From ed7e18dbcb0c443e372507dd4064a091d5dc022e27b1c01ad5ae8b6d067f9012 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Thu, 17 Jan 2019 23:32:17 +0000 Subject: [PATCH] deactivate physfs OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=18 --- SDL_sound.changes | 6 ++++++ SDL_sound.spec | 7 +++---- 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/SDL_sound.changes b/SDL_sound.changes index eaa5390..f2a3151 100644 --- a/SDL_sound.changes +++ b/SDL_sound.changes @@ -1,3 +1,9 @@ +------------------------------------------------------------------- +Thu Jan 17 23:27:04 UTC 2019 - Jan Engelhardt + +- Deactivate physfs support. SDL_sound only supports physfs < 3.x, + and the distro moved on. + ------------------------------------------------------------------- Thu Jan 8 09:52:45 UTC 2015 - jengelh@inai.de diff --git a/SDL_sound.spec b/SDL_sound.spec index 192318b..d1d5de2 100644 --- a/SDL_sound.spec +++ b/SDL_sound.spec @@ -1,7 +1,7 @@ # # spec file for package SDL_sound # -# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany. +# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,7 +12,7 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # @@ -21,7 +21,7 @@ Name: SDL_sound Version: 1.0.3 Release: 0 Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) -License: LGPL-2.1+ +License: LGPL-2.1-or-later Group: Development/Libraries/C and C++ Url: http://icculus.org/SDL_sound/ @@ -33,7 +33,6 @@ BuildRequires: libSDL-devel BuildRequires: libmikmod-devel BuildRequires: libogg-devel BuildRequires: libvorbis-devel -BuildRequires: physfs-devel BuildRequires: speex-devel BuildRequires: pkgconfig(libmodplug) BuildRoot: %{_tmppath}/%{name}-%{version}-build