OpenShadingLanguage/OpenShadingLanguage.changes
Hans-Peter Jansen 56eccc19da Accepting request 915143 from home:frispete:blender
- Update to version 1.11.14.2
  + Fix warnings that occur when compiling with clang and C++17 mode. #1379
  + CI/testing: Additional CI tests for clang+c++17 (#1379), gcc11 (#1381),
    llvm 12 (#1381), speed up CI builds by not building the testing components
    of OIIO (#1380).
- Update to version 1.11.14.1
  + Fix library setup for LLVM installations consisting of static libraries.
    This fixes a build problem that can crop up on MacOS using
    Homebrew-installed LLVM 12. #1375
- Update to version 1.11.14.0
  + oslc/OSLCompiler: Check for errors when when writing oso (for example,
    disk volume full). #1360
  + Fix crash generating closure function calls with LLVM 11. #1361
  + Build: LLVM 12 compatibility. #1351
  + Build: Support for CMake 3.20 #1354
  + Build: Be robust to certain OpenEXR 2.x config fies. #1356
  + Build: Fixes to deal with newer OIIO builds that are C++14.
- Remove 0001-LLVM-12-compatibility-fixes.patch
  fixed upstream
- Add build dependency on OpenImageIO (executables)

OBS-URL: https://build.opensuse.org/request/show/915143
OBS-URL: https://build.opensuse.org/package/show/graphics/OpenShadingLanguage?expand=0&rev=25
2021-08-31 14:25:33 +00:00

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Mon Aug 30 15:24:21 UTC 2021 - Hans-Peter Jansen <hpj@urpla.net>
- Update to version 1.11.14.2
+ Fix warnings that occur when compiling with clang and C++17 mode. #1379
+ CI/testing: Additional CI tests for clang+c++17 (#1379), gcc11 (#1381),
llvm 12 (#1381), speed up CI builds by not building the testing components
of OIIO (#1380).
- Update to version 1.11.14.1
+ Fix library setup for LLVM installations consisting of static libraries.
This fixes a build problem that can crop up on MacOS using
Homebrew-installed LLVM 12. #1375
- Update to version 1.11.14.0
+ oslc/OSLCompiler: Check for errors when when writing oso (for example,
disk volume full). #1360
+ Fix crash generating closure function calls with LLVM 11. #1361
+ Build: LLVM 12 compatibility. #1351
+ Build: Support for CMake 3.20 #1354
+ Build: Be robust to certain OpenEXR 2.x config fies. #1356
+ Build: Fixes to deal with newer OIIO builds that are C++14.
- Remove 0001-LLVM-12-compatibility-fixes.patch
fixed upstream
- Add build dependency on OpenImageIO (executables)
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Sun May 2 05:54:38 UTC 2021 - munix9@googlemail.com
- Update to version 1.11.13
+ Updated vector2.h with a mod(vector2,vector2) function. #1312
+ Fix unnecesary error messages to stderr when encountering
broken point clouds. #1333
- Add 0001-LLVM-12-compatibility-fixes.patch
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Wed Apr 7 22:16:17 UTC 2021 - Dirk Müller <dmueller@suse.com>
- do not list pkgconfig directory - provided by filesystem package
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Sun Mar 21 15:50:36 UTC 2021 - Hans-Peter Jansen <hpj@urpla.net>
- Update to version 1.11.12
+ Build: Changes for smooth compile against upcoming Imath 3.0.
#1332 #1341
+ Build: We weren't properly hiding non-public symbols. #1337
+ CI: Cleanup and get rid of the last Travis vestiges. #1334
+ CI: Speed up CI runs by using GHA cache + ccache. #1335
+ CI: Separate CI process into several individual "steps." #1338
- Update to version 1.11.11
+ Build: Make the CMake build system more friendly to being a
subproject.
+ #1304
+ Build: Improve dependency on Imath/OpenEXR include files.
+ CI: Fixes to Mac CI. #1315
+ Docs: Update CLAs, Charter, GOVERNANCE, particularly after
acceptance of
+ new CLAs and moving the repo to the ASWF GitHub account. #1308
#1240 #1314
+ Internals: Switch from deprecated call to OIIO::parallel_image
to the new
+ version. #1317
- Update to version 1.11.10
+ Bug fix: optimizer interaction with output param that also is
userdata.
+ #1295
+ Ensure that LoadMemoryCompiledShader returns false upon parse
failure.
+ #1302
+ Work to ensure that OIIO will build correctly against the
upcoming
+ Imath 3.0 and OpenEXR 3.0. #1299
- Disable lto
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Sat Nov 7 11:35:53 UTC 2020 - Hans-Peter Jansen <hpj@urpla.net>
- Update to v1.11.9.0, see included CHANGES.md or
https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.9.0/CHANGES.md
- Add new build dependency python3-pybind11
- Remove stray python3 oslquery module
- Add loplevel markdown documents to doc package
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Tue Jul 28 20:19:30 UTC 2020 - Hans-Peter Jansen <hpj@urpla.net>
- disable RPATH handling - fixes 15.1 build
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Sun Jul 5 17:41:36 UTC 2020 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Update to v1.11.6.0, see included CHANGES.md or
https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.6.0-dev/CHANGES.md
- Drop obsolete patches:
+ 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
+ 0001-LLVM-10-odds-and-ends-1135.patch
+ 0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch
+ 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
- Renamed legalcode.txt to CC-BY-3.0.txt
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Wed May 13 19:11:41 UTC 2020 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Use the correct CMake variable to set the shader install location.
- Replace osl-pkgconfig-versions.patch with correct upstream
0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
- Adapt to LLVM 9/10 changes defaulting to single clang-cpp library,
add 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
instead of mangling CMake output.
- Dropped osl-oslimageio-soname.patch, which erroneously adds a
version to the OpenImageIO plugin, voiding any chance for
OIIO to find and load the plugin.
- Rename the osl.imageio package to OpenImageIO-plugin-osl, to
better reflect its purpose, install the plugin to the default
OpenImageIO plugin directory.
- Use python3 for the build process.
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Tue Apr 21 09:54:50 UTC 2020 - Dave Plater <davejplater@gmail.com>
- Update to v1.11.4.1 to fix build with LLVM10.
- Remove incorporated patch:
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Added patches from git:
0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch and
0001-LLVM-10-odds-and-ends-1135.patch.
- Created osl-pkgconfig-versions.patch to fix pc file's version
fields. Upstreamed along with workaround for new libclang-cpp in
issue #1155
- Created osl-oslimageio-soname.patch to keep the library build in
line with v1.x.
- For many upstream changes since v1.10.7 see:
/usr/share/doc/packages/OpenShadingLanguage/CHANGES.md
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Wed Nov 6 15:45:59 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
avoid workarounds in the spec file.
- Remove conditional code for Leap 42.x
- Reflect required versions of OpenIIO and Clang in the spec file.
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Wed Nov 6 11:38:51 UTC 2019 - Dave Plater <davejplater@gmail.com>
- Update to release 1.10.7 which fixes build with new llvm.
- Rebased:
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Recent upstream changes:
*Adjust for deprecated material in more recent Qt releases. #1043
*Fixes for MinGW compiler. #1047
*Texture "missingalpha" optional parameter generated incorrect
code and crashed. #1044
*Fix incorrect optimizations surrounding 'exit()' calls in the
middle of certain shader code blocks. #1051
*LLVM 9 / clang 9 compatibility. #1058
*Fixes to Travis CI system to keep up with OIIO master recently
upgrading its minimum required CMake. #1065
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Sun Jan 13 02:21:24 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Fix lookup of stdosl.h from oslc (bnc#1123254):
Dropped OpenShadingLanguage-shaderinstalldir.patch
Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Cleaned up spec file (defattr)
- Correct LLVM_MCJIT_LIBRARY value, add comment
- Use current LLVM for building (bnc#1123252)
- Split shaders in common-headers, MaterialX-shaders and example-shaders
subpackages. stdosl.h in common-headers is required by oslc in
the main package (bnc#1123254).
- Correct clang-devel package name for Leap 42.3
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Tue Jan 8 16:39:15 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Spruce up descriptions a bit.
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Mon Dec 31 11:35:09 UTC 2018 - davejplater@gmail.com
- Initial version 1.9.13 created for blender see boo#1120406
- Blender fails to build with 1.10.x versions
- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
installed directly under /usr see:
https://github.com/imageworks/OpenShadingLanguage/issues/955