https://www.mozilla.org/en-US/firefox/129.0/releasenotes MFSA 2024-33 (bsc#1228648)) * CVE-2024-7518 (bmo#1875354) Fullscreen notification dialog can be obscured by document content * CVE-2024-7519 (bmo#1902307) Out of bounds memory access in graphics shared memory handling * CVE-2024-7520 (bmo#1903041) Type confusion in WebAssembly * CVE-2024-7521 (bmo#1904644) Incomplete WebAssembly exception handing * CVE-2024-7522 (bmo#1906727) Out of bounds read in editor component * CVE-2024-7523 (bmo#1908344) Document content could partially obscure security prompts * CVE-2024-7524 (bmo#1909241) CSP strict-dynamic bypass using web-compatibility shims * CVE-2024-7525 (bmo#1909298) Missing permission check when creating a StreamFilter * CVE-2024-7526 (bmo#1910306) Uninitialized memory used by WebGL * CVE-2024-7527 (bmo#1871303) Use-after-free in JavaScript garbage collection * CVE-2024-7528 (bmo#1895951) Use-after-free in IndexedDB * CVE-2024-7529 (bmo#1903187) Document content could partially obscure security prompts * CVE-2024-7530 (bmo#1904011) Use-after-free in JavaScript code coverage collection * CVE-2024-7531 (bmo#1905691) OBS-URL: https://build.opensuse.org/package/show/mozilla:Factory/MozillaFirefox?expand=0&rev=1168
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
# HG changeset patch
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# Parent 3de59fe1b8708c01e134ce698c4232b8a854f617
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Problem: webGL sites are displayed in the wrong color (usually blue-ish)
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Solution: Problem is with skia once again. Output of webgl seems endian-correct, but skia only
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knows how to deal with little endian.
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So we swizzle the output of webgl after reading it from readpixels()
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Note: This does not fix all webGL sites, but is a step in the right direction
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Index: firefox-115.0/gfx/gl/GLContext.h
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===================================================================
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--- firefox-115.0.orig/gfx/gl/GLContext.h
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+++ firefox-115.0/gfx/gl/GLContext.h
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@@ -1560,6 +1560,13 @@ class GLContext : public GenericAtomicRe
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BEFORE_GL_CALL;
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mSymbols.fReadPixels(x, y, width, height, format, type, pixels);
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OnSyncCall();
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+#if MOZ_BIG_ENDIAN()
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+ uint8_t* itr = (uint8_t*)pixels;
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+ for (GLsizei i = 0; i < width * height; i++) {
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+ NativeEndian::swapToLittleEndianInPlace((uint32_t*)itr, 1);
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+ itr += 4;
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+ }
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+#endif
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AFTER_GL_CALL;
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mHeavyGLCallsSinceLastFlush = true;
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}
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