# # spec file for package SDL_sound (Version 1.0.3) # # Copyright (c) 2009 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # # norootforbuild Name: SDL_sound BuildRequires: flac-devel libSDL-devel libmikmod-devel libogg-devel libvorbis-devel physfs-devel speex-devel Url: http://icculus.org/SDL_sound/ Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) Version: 1.0.3 Release: 67 Source: %{name}-%{version}-nompglib.tar.bz2 Patch0: %{name}-%{version}-nompglib.patch License: LGPL v2.1 or later Group: System/Libraries BuildRoot: %{_tmppath}/%{name}-%{version}-build %description SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. Authors: -------- Ryan C. Gordon %package -n libSDL_sound-1_0-1 Group: System/Libraries Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) License: LGPL v2.1 or later Provides: SDL_sound = %{version} Obsoletes: SDL_sound <= %{version} %description -n libSDL_sound-1_0-1 SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. Authors: -------- Ryan C. Gordon %package -n libSDL_sound-devel License: LGPL v2.1 or later Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) Group: Development/Libraries/C and C++ Requires: libSDL_sound-1_0-1 = %{version} libSDL-devel Provides: SDL_sound-devel = %{version} Obsoletes: SDL_sound-devel <= %{version} %description -n libSDL_sound-devel SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. Authors: -------- Ryan C. Gordon %prep %setup -q %patch0 %build %configure \ --disable-static \ --with-pic \ --disable-sdltest \ --disable-smpeg \ --disable-mpglib make %{?jobs:-j %jobs} %install make install DESTDIR=$RPM_BUILD_ROOT rm -f %{buildroot}%{_libdir}/*.la %post -n libSDL_sound-1_0-1 -p /sbin/ldconfig %postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig %clean rm -rf $RPM_BUILD_ROOT %files -n libSDL_sound-1_0-1 %defattr(-,root,root) %doc CHANGELOG COPYING CREDITS README TODO %{_libdir}/lib*.so.* %files -n libSDL_sound-devel %defattr(-,root,root) %{_bindir}/playsound* %{_includedir}/SDL %{_libdir}/lib*.so %changelog