800 lines
32 KiB
Plaintext
800 lines
32 KiB
Plaintext
-------------------------------------------------------------------
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Fri Dec 27 08:05:57 UTC 2024 - Christophe Marin <christophe@krop.fr>
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- Add patches:
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* 0001-Fix-leak-5762.patch
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* CVE-2024-48423.patch (boo#1232322, CVE-2024-48423)
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* CVE-2024-48424.patch (boo#1232323, CVE-2024-48424)
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* CVE-2024-53425.patch (boo#1233633, CVE-2024-53425)
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-------------------------------------------------------------------
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Wed Oct 30 09:42:38 UTC 2024 - Christophe Marin <christophe@krop.fr>
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- Add upstream change (boo#1232324, CVE-2024-48425)
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* 0001-SplitLargeMeshes-Fix-crash-5799.patch
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-------------------------------------------------------------------
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Tue Sep 10 07:32:23 UTC 2024 - Christophe Marin <christophe@krop.fr>
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- Update to 5.4.3
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* Ply-Importer: Fix vulnerability
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* Update ccpp.yml
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* `build`: Add ccache support
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* Update glTF2AssetWriter.inl
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* Update PyAssimp structs with Skeleton & SkeletonBone members
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* FBX: add metadata as properties
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* Fix casting typo in D3MFExporter::writeBaseMaterials (color
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channels < 1.0f were zeroed out)
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* Fix to judge 'multi-configuration' correctly
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* Fix potential memory leak in SceneCombiner for LWS/IRR/MD3
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loader
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* Fix copying private data when source pointer is NULL
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* Bump softprops/action-gh-release from 1 to 2
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* Bump actions/upload-artifact from 1 to 4
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* Bump actions/download-artifact from 1 to 4
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* fix GetShortFilename function
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* Added more Maya materials
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* Sparky kitty studios master
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* Expose aiGetEmbeddedTexture to C-API
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* Fix leak in loader
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* Fix MSVC build error
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* Revert variable name (fix broken build on android)
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* Fixes possible out-of-bound read in findDegenerate
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* Remove recursive include
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* include Exceptional.h in 3DSExporter.cpp
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* Use DRACO_GLTF_BITSTREAM
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* Fix MSVC PDBs and permit them to be disabled if required
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* Added AND condition in poly2tri dll_symbol.h
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* fixing static build
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* FBX exporter - handle multiple vertex color channels
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* Update DefaultIOSystem.cpp
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* Make coord transfor for hs1 files optional
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* Return false instead of crash
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* A fuzzed stride could cause the max count to become negative
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and hence wrap around uint
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* CalcTangents: zero vector is invalid for tangent/bitangent
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* Mosfet80 updatedpoli2tri
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* Fix a fuzz test heap buffer overflow in mdl material loader
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* Introduce interpolation mode to vectro and quaternion keys
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* Update Python structs with missing fields
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* Introduce interpolation mode to vectro and quaternion keys
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* Kimkulling/fix double precision tests
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* [USD] Integrate "tinyusdz" project
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* Update Readme.md
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* Allow empty slots in mTextureCoords
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* Fix compile warning
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* Replace raw pointers by std::string
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* Fix potential heapbuffer overflow in md5 parsing
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* Fixes bsc#1230679, CVE-2024-45679.
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-------------------------------------------------------------------
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Thu Jul 11 15:28:24 UTC 2024 - Dirk Müller <dmueller@suse.com>
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- fix check failure on s390x (bsc#1218474)
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-------------------------------------------------------------------
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Tue Jul 9 12:08:55 UTC 2024 - Christophe Marin <christophe@krop.fr>
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- Update to 5.4.2
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* Fix building on Haiku
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* Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
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significantly
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* Fix: Add check for invalid input argument
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* Replace an assert
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* Extension of skinning data export to GLB/GLTF format
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* Fix output floating-point values to fbx
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* Update ImproveCacheLocality.cpp
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* Update Readme.md
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* Deep arsdk bone double free
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* Fix Spelling error
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* use size in order to be compatible with float and double
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* Fix: Add missing transformation for normalized normals.
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* Fix: Implicit Conversion Error
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* Fix add checks for indices
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* Update FBXBinaryTokenizer.cpp
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* link to external minizip with full path
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* utf8 header not found
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* Rm unnecessary deg->radian conversion in FBX exporter
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* Fix empty mesh handling
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* Refactoring: Some cleanups
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* Fix invalid read of uint from uvwsrc
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* Remove double delete
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* fix mesh-name error.
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* COLLADA fixes for textures in C4D input
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* Use the correct allocator for deleting objects in case of
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duplicate animation Ids
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* Fix container overflow in MMD parser
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* Fix: PLY heap buffer overflow
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* Fix: Check if index for mesh access is out of range
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* Update FBXConverter.cpp
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* FBX: Use correct time scaling
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* Drop explicit inclusion of contrib/ headers
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* Update Build.md
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* Fix buffer overflow in FBX::Util::DecodeBase64()
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* Readme.md: correct 2 errors in section headers
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* Fix double free in Video::~Video()
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* FBXMeshGeometry: solve issue #5116 using patch provided
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* Fix target names not being imported on some gLTF2 models
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* correct grammar/typographic errors in comments (8 files)
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* KHR_materials_specular fixes
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* Disable Hunter
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* fixed several issues
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* Fix leak
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* Check validity of archive without parsing
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* Fix integer overflow
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* Add a test before generating the txture folder
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* Build: Disable building zlib for non-windows
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* null check.
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* Bump actions/upload-artifact from 3 to 4
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* fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
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to pbrMetallicRoughness/baseColorFactor
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* fix building errors for MinGW
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* dynamic_cast error.
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* Add missing IRR textures
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* Update Dockerfile
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* Fix handling of X3D IndexedLineSet nodes
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* Improve acc file loading
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* Readme.md: present hyperlinks in a more uniform style
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* FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
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* Fix for issues #5422, #3411, and #5443 -- DXF insert scaling
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fix and colour fix
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* Update StbCommon.h to stay up-to-date with stb_image.h.
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* Introduce aiBuffer
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* Add bounds checks to the parsing utilities.
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* Fix crash in viewer
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* Static code analysis fixes
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* Kimkulling/fix bahavior of remove redundat mats issue 5438
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* Fix X importer breakage introduced in commit f844c33
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* Fileformats.md: clarify that import of .blend files is deprecated
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* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
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* More GLTF loading hardening
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* Bump actions/cache from 3 to 4
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* Update CMakeLists.txt
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* Blendshape->Geometry in FBX Export
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* Fix identity matrix check
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* Fix PyAssimp under Python >= 3.12 and macOS library search support
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* Add ISC LICENSE file
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* ColladaParser: check values length
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* Include defs in not cpp-section
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* Add correct double zero check
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* Add zlib-header to ZipArchiveIOSystem.h
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* Add 2024 to copyright infos
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* Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
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* Eliminate non-ascii comments in clipper
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* Fix compilation for MSVC14.
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* Add correction of fbx model rotation
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||
* Delete tools/make directory
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* Delete packaging/windows-mkzip directory
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* Fix #5420 duplicate degrees to radians conversion in fbx importer
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* Respect merge identical vertices in ObjExporter
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* Fix utDefaultIOStream test under MinGW
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* Fix typos
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* Add initial macOS support to C4D importer
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* Update hunter into CMakeLists.txt
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* Fix: add missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
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* updated json
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* Cleanup: Fix review findings
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* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
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* updated minizip to last version
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* updated STBIMAGElib
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* fix issue #5461 (segfault after removing redundant materials)
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* Update ComputeUVMappingProcess.cpp
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* add some ASSIMP_INSTALL checks
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* Fix SplitByBoneCount typo that prevented node updates
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* Q3DLoader: Fix possible material string overflow
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* Reverts the changes introduced
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* fix a collada import bug
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* mention IQM loader in Fileformats.md
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* Kimkulling/fix pyassimp compatibility
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* fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified
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or is 0
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* Add checks for invalid buffer and size
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* Make sure for releases revision will be zero
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* glTF2Importer: Support .vrm extension
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* Prepare v5.4.1
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* Remove deprecated c++11 warnings
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* fix ci
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* Fix integer overflow
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* Assimp viewer fixes
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* Optimize readability
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* Temporary fix for #5557 GCC 13+ build issue -Warray-bounds
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* Fix a bug that could cause assertion failure.
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* Fix possible nullptr dereferencing.
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* Update ObjFileParser.cpp
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* Fix for #5592 Disabled maybe-uninitialized error for
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AssetLib/Obj/ObjFileParser.cpp
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* updated zip
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* Postprocessing: Fix endless loop
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* Build: Fix compilation for VS-2022 debug mode - warning
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* Converted a size_t to mz_uint that was being treated as an error
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* Add trim to xml string parsing
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* Replace duplicated trim
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* Move aiScene constructor
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* Move revision.h and revision.h.in to include folder
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* Update MDLMaterialLoader.cpp
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* Create inno_setup
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* clean HunterGate.cmake
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* Draft: Update init of aiString
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* Fix init aistring issue 5622 inpython module
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* update dotnet example
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* Make stepfile schema validation more robust.
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* fix PLY binary export color from float to uchar
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* Some FBXs do not have "Materials" information, which can cause
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parsing errors
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* Fix collada uv channels - temporary was stored and then updated.
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* remove ASE parsing break
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* FBX-Exporter: Fix nullptr dereferencing
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* Fix FBX exporting incorrect bone order
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* fixes potential memory leak on malformed obj file
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* Update zip.c
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* Fixes some uninit bool loads
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* Fix names of enum values in docstring of aiProcess_FindDegenerates
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* Fix: StackAllocator Undefined Reference fix
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* Plx: Fix out of bound access (CVE-2024-40724, boo#1228142)
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-------------------------------------------------------------------
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Tue May 21 13:11:09 UTC 2024 - Christophe Marin <christophe@krop.fr>
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- Update to 5.4.1
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* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
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* Deps: updated minizip to last version
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* Deps: updated STBIMAGElib
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* Fix issue #5461 (segfault after removing redundant materials)
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* Update ComputeUVMappingProcess.cpp
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* Add some ASSIMP_INSTALL checks
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* Fix SplitByBoneCount typo that prevented node updates
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* Q3DLoader: Fix possible material string overflow
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* Reverts the changes introduced by commit ad766cb in February 2022
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* Fix a collada import bug
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* Mention IQM loader in Fileformats.md
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* Fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified
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or is 0
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* Add checks for invalid buffer and size
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* Make sure for releases revision will be zero
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* glTF2Importer: Support .vrm extension
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-------------------------------------------------------------------
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Thu Apr 11 11:40:44 UTC 2024 - Christophe Marin <christophe@krop.fr>
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|
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- Update to 5.4.0
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* Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
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* Fix: Add check for invalid input argument
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* Replace an assert
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* Extension of skinning data export to GLB/GLTF format
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* Fix output floating-point values to fbx
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* Update ImproveCacheLocality.cpp
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||
* Deep arsdk bone double free
|
||
* Fix Spelling error
|
||
* use size to be compatible with float and double
|
||
* Fix: Add missing transformation for normalized normals.
|
||
* Fix: Implicit Conversion Error
|
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* Fix add checks for indices
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* Update FBXBinaryTokenizer.cpp
|
||
* link to external minizip with full path
|
||
* utf8 header not found
|
||
* Rm unnecessary deg->radian conversion in FBX exporter
|
||
* Fix empty mesh handling
|
||
* Refactoring: Some cleanups
|
||
* Fix invalid read of uint from uvwsrc
|
||
* Remove double delete
|
||
* fix the mesh-name error.
|
||
* COLLADA fixes for textures in C4D input
|
||
* Use the correct allocator for deleting objects in case of
|
||
duplicate animation Ids
|
||
* Fix container overflow in MMD parser
|
||
* Fix: PLY heap buffer overflow
|
||
* Fix: Check if index for mesh access is out of range
|
||
* Update FBXConverter.cpp
|
||
* FBX: Use correct time scaling
|
||
* Drop explicit inclusion of contrib/ headers
|
||
* Update Build.md
|
||
* Fix buffer overflow in FBX::Util::DecodeBase64()
|
||
* Readme.md: correct 2 errors in section headers
|
||
* Fix double free in Video::~Video()
|
||
* FBXMeshGeometry: solve issue #5116 using patch provided
|
||
* Fix target names not being imported on some gLTF2 models
|
||
* correct grammar/typographic errors in comments (8 files)
|
||
* KHR_materials_specular fixes
|
||
* Disable Hunter
|
||
* fixed several issues
|
||
* Fix leak
|
||
* Check the validity of the archive without parsing
|
||
* Fix integer overflow
|
||
* Add a test before generating the texture folder
|
||
* Build: Disable building zlib for non-windows
|
||
* null check.
|
||
* Bump actions/upload-artifact from 3 to 4
|
||
* fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
|
||
to pbrMetallicRoughness/baseColorFactor
|
||
* dynamic_cast error.
|
||
* Add missing IRR textures
|
||
* Fix handling of X3D IndexedLineSet nodes
|
||
* Improve acc file loading
|
||
* Readme.md: present hyperlinks in a more uniform style
|
||
* FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
|
||
* Fix for issues #5422, #3411, and #5443 -- DXF insert scaling fix
|
||
and colour fix
|
||
* Update StbCommon.h to stay up-to-date with stb_image.h.
|
||
* Introduce aiBuffer
|
||
* Add bounds checks to the parsing utilities.
|
||
* Fix crash in viewer
|
||
* Static code analysis fixes
|
||
* Kimkulling/fix behavior of remove redundant mats issue 5438
|
||
* Fix X importer breakage introduced in commit f844c33
|
||
* Fileformats.md: clarify that import of .blend files is deprecated
|
||
* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
|
||
* More GLTF loading hardening
|
||
* Bump actions/cache from 3 to 4
|
||
* Blendshape->Geometry in FBX Export
|
||
* Fix identity matrix check
|
||
* Fix PyAssimp under Python >= 3.12 and macOS library search support
|
||
* Add ISC LICENSE file
|
||
* ColladaParser: check values length
|
||
* Include defs in not cpp-section
|
||
* Add correct double zero check
|
||
* Add zlib-header to ZipArchiveIOSystem.h
|
||
* Add 2024 to copyright infos
|
||
* Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
|
||
* Eliminate non-ascii comments in clipper
|
||
* Fix compilation for MSVC14.
|
||
* Add correction of fbx model rotation
|
||
* Delete tools/make directory
|
||
* Delete packaging/windows-mkzip directory
|
||
* Fix #5420 duplicate degrees to radians conversion in fbx importer
|
||
* Respect merge identical vertices in ObjExporter
|
||
* Fix utDefaultIOStream test under MinGW
|
||
* Fix typos
|
||
* Add initial macOS support to C4D importer
|
||
* Update hunter into CMakeLists.txt
|
||
* Fix: add a missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
|
||
* updated json
|
||
* Cleanup: Fix review findings
|
||
* Update CMakeLists.txt
|
||
- Drop patch, merged upstream:
|
||
* 0001-ColladaParser-check-values-length-5462.patch
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||
|
||
-------------------------------------------------------------------
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Mon Feb 12 23:13:07 UTC 2024 - Adam Mizerski <adam@mizerski.pl>
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- Reenable the Collada parser.
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||
- Removed patch 0001-Don-t-build-the-collada-importer-exporter-tests.patch
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||
- Add patch (boo#1207377, CVE-2022-45748)
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||
* 0001-ColladaParser-check-values-length-5462.patch
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||
- Improved tests filtering
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||
|
||
-------------------------------------------------------------------
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Wed Oct 4 14:14:08 UTC 2023 - Christophe Marin <christophe@krop.fr>
|
||
|
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- Disable the collada importer/exporter due to a long standing
|
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security issue (boo#1207377, CVE-2022-45748, gh#assimp/assimp#4286)
|
||
- Add patch:
|
||
* 0001-Don-t-build-the-collada-importer-exporter-tests.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Sep 29 13:23:52 UTC 2023 - Ferdinand Thiessen <rpm@fthiessen.de>
|
||
|
||
- Update to 5.3.1
|
||
* Fixes CVE-2022-38528 (boo#1203187)
|
||
* Mainly bug fixes
|
||
* Fix: Use ASCII treeview in assimp-cmd.
|
||
* Fix: Fix head overflow in MD5-parser.
|
||
* Fix: C++ std::tuple constexpr initial list on old compiler
|
||
* Make FBX parser resilient to missing data streams
|
||
* Fix incorrect documentation of defaults
|
||
* Fixed issue with clang complaining about sprintf and vsprintf being depreciated
|
||
* Fix build error: ‘temp’ may be used uninitialized in this function
|
||
* Fix: Use correct epsilon
|
||
* Fix: Add missing handling for double export in json
|
||
* Full change log https://github.com/assimp/assimp/releases/tag/v5.3.0
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Apr 5 11:29:32 UTC 2023 - Predrag Ivanović <predivan@mts.rs>
|
||
|
||
- Enable build of CLI tools.
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Sep 12 13:37:16 UTC 2022 - Dirk Müller <dmueller@suse.com>
|
||
|
||
- update to 5.2.5:
|
||
* Add unittest to reproduce undefined behavior
|
||
* Cleanups
|
||
* Link static linkage for std_image.
|
||
* fix msvc warnings-as-errors
|
||
* Remove dll-export tags from static library builds.
|
||
* Fix Import a specific FBX model will freeze the app
|
||
* Create SECURITY.md
|
||
* Pragma warnings cause build fail with MinGW
|
||
* Fixed FBXConverter build error when using double precision
|
||
* Fix possible nullptr exception
|
||
* [Experimental] New skeleton container for bones
|
||
* Add support for GCC v12
|
||
* Remove unused variable.
|
||
* Infinite loop on bad import files
|
||
* Utilize AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES flag for Collada meshes.
|
||
* Fix Windows 32-bit builds
|
||
* Fix GNUC check on Windows
|
||
* Update the name of the package
|
||
* Kimkulling/fix invalid opengex token match
|
||
* Disable build for tools per default
|
||
* Use mingw.include
|
||
* Fix a memory leak
|
||
* Fix nested animation name being lost in Collada
|
||
* Fix possible bad_alloc exception for an invalid file
|
||
* Bump JesseTG/rm from 1.0.2 to 1.0.3
|
||
* Bump actions/cache from 2 to 3
|
||
* Kimkulling/fix texture loading 3MF, reladed issue-4568
|
||
* Bump actions/upload-artifact from 2 to 3
|
||
* Bump actions/checkout from 2 to 3
|
||
* Remove assertion test
|
||
* Fix memory leak in D3MFOpcPackage
|
||
* Fix typo in installation instructions for ubuntu.
|
||
* Build fix for compiling against minizip.
|
||
* Fix stl for over 4 GB
|
||
* Fix uninitialized variable.
|
||
* Fixes Crash in Assimp::ObjFileMtlImporter::getFloatValue
|
||
* Fixes Heap-buffer-overflow in Assimp::ObjFileParser::getFace
|
||
* Fixes Heap-buffer-overflow in std::__1::basic_string<char, std::__1::…
|
||
* Fixes Heap-use-after-free in Assimp::DXFImporter::ExpandBlockReferences
|
||
* Fixes Heap-buffer-overflow in SuperFastHash
|
||
* ColladaParser - Store sid in mSID field
|
||
* Fix mingw include in assimp_cmd.rc
|
||
* Fix warnings that are causing build fails with specific build flags
|
||
* Update version tag
|
||
* Improvements and optimizations for the obj-parsers.
|
||
* Experiment: try to enable parallel build
|
||
* Fixed typo
|
||
* Use [[fallthrough]]; to mark whished fallthroughs
|
||
* Kimkulling/do not add dot when the extension is empty
|
||
* Fixes Heap-buffer-overflow READ in Assimp::ASE::Parser::ParseLV1SoftSkinBlock
|
||
* Use unqualified uint32_t everywhere in FBXBinaryTokenizer
|
||
* Fix problems setting DirectX_LIBRARY
|
||
* Added support for more bone weights in GLTF2
|
||
* (Mostly) Blender fixes
|
||
* [WIP] Use ai_Real to write correct accuracy
|
||
* SMD fixes
|
||
* Remove exception on glTF 2.0 loading
|
||
* Fix out-of-bounds reads in X3D importer
|
||
* Apply the modernize-use-emplace clang-tidy rule
|
||
* The Wrong object is created here!
|
||
* [WIP] Code cleanup and some new unittests for edge-cases.
|
||
* clang-tidy: explicitly default all empty ctors and dtors
|
||
* fix vertices being joined duplicating weights
|
||
* add missing light data to assbin import/export
|
||
* Fix aiBone.mOffsetMatrix documentation
|
||
* Minor obj export bugfix
|
||
* Kimkulling/cleanup after reviewing
|
||
- drop 0001-Fix-build-with-zlib.patch (upstream)
|
||
|
||
-------------------------------------------------------------------
|
||
Wed May 18 06:22:15 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.2.4
|
||
* Use static runtime only when the option is selected
|
||
* Fix compile error: When enabling macro ASSIMP_DOUBLE_PRECISION
|
||
* Detect Roughness factor exported by Blender
|
||
* Updated Android build script
|
||
* Prevent nullptr access to normals-array in bitangent computation
|
||
* Avoid setting PBR properties when they are not found on mtl file
|
||
* Fix ogre xml serializer
|
||
* Fix draco building error when import assimp with cmake add_subdirectory
|
||
* FbxConverter: update bone mOffsetMatrix
|
||
* Some Windows/MSYS2-specific fixes
|
||
* Document fuzz folder
|
||
* Fix out-of-range access in ASE-Parser
|
||
* Disable assertion tests floating point against inf for Intel oneAPI
|
||
* Delete README
|
||
* Rename TextureTypeToString() to aiTextureTypeToString()
|
||
* Fixed library names for MinGW/MSYS2
|
||
* Update pugixml dependency to v1.12.1
|
||
* Add an option to treat warnings as errors
|
||
* Minor updates to ASSIMP Viewer
|
||
* Add badge to show open issue in percentage
|
||
* Clang-Tidy performance fixes (make values const-ref where needed)
|
||
* MMD (pmx) fixes
|
||
* Resource script updates
|
||
* Accelerate the Merge vertex post processing step
|
||
|
||
-------------------------------------------------------------------
|
||
Wed May 11 15:37:28 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Don't use -Werror to prevent build issues with GCC 12
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Mar 20 07:34:20 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.2.3:
|
||
* Show warning when assimp_viewer cannot be build on
|
||
target platform
|
||
* Fix ordering of member initialization
|
||
* Fix possible negative array access
|
||
* Expose the original OBJ "illum" value
|
||
* Optimize the problem of excessive memory allocation in
|
||
FBX import
|
||
* Update version of Hunter to v0.24.0 that supports VS 2022
|
||
* update LWO importer(available lwo3)
|
||
* Reinstate a deprecated gltfpbr macro: AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS
|
||
* Fix parsing OBJ with free-form curve/surface body statements
|
||
* Fix missing members and do some small refactorings.
|
||
* Fix 'i >= 0' always true
|
||
* Update AI_TEXTURE_TYPE_MAX
|
||
* Fix getting anisotropy in obj
|
||
* glTF2: Metallic roughness split
|
||
* Add properties information on assimp info command line
|
||
* Added missing ObjMaterial.h to CMakeLists
|
||
* Update version in doxy-config
|
||
* add ifndef guard for resolve to fails to compil
|
||
* Add USE_STATIC_CRT option
|
||
* Fix nullptr dereferencing
|
||
* Fix stack-overflow in MDLLoader
|
||
* GLTF2 attribute name/parse bug
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Feb 21 09:56:15 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.2.2
|
||
* Fix missing include for size_t
|
||
* introduce compression
|
||
* Refactoring: add usage of ai_epsilon to FBX-Importer.
|
||
* CMake: Fix Assimp target install rule fully specifying component
|
||
* Fix stat for 32-bit Linux
|
||
* Update the calculation and orthogonalization for bitangent
|
||
* Update CMakeLists.txt
|
||
* Added support for "map_Bump -bm"
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Feb 7 09:51:05 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.2.1
|
||
* ASE: Fix warning unreachable code
|
||
* HMP: Fix override during copying position data
|
||
* use fully qualified namespace in byteswap macros
|
||
* fix compilation with clangcl on windows
|
||
* Delete .travis.sh by @kimkulling
|
||
* Update ccpp.yml by @kimkulling
|
||
* LWO: validate enum value before parsing it
|
||
- Drop 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
|
||
Merged upstream
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Feb 2 10:24:27 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Add patch to fix build in big endian archs:
|
||
* 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Jan 25 13:02:13 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.2.0
|
||
* Update copyrights
|
||
* Fix imported target include directory
|
||
* Assimp Patch Android LTS NDK 23 Fix
|
||
* Allow dlclose of so library by avoiding unique symbols.
|
||
* Move Base64 encode/decode functionality to the common folder
|
||
* Locale independent meter scale
|
||
* add Inter-Quake Model (IQM) Importer
|
||
* Collada: Read all instance_material child nodes
|
||
* Krishty new file detection
|
||
* ASE: Fix material parsing
|
||
* IFC Reading: Fix opening reading.
|
||
* CMAKE: Respect top-level CMAKE_*_OUTPUT_DIRECTORY variables
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Jan 10 09:28:29 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.1.6:
|
||
* Add link to used enum for a better understandability
|
||
* Fix fuzzer crashes
|
||
* Fix nullptr-dereferencing
|
||
* Fix bone fitted check in gltf2 exporter
|
||
- Add patch:
|
||
* 0001-Fix-build-with-zlib.patch (gh#assimp/assimp#4334)
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Jan 4 11:59:17 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.1.5:
|
||
* Make sure no overflow can happen
|
||
* LWS-Import: Avoid access to empty string token
|
||
* MDL: Do not try to copy empty embedded texture
|
||
* Add console progresshandler
|
||
* CMake: Replace CMAKE_COMPILER_IS_MINGW by MINGW
|
||
* fix fbx import metalness
|
||
* RFC: BlenderScene: use explicit namespace instead of using
|
||
namespace
|
||
* Support PBR properties/maps in Obj importer
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Dec 27 10:43:59 UTC 2021 - Dirk Müller <dmueller@suse.com>
|
||
|
||
- update to 5.1.4:
|
||
* Fix division
|
||
* Fix nullptr dereferencing from std::shared_ptr
|
||
* Revert "FBXConverter : Fix timescales of FBX animations"
|
||
* Use correct XmlParser-methods and add some missing casts
|
||
* Bug: Export crashes when any of the meshes contains texture
|
||
coordinate names #4243
|
||
* Bugfix/import crashes
|
||
* Fix a typo in the Visual-Studio Dll-Versions
|
||
* Enable C++11 and C99
|
||
* Fixed cmake error: No known features for C compiler when using
|
||
the assimp library from another project
|
||
* fix test/models/3DS/IMAGE1.bmp: is jpg
|
||
* Fix compile error when ASSIMP_BUILD_NO_X3D_IMPORTER is define.
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Dec 5 08:52:33 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.1.3
|
||
* Update blender importer to work with Blender 2.8+ files
|
||
* Added checks for out of bounds data access/writing
|
||
* Interpolate euler rotations for quaternion animations
|
||
* Fix file-extension check for X3D-files
|
||
* Update CMakeLists.txt
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Dec 2 12:05:31 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.1.2. Changes since 5.1.0:
|
||
* Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
|
||
* Prevent out-of-range memory writes by sparse accessors
|
||
* Delete test/models/3DS/UVTransformTest directory
|
||
* Do not build ziplib when 3MF exporter is disabled.
|
||
* Collada: Read value, not attribute
|
||
* Redefine deprecated glTF-specific PBR material macros
|
||
- Fix assimp-devel dependencies. minizip is required.
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Nov 13 16:29:32 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Update to 5.1.0
|
||
* Check https://github.com/assimp/assimp/releases/tag/v5.1.0
|
||
for the full list of changes
|
||
- Drop do-not-install-irrXML.patch. No longer needed.
|
||
- Drop obsolete patches:
|
||
* 0001-Fix-build-with-GCC-11.patch
|
||
* 0001-use-GNUInstallDirs-where-possible.patch
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Feb 8 10:45:37 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Add patch to fix build with GCC11:
|
||
* 0001-Fix-build-with-GCC-11.patch (boo#1181859)
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Sep 21 17:23:21 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Add a _constraints file for ppc64/ppc64le builds.
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Sep 17 21:04:34 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Remove unneeded build dependencies.
|
||
assimp doesn't need Qt5, boost, devIL and glu.
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jul 9 20:42:17 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Restore the _service file.
|
||
|
||
Assimp still ships files which are not allowed in openSUSE.
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Jun 10 09:38:02 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
|
||
|
||
- Add upstream patch to fix the broken CMake config files:
|
||
* 0001-use-GNUInstallDirs-where-possible.patch
|
||
(adapted for the 5.0.1 release)
|
||
|
||
-------------------------------------------------------------------
|
||
Wed May 20 13:15:44 UTC 2020 - Ferdinand Thiessen <rpm@fthiessen.de>
|
||
|
||
- Update to 5.0.1
|
||
* Added texture types: BASE_COLOR, NORMAL_CAMERA, EMISSION_COLOR,
|
||
METALNESS, DIFFUSE_ROUGHNESS
|
||
* Fixed various issues and memory leaks
|
||
* 3DS: Explicitly pass "UNNAMED" as 3DS root node name and fix
|
||
more thread-safety issue in 3DS loader.
|
||
* 3MF: Introduce first prototype for basematerial support
|
||
* AssJSon: Add json export.
|
||
* Various other file support improvements
|
||
- Dropped viewer subpackage, as it now requires DirectX
|
||
- Removed not needed disable-gitrevision-test.patch
|
||
- Rebased do-not-install-irrXML.patch
|
||
- Removed not needed install-viewer.patch
|
||
- Removed _service
|
||
|
||
-------------------------------------------------------------------
|
||
Wed Jan 23 20:08:14 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||
|
||
- sanitize_source.sh was removed in the 4.1.0 update; restore its
|
||
logic with a new _service file and recreate the tarball.
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jan 17 15:03:13 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||
|
||
- Fix incorrect summary for libassimp*.
|
||
|
||
-------------------------------------------------------------------
|
||
Sat Aug 11 16:16:03 UTC 2018 - rpm@fthiessen.de
|
||
|
||
- Update to 4.1.0
|
||
* Added support for Export 3MF (experimental)
|
||
* Added supprt for Import / Export glTF 2
|
||
* Prevent failing stringstream to crash the export process
|
||
* Fix invalid access to mesh array when the array is
|
||
empty in Blender, also fixed short overflow.
|
||
* Fixed memory leak in AMFImporter
|
||
* Fixed IOStream leak in UnrealLoader:
|
||
* Fixed out-of-bounds read in MaterialSystem unit test
|
||
* Added support for SIB models from Silo 2.5
|
||
- Changes from 4.0.1
|
||
* StreamReader: fix out-of-range exception
|
||
- Changes From 4.0.0
|
||
* New QT-Widget based assimp-viewer
|
||
* Open3DGC codec supported by glFT-importer
|
||
* glTF: Read and write transparency values
|
||
* Support for X3D, AMF and Lugdunum3D
|
||
* MDLLoader: fix resource leak.
|
||
* Fix memory leak in Collada importer
|
||
* Fixed many FBX bugs
|
||
- Added %check section, run unit tests
|
||
- Added disable-gitrevision-test.patch to fix testsuite as we do
|
||
not build from git, git rev will test will fail.
|
||
- Added do-not-install-irrXML.patch to prevent cmake from
|
||
installing the irrXML (static) library.
|
||
- install-viewer.patch: Install viewer component
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Apr 20 11:05:53 UTC 2017 - jengelh@inai.de
|
||
|
||
- Rename %soname to %sover to better reflects its use.
|
||
- Repackage original tarball with the test/models-nonbsd/
|
||
directory removed.
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Sep 5 10:38:19 UTC 2016 - rpm@fthiessen.de
|
||
|
||
- Update to new upstream release 3.3.1
|
||
* Fix BlenderTesselator: offsetof operator
|
||
* C++11 support
|
||
* OpenGEX: add support for cameras and lights
|
||
* Enable export by pyAssimp
|
||
* Add functionality to perform a singlepost-processing step
|
||
* Fix of many resource leaks in unittests and main lib
|
||
|
||
-------------------------------------------------------------------
|
||
Thu Jun 16 22:16:07 UTC 2016 - jengelh@inai.de
|
||
|
||
- Update to new upstream release 3.2
|
||
* Support for FBX 2013 and newer, binary and ASCII
|
||
* Support for OGRE binary mesh and skeleton format
|
||
* Updated BLEND support for newer Blender versions
|
||
* Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||
* OBJ Export now produces smaller files
|
||
* Meshes can now have names, this is supported by the major importers
|
||
* Improved IFC geometry generation
|
||
* M3 support has been removed
|
||
* Experimental OpenGEX support
|
||
|
||
-------------------------------------------------------------------
|
||
Tue Sep 3 09:38:16 UTC 2013 - joop.boonen@opensuse.org
|
||
|
||
- Fixed the build problem with docdir
|
||
moved samples/ to doc
|
||
|
||
-------------------------------------------------------------------
|
||
Fri Feb 1 21:12:07 UTC 2013 - joop.boonen@opensuse.org
|
||
|
||
- Improved the spec file, changed the names and cleaned the spec file
|
||
|
||
-------------------------------------------------------------------
|
||
Mon Jul 30 00:00:00 CEST 2012 - sergey.shambir.auto@gmail.c
|
||
|
||
- some improvements form *.spec at home:hcostelha repository
|
||
|
||
-------------------------------------------------------------------
|
||
Sun Jul 29 00:00:00 CEST 2012 - sergey.shambir.auto@gmail.c
|
||
|
||
- initial package of version 3.0
|
||
|