MyGUI/MyGUI-gcc47-visibility.patch
Ferdinand Thiessen 4b2828bd8b Accepting request 789453 from home:cgiboudeaux:branches:games
- Run spec-cleaner
- Update to 3.4:
  * Added LanguageManager::getLanguages
  * Fix lost key focus event not being triggered sometimes
  * Fix inconsistency: _riseMouseButtonMove was using Layer
    coordinates (most of the time).
    _riseMouseButtonReleased/Pressed were using absolute coordinates.
  * Other InputManager events fixes.
  * Minor MacOS build fixes.
  * Cleaner and much faster logic for adding and removing
    render items (it was the performance bottleneck when
    working with many items on screen).
  * ScrollBar: Fixed wrong tracking area bug.
  * Button: make Button with key focus (can be set only
    manually through code) have highlighted state.
  * ItemBox: add possibility to not update ItemBox content
    when working with items (huge speed boost, when
    adding/removing many in single frame)
  * EditText: add support for alpha in text and text
    shadow colours (multiplied with widget's alpha).
  * ItemBox: add options to hide ItemBox scroll bars
    (same as for ScrollView and EditBox).
  * MultiListBox: slightly advanced and more flexible
    custom compare function.
  * EditBox: add Ctrl+Left/Right hotkey support (moves
    cursor to next word).
  * MultiListBox: add eventNotifyItem.
  * OpenGL3Platform: Added new rendering platform.
  * OpenGLESPlatform: Added new rendering platform.
  * Emscripten support (works for Ogre and all OpenGL

OBS-URL: https://build.opensuse.org/request/show/789453
OBS-URL: https://build.opensuse.org/package/show/games/MyGUI?expand=0&rev=22
2020-03-29 14:14:26 +00:00

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Diff

diff --git a/MyGUIEngine/include/MyGUI_Singleton.h b/MyGUIEngine/include/MyGUI_Singleton.h
index 5067da9..e12287d 100644
--- a/MyGUIEngine/include/MyGUI_Singleton.h
+++ b/MyGUIEngine/include/MyGUI_Singleton.h
@@ -58,8 +58,14 @@ namespace MyGUI
}
private:
+#if MYGUI_COMPILER == MYGUI_COMPILER_MSVC || MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
static T* msInstance;
static const char* mClassTypeName;
+#else
+ static MYGUI_EXPORT T* msInstance;
+
+ static MYGUI_EXPORT const char* mClassTypeName;
+#endif
};
} // namespace MyGUI