Accepting request 1030214 from graphics

- update to 1.12.6.2:
  For details see
  https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases/tag/v1.12.6.2
  * Batch shading: A fully operational "batch shading" support when
    using CPUs supporting the Intel AVX2 or AVX512 instruction set
    architectures, allows shading 8 or 16 points at a time,
    accelerated by using SIMD instructions. (Changes contributed
    by Intel.)
  * OptiX: A reasonable subset of the OSL language can run on
    NVIDIA GPUs for Cuda or OptiX-based renderers.
  * Standardized material closures: Synchronize with MaterialX on
    a minimum standard set of material closures. This is reflected
    in both the OSL spec as well as reference implementations of
    those closures in testrender.
- Remove subpackage with MaterialX shaders. These were already
  deprecated for some time, instead ones from upstream
  MaterialX project should be used.
- Drop upstream 0001-Fix-compatibility-with-LLVM-14.patch

OBS-URL: https://build.opensuse.org/request/show/1030214
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/OpenShadingLanguage?expand=0&rev=17
This commit is contained in:
Dominique Leuenberger 2022-10-21 14:19:11 +00:00 committed by Git OBS Bridge
commit 6a1c9c9311
5 changed files with 29 additions and 56 deletions

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@ -1,29 +0,0 @@
From 8ceef3f70c787529c0c0e2d214ce0eacc951ec8a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
Date: Tue, 26 Apr 2022 02:59:50 +0200
Subject: [PATCH] Fix compatibility with LLVM >= 14
Fixes #1496.
---
src/liboslexec/llvm_util.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/liboslexec/llvm_util.cpp b/src/liboslexec/llvm_util.cpp
index 45e0b3e..96651f0 100644
--- a/src/liboslexec/llvm_util.cpp
+++ b/src/liboslexec/llvm_util.cpp
@@ -37,7 +37,11 @@
#include <llvm/Support/raw_os_ostream.h>
#include <llvm/IR/LegacyPassManager.h>
#include <llvm/IR/ValueSymbolTable.h>
+#if OSL_LLVM_VERSION < 140
#include <llvm/Support/TargetRegistry.h>
+#else
+#include <llvm/MC/TargetRegistry.h>
+#endif
#include <llvm/Bitcode/BitcodeReader.h>
#include <llvm/Bitcode/BitcodeWriter.h>
--
2.35.3

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:ab7e17fde3f759b94efcc159d8f4ccc6cc92f40cba76e4f88a8133a00587738f
size 13888114

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0115a0a09ac9ef0ade88f2434e1472323b335c3f0ddcca0ffd062f9cc822e629
size 20247666

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@ -1,3 +1,25 @@
-------------------------------------------------------------------
Wed Oct 19 15:16:37 UTC 2022 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
- update to 1.12.6.2:
For details see
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases/tag/v1.12.6.2
* Batch shading: A fully operational "batch shading" support when
using CPUs supporting the Intel AVX2 or AVX512 instruction set
architectures, allows shading 8 or 16 points at a time,
accelerated by using SIMD instructions. (Changes contributed
by Intel.)
* OptiX: A reasonable subset of the OSL language can run on
NVIDIA GPUs for Cuda or OptiX-based renderers.
* Standardized material closures: Synchronize with MaterialX on
a minimum standard set of material closures. This is reflected
in both the OSL spec as well as reference implementations of
those closures in testrender.
- Remove subpackage with MaterialX shaders. These were already
deprecated for some time, instead ones from upstream
MaterialX project should be used.
- Drop upstream 0001-Fix-compatibility-with-LLVM-14.patch
-------------------------------------------------------------------
Tue Apr 26 01:04:09 UTC 2022 - Stefan Brüns <stefan.bruens@rwth-aachen.de>

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@ -23,7 +23,7 @@
%define oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2)
Name: OpenShadingLanguage
Version: 1.11.17.0
Version: 1.12.6.2
Release: 0
Summary: A language for programmable shading
License: BSD-3-Clause
@ -31,10 +31,8 @@ Group: Productivity/Graphics/Other
URL: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
Source0: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt#/CC-BY-3.0.txt
# PATCH-FIX-UPSTREAM - Extracted from https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1492
Patch0: 0001-Fix-compatibility-with-LLVM-14.patch
BuildRequires: OpenEXR-devel
BuildRequires: OpenImageIO
BuildRequires: OpenEXR-devel >= 2.3
BuildRequires: OpenImageIO >= 2.2
BuildRequires: bison
BuildRequires: clang-devel > 7
BuildRequires: cmake >= 3.12
@ -43,7 +41,7 @@ BuildRequires: gcc-c++
BuildRequires: libboost_filesystem-devel
BuildRequires: libboost_system-devel
BuildRequires: libboost_thread-devel
BuildRequires: llvm-devel > 7
BuildRequires: llvm-devel > 9
%ifnarch %{arm}
# Build fails with partio on armv7/armv6
BuildRequires: partio-devel
@ -77,20 +75,6 @@ in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains documentation.
%package MaterialX-shaders-source
Summary: MaterialX shader nodes
License: BSD-3-Clause
Group: Development/Languages/Other
Requires: %{name} = %{version}
Requires: %{name}-common-headers
%description MaterialX-shaders-source
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains the code for the MaterialX shader nodes.
%package example-shaders-source
Summary: OSL shader examples
License: BSD-3-Clause
@ -208,7 +192,6 @@ find . -iname CMakeLists.txt -exec sed "-i" "-e s/COMMAND python/COMMAND python3
-DCMAKE_SKIP_RPATH:BOOL=TRUE \
-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
-DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ \
-DOSL_BUILD_MATERIALX:BOOL=ON \
-DCMAKE_CXX_STANDARD:STRING=14
%cmake_build
@ -249,9 +232,6 @@ find %{buildroot}%{python3_sitearch} -name oslquery.so -print -delete
%license CC-BY-3.0.txt
%doc %{_docdir}/%{name}/
%files MaterialX-shaders-source
%{_datadir}/%{name}/shaders/MaterialX
%files example-shaders-source
%{_datadir}/%{name}/shaders/*.osl
%{_datadir}/%{name}/shaders/*.oso