241 lines
7.5 KiB
RPMSpec
241 lines
7.5 KiB
RPMSpec
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#
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# spec file for package OpenShadingLanguage
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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# The library soname versions follow the package version major and minor numbers.
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%define sover %(echo %{version} | cut -d . -f 1,2)
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%define sufx %(echo %{sover}|tr . _)
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#NOTE: This package was created for blender, blender doesn't build against
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# the 1.10.x ABI. If there is the need to update to such a version please consult me
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# first davejplater@gmail.com or suffix the package with a 110 or something.
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Name: OpenShadingLanguage
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Version: 1.9.13
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Release: 0
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Summary: A language for programmable shading
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License: BSD-3-Clause
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Group: Productivity/Graphics/Other
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Url: https://github.com/imageworks/OpenShadingLanguage
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Source0: https://github.com/imageworks/OpenShadingLanguage/archive/Release-%{version}.tar.gz#/%{name}-Release-%{version}.tar.gz
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#PATCH-FIX-UPSTREAM OpenShadingLanguage-shaderinstalldir.patch - davejplater@gmail.com - shaders are installed directly under /usr
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#https://github.com/imageworks/OpenShadingLanguage/issues/955
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Patch0: OpenShadingLanguage-shaderinstalldir.patch
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BuildRequires: bison
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BuildRequires: cmake
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BuildRequires: cmake(pugixml)
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BuildRequires: clang5-devel
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BuildRequires: flex
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BuildRequires: gcc-c++
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BuildRequires: libboost_atomic-devel
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BuildRequires: libboost_filesystem-devel
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BuildRequires: libboost_locale-devel
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BuildRequires: libboost_regex-devel
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BuildRequires: libboost_thread-devel
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BuildRequires: libboost_wave-devel
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BuildRequires: OpenImageIO-devel
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BuildRequires: OpenEXR-devel
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BuildRequires: python
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Recommends: %{name}-doc = %{version}
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%description
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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This package contains binaries.
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%package doc
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Summary: Headers for shading
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Group: Documentation/Other
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Requires: %{name} = %{version}
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%description doc
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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This package contains documentation.
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%package shaders-devel
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Summary: Headers for shading
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Group: Development/Languages/Other
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Requires: %{name} = %{version}
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%description shaders-devel
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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This package contains shaders and headers used by OSL.
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%package -n liboslcomp%{sufx}
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Summary: Osl library
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Group: System/Libraries
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%description -n liboslcomp%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n liboslexec%{sufx}
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Summary: Osl library
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Group: System/Libraries
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%description -n liboslexec%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n liboslnoise%{sufx}
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Summary: Osl library
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Group: System/Libraries
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%description -n liboslnoise%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n liboslquery%{sufx}
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Summary: Osl library
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Group: System/Libraries
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%description -n liboslquery%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n libtestshade%{sufx}
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Summary: Osl library
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Group: System/Libraries
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%description -n libtestshade%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package -n osl.imageio%{sufx}
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Summary: Osl library
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Group: System/Libraries
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%description -n osl.imageio%{sufx}
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Open Shading Language (OSL) is a small but rich language for
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programmable shading in advanced renderers and other applications,
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ideal for describing materials, lights, displacement, and pattern
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generation.
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%package devel
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Summary: Development files for %{name}
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Group: Development/Libraries/C and C++
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Requires: %{name} = %{version}
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Requires: liboslcomp%{sufx} = %{version}
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Requires: liboslexec%{sufx} = %{version}
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Requires: liboslnoise%{sufx} = %{version}
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Requires: liboslquery%{sufx} = %{version}
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Requires: libtestshade%{sufx} = %{version}
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Requires: osl.imageio%{sufx} = %{version}
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%description devel
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The %{name}-devel package contains libraries and header files for
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developing applications that use %{name}.
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%prep
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%setup -q -n %{name}-Release-%{version}
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# Shaders and includes for OSL are installed in $PREFIX/shaders
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%patch0
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%build
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%cmake \
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-DLLVM_MCJIT_LIBRARY:FILEPATH=%{_libdir}/libLLVM.so \
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-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
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-DCMAKE_INSTALL_DATADIR:PATH=%{_datadir}/%{name}
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make %{?_smp_mflags}
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%install
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%cmake_install
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find %{buildroot} -name LICENSE -print -delete
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find %{buildroot} -type f -name "*.la" -delete -print
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%post -n liboslcomp%{sufx} -p /sbin/ldconfig
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%postun -n liboslcomp%{sufx} -p /sbin/ldconfig
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%post -n liboslexec%{sufx} -p /sbin/ldconfig
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%postun -n liboslexec%{sufx} -p /sbin/ldconfig
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%post -n liboslnoise%{sufx} -p /sbin/ldconfig
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%postun -n liboslnoise%{sufx} -p /sbin/ldconfig
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%post -n liboslquery%{sufx} -p /sbin/ldconfig
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%postun -n liboslquery%{sufx} -p /sbin/ldconfig
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%post -n libtestshade%{sufx} -p /sbin/ldconfig
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%postun -n libtestshade%{sufx} -p /sbin/ldconfig
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%post -n osl.imageio%{sufx} -p /sbin/ldconfig
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%postun -n osl.imageio%{sufx} -p /sbin/ldconfig
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%files
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%defattr(-,root,root)
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%{_bindir}/*
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%files doc
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%license LICENSE
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%doc %{_docdir}/%{name}/
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%files shaders-devel
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%license LICENSE
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%_datadir/%{name}/
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%files -n liboslcomp%{sufx}
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%license LICENSE
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%{_libdir}/liboslcomp.so.%{sover}*
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%files -n liboslexec%{sufx}
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%license LICENSE
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%{_libdir}/liboslexec.so.%{sover}*
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%files -n liboslnoise%{sufx}
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%license LICENSE
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%{_libdir}/liboslnoise.so.%{sover}*
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%files -n liboslquery%{sufx}
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%license LICENSE
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%{_libdir}/liboslquery.so.%{sover}*
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%files -n libtestshade%{sufx}
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%license LICENSE
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%{_libdir}/libtestshade.so.%{sover}*
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%files -n osl.imageio%{sufx}
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%license LICENSE
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%{_libdir}/osl.imageio.so.%{sover}*
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%files devel
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%defattr(-,root,root)
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%license LICENSE
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%{_includedir}/*
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%{_libdir}/*.so
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%changelog
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