo#1884642, bmo#1886469, bmo#1894326, bmo#1894891, bmo#1897648) Fullscreen notice on Android could be hidden under various panels and OS prompts * CVE-2024-8382 (bmo#1906744) Internal event interfaces were exposed to web content when browser EventHandler listener callbacks ran * CVE-2024-8383 (bmo#1908496) Firefox did not ask before openings news: links in an external application * CVE-2024-8384 (bmo#1911288) OBS-URL: https://build.opensuse.org/package/show/mozilla:Factory/MozillaFirefox?expand=0&rev=1174
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
# HG changeset patch
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# Parent 3de59fe1b8708c01e134ce698c4232b8a854f617
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Problem: webGL sites are displayed in the wrong color (usually blue-ish)
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Solution: Problem is with skia once again. Output of webgl seems endian-correct, but skia only
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knows how to deal with little endian.
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So we swizzle the output of webgl after reading it from readpixels()
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Note: This does not fix all webGL sites, but is a step in the right direction
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Index: firefox-115.0/gfx/gl/GLContext.h
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===================================================================
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--- firefox-115.0.orig/gfx/gl/GLContext.h
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+++ firefox-115.0/gfx/gl/GLContext.h
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@@ -1560,6 +1560,13 @@ class GLContext : public GenericAtomicRe
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BEFORE_GL_CALL;
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mSymbols.fReadPixels(x, y, width, height, format, type, pixels);
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OnSyncCall();
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+#if MOZ_BIG_ENDIAN()
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+ uint8_t* itr = (uint8_t*)pixels;
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+ for (GLsizei i = 0; i < width * height; i++) {
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+ NativeEndian::swapToLittleEndianInPlace((uint32_t*)itr, 1);
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+ itr += 4;
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+ }
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+#endif
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AFTER_GL_CALL;
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mHeavyGLCallsSinceLastFlush = true;
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}
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