- Update to release 2.0.1
OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=20
This commit is contained in:
parent
ed7e18dbcb
commit
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@ -1,41 +0,0 @@
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--- configure
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+++ configure
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@@ -22990,7 +22990,7 @@
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fi
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-ac_config_files="$ac_config_files Makefile decoders/Makefile decoders/timidity/Makefile decoders/mpglib/Makefile playsound/Makefile"
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+ac_config_files="$ac_config_files Makefile decoders/Makefile decoders/timidity/Makefile playsound/Makefile"
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cat >confcache <<\_ACEOF
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# This file is a shell script that caches the results of configure
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--- configure.in
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+++ configure.in
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@@ -342,6 +342,5 @@
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Makefile
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decoders/Makefile
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decoders/timidity/Makefile
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-decoders/mpglib/Makefile
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playsound/Makefile
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])
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--- decoders/Makefile.am
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+++ decoders/Makefile.am
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@@ -1,6 +1,6 @@
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noinst_LTLIBRARIES = libdecoders.la
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-SUBDIRS = timidity mpglib
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+SUBDIRS = timidity
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/decoders/timidity
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--- decoders/Makefile.in
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+++ decoders/Makefile.in
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@@ -201,7 +201,7 @@
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target_os = @target_os@
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target_vendor = @target_vendor@
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noinst_LTLIBRARIES = libdecoders.la
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-SUBDIRS = timidity mpglib
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+SUBDIRS = timidity
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/decoders/timidity
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libdecoders_la_SOURCES = \
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aiff.c \
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b5c3d268d631d175ade562ba3a2187282f0a85f7f6ee0894d0ea843c030e10d3
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size 995688
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@ -1,3 +1,12 @@
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-------------------------------------------------------------------
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Sat Mar 26 13:11:24 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.1
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* Removed support for QuickTime, Speex and MikMod.
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* SDL_sound 2's public API has not changed at all from
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SDL_sound 1.x.
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- Drop SDL_sound-1.0.3-nompglib.patch, no longer applies.
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-------------------------------------------------------------------
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Thu Jan 17 23:27:04 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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@ -1,7 +1,7 @@
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#
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# spec file for package SDL_sound
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#
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# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,25 +17,23 @@
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Name: SDL_sound
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%define lname libSDL_sound-1_0-1
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Version: 1.0.3
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%define lname libSDL2_sound2
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Version: 2.0.1
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Release: 0
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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License: LGPL-2.1-or-later
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Group: Development/Libraries/C and C++
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Url: http://icculus.org/SDL_sound/
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URL: http://icculus.org/SDL_sound/
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Source: %name-%version-nompglib.tar.bz2
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Source: https://github.com/icculus/SDL_sound/archive/refs/tags/v%version.tar.gz
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Source2: baselibs.conf
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Patch0: %name-%version-nompglib.patch
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BuildRequires: flac-devel
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BuildRequires: libSDL-devel
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BuildRequires: libmikmod-devel
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BuildRequires: libogg-devel
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BuildRequires: libvorbis-devel
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BuildRequires: speex-devel
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BuildRequires: pkgconfig(libmodplug)
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: c++_compiler
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BuildRequires: cmake
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BuildRequires: pkgconfig(sdl2)
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Provides: bundled(dr_flac) = 0.12.37
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Provides: bundled(dr_mp3) = 0.6.32
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Provides: bundled(libmodplug)
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Provides: bundled(stb_vorbis) = 1.22
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%description
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SDL_sound is a library that handles the decoding of several popular
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@ -57,15 +55,15 @@ play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n libSDL_sound-devel
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%package devel
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Summary: Development files for the SDL sound sample library
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Group: Development/Libraries/C and C++
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Requires: %lname = %version
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Requires: pkgconfig(sdl)
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Provides: SDL_sound-devel = %version
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Obsoletes: SDL_sound-devel <= %version
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Provides: libSDL_sound-devel = %version
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Obsoletes: libSDL_sound-devel <= %version
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%description -n libSDL_sound-devel
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%description devel
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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@ -73,31 +71,27 @@ pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%prep
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%setup -q
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%patch0
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%autosetup
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%build
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%configure \
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--disable-static \
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--disable-sdltest \
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--disable-smpeg \
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--disable-mpglib
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make %{?_smp_mflags}
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%cmake -DSDLSOUND_BUILD_STATIC:BOOL=OFF
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%cmake_build
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%install
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make install DESTDIR=%buildroot
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rm -f "%buildroot/%_libdir"/*.la
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b="%buildroot"
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mkdir -p "$b/%_libdir" "$b/%_includedir/SDL" "$b/%_bindir"
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cp -av build/libSDL* "$b/%_libdir/"
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cp -av src/SDL_sound.h "$b/%_includedir/SDL/"
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cp -av build/play* "$b/%_bindir/"
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%post -n %lname -p /sbin/ldconfig
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%postun -n %lname -p /sbin/ldconfig
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%files -n libSDL_sound-1_0-1
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%defattr(-,root,root)
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%doc CHANGELOG COPYING CREDITS README TODO
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%files -n %lname
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%license LICENSE.txt
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%_libdir/lib*.so.*
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%files -n libSDL_sound-devel
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%defattr(-,root,root)
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%files devel
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%_bindir/playsound*
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%_includedir/SDL/
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%_libdir/lib*.so
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@ -1,6 +1,4 @@
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libSDL_sound-1_0-1
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provides "SDL_sound-<targettype> = <version>"
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obsoletes "SDL_sound-<targettype> <= <version>"
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libSDL_sound-devel
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requires -libSDL_sound-<targettype>
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requires "libSDL_sound-1_0-1-<targettype> = <version>"
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libSDL2_sound2
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SDL_sound-devel
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requires -SDL_sound-<targettype>
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requires "libSDL2_sound2-<targettype> = <version>"
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3
v2.0.1.tar.gz
Normal file
3
v2.0.1.tar.gz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3527f05b7a3f00d8523cf25671598c85568b4e8b615ce7570113b44cbb7d555c
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size 443682
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