Hans-Peter Jansen
ca0a98f339
New upper limit is 18.9. - for llvm >= 16 it wants CXX standard 17 OBS-URL: https://build.opensuse.org/package/show/graphics/OpenShadingLanguage?expand=0&rev=64
275 lines
9.2 KiB
RPMSpec
275 lines
9.2 KiB
RPMSpec
#
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# spec file for package OpenShadingLanguage
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#
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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# The library soname versions follow the package version major and minor numbers.
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%define sover %(echo %{version} | cut -d . -f 1,2)
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%define sufx %(echo %{sover}|tr . _)
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# Required for the plugin directory name, see https://github.com/OpenImageIO/oiio/issues/2583
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%define oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2)
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# we could have a minimum of 9 here. but to more easily switch to C++17 we set the minium to 16
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%global min_llvm_version 16
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%global max_llvm_version 18.9
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Name: OpenShadingLanguage
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Version: 1.13.11.0
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Release: 0
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Summary: A language for programmable shading
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License: BSD-3-Clause
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Group: Productivity/Graphics/Other
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URL: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
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Source0: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt#/CC-BY-3.0.txt
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Patch0: fix-install-paths.patch
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BuildRequires: OpenEXR-devel >= 2.4
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BuildRequires: bison
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BuildRequires: cmake >= 3.15
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BuildRequires: flex
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BuildRequires: gcc-c++
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BuildRequires: libboost_filesystem-devel
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BuildRequires: libboost_system-devel
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BuildRequires: libboost_thread-devel
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BuildRequires: (OpenImageIO >= 2.4 with OpenImageIO < 3)
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BuildRequires: (cmake(Clang) >= %{min_llvm_version} with cmake(Clang) =< %{max_llvm_version})
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BuildRequires: (cmake(LLVM) >= %{min_llvm_version} with cmake(LLVM) =< %{max_llvm_version})
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BuildRequires: cmake(Qt6)
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BuildRequires: cmake(Qt6Core)
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BuildRequires: cmake(Qt6Gui)
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BuildRequires: cmake(Qt6OpenGLWidgets)
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BuildRequires: cmake(Qt6Widgets)
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%ifnarch %{arm}
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# Build fails with partio on armv7/armv6
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BuildRequires: partio-devel
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%endif
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BuildRequires: pkg-config
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BuildRequires: python3-devel
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BuildRequires: python3-pybind11-devel
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BuildRequires: cmake(OpenImageIO) >= 2.0
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BuildRequires: cmake(pugixml)
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Requires: %{name}-common-headers = %{version}
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Recommends: %{name}-doc = %{version}
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ExcludeArch: %{ix86}
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%description
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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This package contains the standalone oslc compiler and some
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utilities.
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%package doc
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Summary: Documentation for OpenShadingLanguage
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License: CC-BY-3.0
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Group: Documentation/Other
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Requires: %{name} = %{version}
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%description doc
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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This package contains documentation.
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%package example-shaders-source
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Summary: OSL shader examples
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License: BSD-3-Clause
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Group: Development/Languages/Other
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Requires: %{name} = %{version}
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Requires: %{name}-common-headers
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%description example-shaders-source
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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This package contains some OSL example shaders.
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%package common-headers
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Summary: OSL standard library and auxiliary headers
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License: BSD-3-Clause
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Group: Development/Languages/Other
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Requires: %{name} = %{version}
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%description common-headers
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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This package contains the OSL standard library headers, as well
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as some additional headers useful for writing shaders.
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%package -n liboslcomp%{sufx}
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Summary: OpenShadingLanguage's compiler component library
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License: BSD-3-Clause
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Group: System/Libraries
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%description -n liboslcomp%{sufx}
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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%package -n liboslexec%{sufx}
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Summary: OpenShadingLanguage's execution component library
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License: BSD-3-Clause
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Group: System/Libraries
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%description -n liboslexec%{sufx}
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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%package -n liboslnoise%{sufx}
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Summary: OpenShadingLanguage's image noise generation library
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License: BSD-3-Clause
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Group: System/Libraries
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%description -n liboslnoise%{sufx}
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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%package -n liboslquery%{sufx}
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Summary: Osl library
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License: BSD-3-Clause
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Group: System/Libraries
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%description -n liboslquery%{sufx}
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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%package -n libtestshade%{sufx}
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Summary: Osl library
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License: BSD-3-Clause
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Group: System/Libraries
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%description -n libtestshade%{sufx}
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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%package -n OpenImageIO-plugin-osl
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Summary: OpenImageIO input plugin
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License: BSD-3-Clause
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Group: System/Libraries
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Obsoletes: osl.imageio < 1.11.4.1
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Provides: osl.imageio = %{version}
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%description -n OpenImageIO-plugin-osl
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Open Shading Language (OSL) is a language for programmable shading
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in advanced renderers and other applications, ideal for describing
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materials, lights, displacement, and pattern generation.
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This is a plugin to access OSL from OpenImageIO.
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%package devel
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Summary: Development files for %{name}
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License: BSD-3-Clause
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Group: Development/Libraries/C and C++
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Requires: %{name} = %{version}
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Requires: liboslcomp%{sufx} = %{version}
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Requires: liboslexec%{sufx} = %{version}
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Requires: liboslnoise%{sufx} = %{version}
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Requires: liboslquery%{sufx} = %{version}
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Requires: libtestshade%{sufx} = %{version}
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%description devel
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The %{name}-devel package contains libraries and header files for
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developing applications that use %{name}.
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%prep
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%autosetup -p1
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find . -iname CMakeLists.txt -exec sed "-i" "-e s/COMMAND python/COMMAND python3/" "{}" \;
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%build
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%define _lto_cflags %{nil}
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%cmake \
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-DCMAKE_SKIP_RPATH:BOOL=TRUE \
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-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
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-DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ \
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-DCMAKE_CXX_STANDARD:STRING=17
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%cmake_build
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%install
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%cmake_install
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# Add Creative Commons license for documentation
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cp -v %{SOURCE1} .
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find %{buildroot} -name LICENSE.md -print -delete
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# add top level markdowns to the doc package
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cp -p *.md %{buildroot}%{_docdir}/%{name}/
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# TODO: package python module
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find %{buildroot}%{python3_sitearch} -name oslquery.so -print -delete
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rm %{buildroot}%{_datadir}/build-scripts/serialize-bc.py
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%ldconfig_scriptlets -n liboslcomp%{sufx}
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%ldconfig_scriptlets -n liboslexec%{sufx}
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%ldconfig_scriptlets -n liboslnoise%{sufx}
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%ldconfig_scriptlets -n liboslquery%{sufx}
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%ldconfig_scriptlets -n libtestshade%{sufx}
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%files
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%license LICENSE.md
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%{_bindir}/*
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%files doc
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%license CC-BY-3.0.txt
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%doc %{_docdir}/%{name}/
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%files example-shaders-source
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%{_datadir}/%{name}/shaders/*.osl
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%{_datadir}/%{name}/shaders/*.oso
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%files common-headers
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%dir %{_datadir}/%{name}
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%dir %{_datadir}/%{name}/shaders
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%{_datadir}/%{name}/shaders/*.h
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%files -n liboslcomp%{sufx}
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%license LICENSE.md
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%{_libdir}/liboslcomp.so.%{sover}*
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%files -n liboslexec%{sufx}
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%license LICENSE.md
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%{_libdir}/liboslexec.so.%{sover}*
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%files -n liboslnoise%{sufx}
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%license LICENSE.md
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%{_libdir}/liboslnoise.so.%{sover}*
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%files -n liboslquery%{sufx}
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%license LICENSE.md
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%{_libdir}/liboslquery.so.%{sover}*
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%files -n libtestshade%{sufx}
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%license LICENSE.md
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%{_libdir}/libtestshade.so.%{sover}*
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%files -n OpenImageIO-plugin-osl
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%license LICENSE.md
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%{_libdir}/osl.imageio.so
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%files devel
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%license LICENSE.md
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%{_includedir}/*
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%{_libdir}/lib*.so
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%{_libdir}/cmake/OSL
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%{_libdir}/pkgconfig/osl*.pc
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%changelog
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