# # spec file for package assimp # # Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define sover 4 Name: assimp Version: 4.1.0 Release: 0 Summary: Library to load and process 3D scenes from various data formats License: BSD-3-Clause AND MIT Group: Development/Libraries/C and C++ Url: http://assimp.org/ # Removed non free parts from the original source package (models-nonbsd) # https://github.com/assimp/assimp/archive/v%%{version}/%%{name}-%%{version}.tar.gz Source0: %{name}-%{version}-suse.tar.xz # PATCH-FIX-OPENSUSE disable-gitrevision-test.patch -- Disable gitrev test as we build from release not from git Patch0: disable-gitrevision-test.patch Patch1: do-not-install-irrXML.patch Patch2: install-viewer.patch BuildRequires: cmake BuildRequires: dos2unix BuildRequires: gcc-c++ BuildRequires: irrlicht-devel BuildRequires: libboost_headers-devel BuildRequires: pkgconfig BuildRequires: zlib-devel BuildRequires: pkgconfig(IL) BuildRequires: pkgconfig(Qt5OpenGL) BuildRequires: pkgconfig(Qt5Widgets) BuildRequires: pkgconfig(glu) BuildRequires: pkgconfig(minizip) BuildRoot: %{_tmppath}/%{name}-%{version}-build %description Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %package -n lib%{name}%{sover} Summary: Headers, docs and command-line utility for %{name} Group: System/Libraries %description -n lib%{name}%{sover} Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %package devel Summary: Headers, docs and command-line utility for %{name} Group: Development/Libraries/C and C++ Requires: glibc-devel Requires: lib%{name}%{sover} = %{version} Requires: libstdc++-devel %description devel Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %package viewer Summary: Viewer for assimp supported assets Group: Development/Libraries/C and C++ %description viewer Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %prep %setup -q %patch0 -p1 %patch1 -p1 %patch2 -p1 %build %cmake \ -DASSIMP_LIB_INSTALL_DIR="%{_libdir}" make %{?_smp_mflags} %install %cmake_install find %{buildroot} -type f -name "*.la" -delete -print %check pushd build/test LD_LIBRARY_PATH=%{buildroot}%{_libdir} ctest --output-on-failure --force-new-ctest-process popd %post -n lib%{name}%{sover} -p /sbin/ldconfig %postun -n lib%{name}%{sover} -p /sbin/ldconfig %files -n lib%{name}%{sover} %license LICENSE %{_libdir}/libassimp.so.%{sover}* %files devel %doc README CHANGES CREDITS %{_includedir}/assimp/ %{_bindir}/assimp %{_libdir}/libassimp.so %{_libdir}/cmake/* %{_libdir}/pkgconfig/assimp.pc %files viewer %license LICENSE %{_bindir}/assimp_qt_viewer %changelog