# # spec file for package assimp # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define soname 3 Name: assimp Version: 3.2 Release: 0 Summary: Library to load and process 3D scenes from various data formats License: BSD-3-Clause Group: Development/Libraries/C and C++ Url: http://assimp.sourceforge.net/ Source: https://github.com/assimp/assimp/archive/v%{version}.tar.gz BuildRequires: boost-devel BuildRequires: c++_compiler BuildRequires: cmake BuildRequires: dos2unix BuildRequires: glibc-devel BuildRequires: libstdc++-devel BuildRequires: make BuildRequires: pkg-config BuildRequires: unzip BuildRequires: zlib-devel BuildRoot: %{_tmppath}/%{name}-%{version}-build %description Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %package -n lib%{name}%{soname} Summary: Headers, docs and command-line utility for %{name} Group: System/Libraries %description -n lib%{name}%{soname} Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %package devel Summary: Headers, docs and command-line utility for %{name} Group: Development/Libraries/C and C++ BuildRequires: pkgconfig Requires: glibc-devel Requires: lib%{name}%{soname} = %{version} Requires: libstdc++-devel %description devel Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. %prep %setup -q -n assimp-%{version} %build dos2unix LICENSE dos2unix CREDITS dos2unix CHANGES dos2unix README find . -type f -name "*.lib" -delete %cmake \ -DCMAKE_BUILD_TYPE="Release" \ -DCMAKE_INSTALL_PREFIX="%{_prefix}" \ -DASSIMP_LIB_INSTALL_DIR="%{_libdir}" export CFLAGS="%{optflags}" make %{?_smp_mflags} %install rm -rf examples/.deps %cmake_install rm -f %{buildroot}%{_libdir}/*.la %post -n lib%{name}%{soname} -p /sbin/ldconfig %postun -n lib%{name}%{soname} -p /sbin/ldconfig %files -n lib%{name}%{soname} %defattr(-,root,root) %doc CREDITS README LICENSE %{_libdir}/libassimp.so.3* %files devel %defattr(-,root,root) %doc CREDITS README LICENSE CHANGES samples/ %{_includedir}/assimp/ %{_bindir}/assimp %{_libdir}/libassimp.so %{_libdir}/cmake/ %{_libdir}/pkgconfig/assimp.pc %changelog