Accepting request 935163 from home:cgiboudeaux:games
Update to 5.1.2 OBS-URL: https://build.opensuse.org/request/show/935163 OBS-URL: https://build.opensuse.org/package/show/games/assimp?expand=0&rev=23
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_service
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_service
@ -2,8 +2,8 @@
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<service name="tar_scm" mode="disabled">
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<param name="scm">git</param>
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<param name="url">git://github.com/assimp/assimp</param>
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<param name="revision">v5.1.0</param>
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<param name="versionformat">5.1.0</param>
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<param name="revision">v5.1.2</param>
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<param name="versionformat">5.1.2</param>
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<!-- non-OSI media -->
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<param name="exclude">test/models-nonbsd</param>
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</service>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f85d3612ecdb46c07dad8049ca0469f51af372d6022694e879c13a4006f1b426
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size 24525516
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3
assimp-5.1.2.tar.xz
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3
assimp-5.1.2.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:6eefe729d31476cc8609eb62dda7bb78f041dc4ca2899ae4b55915e3754a64ba
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size 24524464
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@ -1,3 +1,15 @@
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-------------------------------------------------------------------
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Thu Dec 2 12:05:31 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
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- Update to 5.1.2. Changes since 5.1.0:
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* Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
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* Prevent out-of-range memory writes by sparse accessors
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* Delete test/models/3DS/UVTransformTest directory
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* Do not build ziplib when 3MF exporter is disabled.
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* Collada: Read value, not attribute
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* Redefine deprecated glTF-specific PBR material macros
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- Fix assimp-devel dependencies. minizip is required.
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-------------------------------------------------------------------
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Sat Nov 13 16:29:32 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
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11
assimp.spec
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assimp.spec
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%define sover 5
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Name: assimp
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Version: 5.1.0
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Version: 5.1.2
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Release: 0
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Summary: Library to load and process 3D scenes from various data formats
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License: BSD-3-Clause AND MIT
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@ -40,11 +40,11 @@ materials, bone animations and potential texture data. The library is not design
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%package -n lib%{name}%{sover}
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%package -n libassimp%{sover}
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Summary: Library to load and process 3D scenes from various data formats
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Group: System/Libraries
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%description -n lib%{name}%{sover}
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%description -n libassimp%{sover}
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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@ -52,11 +52,12 @@ it is primarily useful for importing assets from various sources once and storin
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engine-specific format for easy and fast every-day-loading.
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%package devel
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Summary: Headers, docs and command-line utility for %{name}
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Summary: Headers, docs and command-line utility for assimp
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Group: Development/Libraries/C and C++
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Requires: glibc-devel
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Requires: lib%{name}%{sover} = %{version}
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Requires: libassimp%{sover} = %{version}
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Requires: libstdc++-devel
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Requires: pkgconfig(minizip)
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%description devel
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Assimp is a library to load and process geometric scenes from various data formats.
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