# # spec file for package SDL_sound # # Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: SDL_sound Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) License: LGPL-2.1+ Group: Development/Libraries/C and C++ Version: 1.0.3 Release: 0 Url: http://icculus.org/SDL_sound/ Source: %{name}-%{version}-nompglib.tar.bz2 Source2: baselibs.conf Patch0: %{name}-%{version}-nompglib.patch BuildRequires: flac-devel BuildRequires: libSDL-devel BuildRequires: libmikmod-devel BuildRequires: libogg-devel BuildRequires: libvorbis-devel BuildRequires: physfs-devel BuildRequires: speex-devel BuildRequires: pkgconfig(libmodplug) BuildRoot: %{_tmppath}/%{name}-%{version}-build %description SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %package -n libSDL_sound-1_0-1 Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) Group: System/Libraries Provides: SDL_sound = %{version} Obsoletes: SDL_sound <= %{version} %description -n libSDL_sound-1_0-1 SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %package -n libSDL_sound-devel Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) Group: Development/Libraries/C and C++ Requires: libSDL-devel Requires: libSDL_sound-1_0-1 = %{version} Provides: SDL_sound-devel = %{version} Obsoletes: SDL_sound-devel <= %{version} %description -n libSDL_sound-devel SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes. %prep %setup -q %patch0 %build %configure \ --disable-static \ --with-pic \ --disable-sdltest \ --disable-smpeg \ --disable-mpglib make %{?_smp_mflags} %install make install DESTDIR=$RPM_BUILD_ROOT rm -f %{buildroot}%{_libdir}/*.la %post -n libSDL_sound-1_0-1 -p /sbin/ldconfig %postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig %files -n libSDL_sound-1_0-1 %defattr(-,root,root) %doc CHANGELOG COPYING CREDITS README TODO %{_libdir}/lib*.so.* %files -n libSDL_sound-devel %defattr(-,root,root) %{_bindir}/playsound* %{_includedir}/SDL %{_libdir}/lib*.so %changelog