Accepting request 935163 from home:cgiboudeaux:games

Update to 5.1.2

OBS-URL: https://build.opensuse.org/request/show/935163
OBS-URL: https://build.opensuse.org/package/show/games/assimp?expand=0&rev=23
This commit is contained in:
Christophe Giboudeaux 2021-12-02 12:30:33 +00:00 committed by Git OBS Bridge
parent e55a067461
commit 246a892423
5 changed files with 23 additions and 10 deletions

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@ -2,8 +2,8 @@
<service name="tar_scm" mode="disabled">
<param name="scm">git</param>
<param name="url">git://github.com/assimp/assimp</param>
<param name="revision">v5.1.0</param>
<param name="versionformat">5.1.0</param>
<param name="revision">v5.1.2</param>
<param name="versionformat">5.1.2</param>
<!-- non-OSI media -->
<param name="exclude">test/models-nonbsd</param>
</service>

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f85d3612ecdb46c07dad8049ca0469f51af372d6022694e879c13a4006f1b426
size 24525516

3
assimp-5.1.2.tar.xz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6eefe729d31476cc8609eb62dda7bb78f041dc4ca2899ae4b55915e3754a64ba
size 24524464

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@ -1,3 +1,15 @@
-------------------------------------------------------------------
Thu Dec 2 12:05:31 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.1.2. Changes since 5.1.0:
* Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
* Prevent out-of-range memory writes by sparse accessors
* Delete test/models/3DS/UVTransformTest directory
* Do not build ziplib when 3MF exporter is disabled.
* Collada: Read value, not attribute
* Redefine deprecated glTF-specific PBR material macros
- Fix assimp-devel dependencies. minizip is required.
-------------------------------------------------------------------
Sat Nov 13 16:29:32 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>

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@ -18,7 +18,7 @@
%define sover 5
Name: assimp
Version: 5.1.0
Version: 5.1.2
Release: 0
Summary: Library to load and process 3D scenes from various data formats
License: BSD-3-Clause AND MIT
@ -40,11 +40,11 @@ materials, bone animations and potential texture data. The library is not design
it is primarily useful for importing assets from various sources once and storing it in a
engine-specific format for easy and fast every-day-loading.
%package -n lib%{name}%{sover}
%package -n libassimp%{sover}
Summary: Library to load and process 3D scenes from various data formats
Group: System/Libraries
%description -n lib%{name}%{sover}
%description -n libassimp%{sover}
Assimp is a library to load and process geometric scenes from various data formats.
It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
materials, bone animations and potential texture data. The library is not designed for speed,
@ -52,11 +52,12 @@ it is primarily useful for importing assets from various sources once and storin
engine-specific format for easy and fast every-day-loading.
%package devel
Summary: Headers, docs and command-line utility for %{name}
Summary: Headers, docs and command-line utility for assimp
Group: Development/Libraries/C and C++
Requires: glibc-devel
Requires: lib%{name}%{sover} = %{version}
Requires: libassimp%{sover} = %{version}
Requires: libstdc++-devel
Requires: pkgconfig(minizip)
%description devel
Assimp is a library to load and process geometric scenes from various data formats.