- Update to release 2.0.1

OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=20
This commit is contained in:
Jan Engelhardt 2022-03-26 14:32:28 +00:00 committed by Git OBS Bridge
parent ed7e18dbcb
commit 201d264528
6 changed files with 43 additions and 83 deletions

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@ -1,41 +0,0 @@
--- configure
+++ configure
@@ -22990,7 +22990,7 @@
fi
-ac_config_files="$ac_config_files Makefile decoders/Makefile decoders/timidity/Makefile decoders/mpglib/Makefile playsound/Makefile"
+ac_config_files="$ac_config_files Makefile decoders/Makefile decoders/timidity/Makefile playsound/Makefile"
cat >confcache <<\_ACEOF
# This file is a shell script that caches the results of configure
--- configure.in
+++ configure.in
@@ -342,6 +342,5 @@
Makefile
decoders/Makefile
decoders/timidity/Makefile
-decoders/mpglib/Makefile
playsound/Makefile
])
--- decoders/Makefile.am
+++ decoders/Makefile.am
@@ -1,6 +1,6 @@
noinst_LTLIBRARIES = libdecoders.la
-SUBDIRS = timidity mpglib
+SUBDIRS = timidity
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/decoders/timidity
--- decoders/Makefile.in
+++ decoders/Makefile.in
@@ -201,7 +201,7 @@
target_os = @target_os@
target_vendor = @target_vendor@
noinst_LTLIBRARIES = libdecoders.la
-SUBDIRS = timidity mpglib
+SUBDIRS = timidity
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/decoders/timidity
libdecoders_la_SOURCES = \
aiff.c \

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:b5c3d268d631d175ade562ba3a2187282f0a85f7f6ee0894d0ea843c030e10d3
size 995688

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@ -1,3 +1,12 @@
-------------------------------------------------------------------
Sat Mar 26 13:11:24 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.0.1
* Removed support for QuickTime, Speex and MikMod.
* SDL_sound 2's public API has not changed at all from
SDL_sound 1.x.
- Drop SDL_sound-1.0.3-nompglib.patch, no longer applies.
-------------------------------------------------------------------
Thu Jan 17 23:27:04 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

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@ -1,7 +1,7 @@
#
# spec file for package SDL_sound
#
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -17,25 +17,23 @@
Name: SDL_sound
%define lname libSDL_sound-1_0-1
Version: 1.0.3
%define lname libSDL2_sound2
Version: 2.0.1
Release: 0
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL-2.1-or-later
Group: Development/Libraries/C and C++
Url: http://icculus.org/SDL_sound/
URL: http://icculus.org/SDL_sound/
Source: %name-%version-nompglib.tar.bz2
Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz
Source2: baselibs.conf
Patch0: %name-%version-nompglib.patch
BuildRequires: flac-devel
BuildRequires: libSDL-devel
BuildRequires: libmikmod-devel
BuildRequires: libogg-devel
BuildRequires: libvorbis-devel
BuildRequires: speex-devel
BuildRequires: pkgconfig(libmodplug)
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: c++_compiler
BuildRequires: cmake
BuildRequires: pkgconfig(sdl2)
Provides: bundled(dr_flac) = 0.12.37
Provides: bundled(dr_mp3) = 0.6.32
Provides: bundled(libmodplug)
Provides: bundled(stb_vorbis) = 1.22
%description
SDL_sound is a library that handles the decoding of several popular
@ -57,15 +55,15 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package -n libSDL_sound-devel
%package devel
Summary: Development files for the SDL sound sample library
Group: Development/Libraries/C and C++
Requires: %lname = %version
Requires: pkgconfig(sdl)
Provides: SDL_sound-devel = %version
Obsoletes: SDL_sound-devel <= %version
Provides: libSDL_sound-devel = %version
Obsoletes: libSDL_sound-devel <= %version
%description -n libSDL_sound-devel
%description devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
@ -73,31 +71,27 @@ pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%prep
%setup -q
%patch0
%autosetup
%build
%configure \
--disable-static \
--disable-sdltest \
--disable-smpeg \
--disable-mpglib
make %{?_smp_mflags}
%cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF
%cmake_build
%install
make install DESTDIR=%buildroot
rm -f "%buildroot/%_libdir"/*.la
b="%buildroot"
mkdir -p "$b/%_libdir" "$b/%_includedir/SDL" "$b/%_bindir"
cp -av build/libSDL* "$b/%_libdir/"
cp -av src/SDL_sound.h "$b/%_includedir/SDL/"
cp -av build/play* "$b/%_bindir/"
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n libSDL_sound-1_0-1
%defattr(-,root,root)
%doc CHANGELOG COPYING CREDITS README TODO
%files -n %lname
%license LICENSE.txt
%_libdir/lib*.so.*
%files -n libSDL_sound-devel
%defattr(-,root,root)
%files devel
%_bindir/playsound*
%_includedir/SDL/
%_libdir/lib*.so

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@ -1,6 +1,4 @@
libSDL_sound-1_0-1
provides "SDL_sound-<targettype> = <version>"
obsoletes "SDL_sound-<targettype> <= <version>"
libSDL_sound-devel
requires -libSDL_sound-<targettype>
requires "libSDL_sound-1_0-1-<targettype> = <version>"
libSDL2_sound2
SDL_sound-devel
requires -SDL_sound-<targettype>
requires "libSDL2_sound2-<targettype> = <version>"

3
v2.0.1.tar.gz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3527f05b7a3f00d8523cf25671598c85568b4e8b615ce7570113b44cbb7d555c
size 443682