Accepting request 83177 from home:jengelh:bl

- Remove redundant tags/sections from specfile

OBS-URL: https://build.opensuse.org/request/show/83177
OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=9
This commit is contained in:
Jan Engelhardt 2011-09-18 18:56:19 +00:00 committed by Git OBS Bridge
parent 6493f84e12
commit 1347d7b882
2 changed files with 7 additions and 21 deletions

View File

@ -1,3 +1,8 @@
-------------------------------------------------------------------
Sat Sep 17 10:24:03 UTC 2011 - jengelh@medozas.de
- Remove redundant tags/sections from specfile
-------------------------------------------------------------------
Mon Aug 1 09:38:13 UTC 2011 - jengelh@medozas.de

View File

@ -1,7 +1,7 @@
#
# spec file for package SDL_sound (Version 1.0.3)
# spec file for package SDL_sound
#
# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
# Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -15,7 +15,6 @@
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
# norootforbuild
Name: SDL_sound
@ -38,12 +37,6 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
Authors:
--------
Ryan C. Gordon <icculus at clutteredmind dot org>
%package -n libSDL_sound-1_0-1
Group: System/Libraries
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
@ -58,12 +51,6 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
Authors:
--------
Ryan C. Gordon <icculus at clutteredmind dot org>
%package -n libSDL_sound-devel
License: LGPLv2.1+
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
@ -79,12 +66,6 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
Authors:
--------
Ryan C. Gordon <icculus at clutteredmind dot org>
%prep
%setup -q
%patch0