6.0.2
OBS-URL: https://build.opensuse.org/package/show/games/assimp?expand=0&rev=81
This commit is contained in:
29
0001-SplitLargeMeshes-Fix-crash-5799.patch
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29
0001-SplitLargeMeshes-Fix-crash-5799.patch
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From ef2705ef32bcdbc54ade8ea418d32bf01a8f9e8a Mon Sep 17 00:00:00 2001
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From: Kim Kulling <kimkulling@users.noreply.github.com>
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Date: Mon, 7 Oct 2024 10:30:45 +0200
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Subject: [PATCH] SplitLargeMeshes: Fix crash (#5799)
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- Fix nullptr access when rootnode of the scene is a nullptr. This can happen even if the scene stores any kind of meshes. closes https://github.com/assimp/assimp/issues/5791
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---
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code/PostProcessing/SplitLargeMeshes.cpp | 5 +++++
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1 file changed, 5 insertions(+)
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diff --git a/code/PostProcessing/SplitLargeMeshes.cpp b/code/PostProcessing/SplitLargeMeshes.cpp
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index 3bee285..cb97276 100644
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--- a/code/PostProcessing/SplitLargeMeshes.cpp
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+++ b/code/PostProcessing/SplitLargeMeshes.cpp
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@@ -100,6 +100,11 @@ void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) {
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// ------------------------------------------------------------------------------------------------
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// Update a node after some meshes have been split
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void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh*, unsigned int> >& avList) {
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+ if (pcNode == nullptr) {
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+ ASSIMP_LOG_WARN("UpdateNode skipped, nullptr detected.");
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+ return;
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+ }
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+
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// for every index in out list build a new entry
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std::vector<unsigned int> aiEntries;
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aiEntries.reserve(pcNode->mNumMeshes + 1);
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--
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2.48.1
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