Accepting request 1186383 from games
Update to 5.4.2 OBS-URL: https://build.opensuse.org/request/show/1186383 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/assimp?expand=0&rev=26
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<service name="tar_scm" mode="disabled">
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<param name="scm">git</param>
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<param name="url">https://github.com/assimp/assimp</param>
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<param name="revision">v5.4.1</param>
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<param name="revision">v5.4.2</param>
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<param name="versionformat">@PARENT_TAG@</param>
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<param name="versionrewrite-pattern">v(.*)</param>
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<!-- non-OSI media -->
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:65d8634aa94d8ab802c3d8bca5bdb1dc31f4600c259ae225137aec9a66d21f57
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size 27543776
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3
assimp-5.4.2.tar.xz
Normal file
3
assimp-5.4.2.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:1f8e426e61a8cc458d457770dce59e3a08f1f58e5582a21b16d608a1b72c1c42
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size 27539356
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160
assimp.changes
160
assimp.changes
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-------------------------------------------------------------------
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Tue Jul 9 12:08:55 UTC 2024 - Christophe Marin <christophe@krop.fr>
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- Update to 5.4.2
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* Fix building on Haiku
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* Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
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significantly
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* Fix: Add check for invalid input argument
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* Replace an assert
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* Extension of skinning data export to GLB/GLTF format
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* Fix output floating-point values to fbx
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* Update ImproveCacheLocality.cpp
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* Update Readme.md
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* Deep arsdk bone double free
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* Fix Spelling error
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* use size in order to be compatible with float and double
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* Fix: Add missing transformation for normalized normals.
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* Fix: Implicit Conversion Error
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* Fix add checks for indices
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* Update FBXBinaryTokenizer.cpp
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* link to external minizip with full path
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* utf8 header not found
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* Rm unnecessary deg->radian conversion in FBX exporter
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* Fix empty mesh handling
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* Refactoring: Some cleanups
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* Fix invalid read of uint from uvwsrc
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* Remove double delete
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* fix mesh-name error.
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* COLLADA fixes for textures in C4D input
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* Use the correct allocator for deleting objects in case of
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duplicate animation Ids
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* Fix container overflow in MMD parser
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* Fix: PLY heap buffer overflow
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* Fix: Check if index for mesh access is out of range
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* Update FBXConverter.cpp
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* FBX: Use correct time scaling
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* Drop explicit inclusion of contrib/ headers
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* Update Build.md
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* Fix buffer overflow in FBX::Util::DecodeBase64()
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* Readme.md: correct 2 errors in section headers
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* Fix double free in Video::~Video()
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* FBXMeshGeometry: solve issue #5116 using patch provided
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* Fix target names not being imported on some gLTF2 models
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* correct grammar/typographic errors in comments (8 files)
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* KHR_materials_specular fixes
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* Disable Hunter
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* fixed several issues
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* Fix leak
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* Check validity of archive without parsing
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* Fix integer overflow
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* Add a test before generating the txture folder
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* Build: Disable building zlib for non-windows
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* null check.
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* Bump actions/upload-artifact from 3 to 4
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* fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
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to pbrMetallicRoughness/baseColorFactor
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* fix building errors for MinGW
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* dynamic_cast error.
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* Add missing IRR textures
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* Update Dockerfile
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* Fix handling of X3D IndexedLineSet nodes
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* Improve acc file loading
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* Readme.md: present hyperlinks in a more uniform style
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* FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
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* Fix for issues #5422, #3411, and #5443 -- DXF insert scaling
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fix and colour fix
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* Update StbCommon.h to stay up-to-date with stb_image.h.
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* Introduce aiBuffer
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* Add bounds checks to the parsing utilities.
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* Fix crash in viewer
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* Static code analysis fixes
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* Kimkulling/fix bahavior of remove redundat mats issue 5438
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* Fix X importer breakage introduced in commit f844c33
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* Fileformats.md: clarify that import of .blend files is deprecated
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* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
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* More GLTF loading hardening
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* Bump actions/cache from 3 to 4
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* Update CMakeLists.txt
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* Blendshape->Geometry in FBX Export
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* Fix identity matrix check
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* Fix PyAssimp under Python >= 3.12 and macOS library search support
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* Add ISC LICENSE file
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* ColladaParser: check values length
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* Include defs in not cpp-section
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* Add correct double zero check
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* Add zlib-header to ZipArchiveIOSystem.h
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* Add 2024 to copyright infos
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* Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
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* Eliminate non-ascii comments in clipper
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* Fix compilation for MSVC14.
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* Add correction of fbx model rotation
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* Delete tools/make directory
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* Delete packaging/windows-mkzip directory
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* Fix #5420 duplicate degrees to radians conversion in fbx importer
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* Respect merge identical vertices in ObjExporter
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* Fix utDefaultIOStream test under MinGW
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* Fix typos
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* Add initial macOS support to C4D importer
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* Update hunter into CMakeLists.txt
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* Fix: add missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
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* updated json
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* Cleanup: Fix review findings
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* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
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* updated minizip to last version
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* updated STBIMAGElib
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* fix issue #5461 (segfault after removing redundant materials)
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* Update ComputeUVMappingProcess.cpp
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* add some ASSIMP_INSTALL checks
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* Fix SplitByBoneCount typo that prevented node updates
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* Q3DLoader: Fix possible material string overflow
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* Reverts the changes introduced
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* fix a collada import bug
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* mention IQM loader in Fileformats.md
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* Kimkulling/fix pyassimp compatibility
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* fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified
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or is 0
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* Add checks for invalid buffer and size
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* Make sure for releases revision will be zero
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* glTF2Importer: Support .vrm extension
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* Prepare v5.4.1
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* Remove deprecated c++11 warnings
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* fix ci
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* Fix integer overflow
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* Assimp viewer fixes
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* Optimize readability
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* Temporary fix for #5557 GCC 13+ build issue -Warray-bounds
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* Fix a bug that could cause assertion failure.
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* Fix possible nullptr dereferencing.
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* Update ObjFileParser.cpp
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* Fix for #5592 Disabled maybe-uninitialized error for
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AssetLib/Obj/ObjFileParser.cpp
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* updated zip
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* Postprocessing: Fix endless loop
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* Build: Fix compilation for VS-2022 debug mode - warning
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* Converted a size_t to mz_uint that was being treated as an error
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* Add trim to xml string parsing
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* Replace duplicated trim
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* Move aiScene constructor
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* Move revision.h and revision.h.in to include folder
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* Update MDLMaterialLoader.cpp
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* Create inno_setup
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* clean HunterGate.cmake
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* Draft: Update init of aiString
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* Fix init aistring issue 5622 inpython module
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* update dotnet example
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* Make stepfile schema validation more robust.
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* fix PLY binary export color from float to uchar
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* Some FBXs do not have "Materials" information, which can cause
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parsing errors
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* Fix collada uv channels - temporary was stored and then updated.
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* remove ASE parsing break
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* FBX-Exporter: Fix nullptr dereferencing
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* Fix FBX exporting incorrect bone order
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* fixes potential memory leak on malformed obj file
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* Update zip.c
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* Fixes some uninit bool loads
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* Fix names of enum values in docstring of aiProcess_FindDegenerates
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* Fix: StackAllocator Undefined Reference fix
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* Plx: Fix out of bound access
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-------------------------------------------------------------------
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Tue May 21 13:11:09 UTC 2024 - Christophe Marin <christophe@krop.fr>
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@ -18,7 +18,7 @@
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%define sover 5
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Name: assimp
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Version: 5.4.1
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Version: 5.4.2
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Release: 0
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Summary: Library to load and process 3D scenes from various data formats
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License: BSD-3-Clause AND MIT
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