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-------------------------------------------------------------------
Mon Feb 9 12:50:36 UTC 2026 - Christophe Marin <christophe@krop.fr>
- Add upstream changes:
* CVE-2025-5167.patch (CVE-2025-5167)
* CVE-2025-5200.patch (CVE-2025-5200, boo#1243689)
* CVE-2025-2756.patch (CVE-2025-2756, boo#1240026, CVE-2025-2754, boo#1240024)
* 0001-Fix-invalid-verifying-in-OpenDDLParser-parseStringLi.patch
-------------------------------------------------------------------
Sat Jan 31 08:20:39 UTC 2026 - Christophe Marin <christophe@krop.fr>
- Update to 6.0.4
* Fix some recently implemented comparisons of token string
* Fix building on Haiku
* Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
significantly
* Fix: Add check for invalid input argument
* Replace an assert by a error log.
* Extension of skinning data export to GLB/GLTF format
* Fix output floating-point values to fbx
* Update ImproveCacheLocality.cpp
* Deep arsdk bone double free
* Fix Spelling error
* use size in order to be compatible with float and double
* Fix: Add missing transformation for normalized normals.
* Fix: Implicit Conversion Error
* Fix add checks for indices
* Update FBXBinaryTokenizer.cpp
* link to external minizip with full path
* utf8 header not found
* Rm unnecessary deg->radian conversion in FBX exporter
* Fix empty mesh handling
* Refactoring: Some cleanups
* Fix invalid read of uint from uvwsrc
* Remove double delete
* fix mesh-name error.
* COLLADA fixes for textures in C4D input
* Use the correct allocator for deleting objects in case of
duplicate animation Ids
* Fix container overflow in MMD parser
* Fix: PLY heap buffer overflow
* Fix: Check if index for mesh access is out of range
* Update FBXConverter.cpp
* FBX: Use correct time scaling
* Drop explicit inclusion of contrib/ headers
* Update Build.md
* Fix buffer overflow in FBX::Util::DecodeBase64()
* Readme.md: correct 2 errors in section headers
* Fix double free in Video::~Video()
* FBXMeshGeometry: solve issue #5116 using patch provided
* Fix target names not being imported on some gLTF2 models
* correct grammar/typographic errors in comments (8 files)
* KHR_materials_specular fixes
* Disable Hunter
* fixed several issues
* Fix leak
* Check validity of archive without parsing
* Fix integer overflow
* Add a test before generating the txture folder
* Build: Disable building zlib for non-windows
* null check.
* fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
to pbrMetallicRoughness/baseColorFactor
* fix building errors for MinGW
* dynamic_cast error.
* Add missing IRR textures
* Update Dockerfile
* Fix handling of X3D IndexedLineSet nodes
* Improve acc file loading
* Readme.md: present hyperlinks in a more uniform style
* FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
* Fix for issues #5422, #3411, and #5443 -- DXF insert scaling fix
and colour fix
* Update StbCommon.h to stay up-to-date with stb_image.h.
* Introduce aiBuffer
* Add bounds checks to the parsing utilities.
* Fix crash in viewer
* Static code analysis fixes
* Kimkulling/fix bahavior of remove redundat mats
* Fix X importer breakage introduced in commit f844c33
* Fileformats.md: clarify that import of .blend files is deprecated
* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
* More GLTF loading hardening
* Update CMakeLists.txt
* Blendshape->Geometry in FBX Export
* Fix identity matrix check
* Fix PyAssimp under Python >= 3.12 and macOS library search support
* Add ISC LICENSE file
* ColladaParser: check values length
* Include defs in not cpp-section
* Add correct double zero check
* Add zlib-header to ZipArchiveIOSystem.h
* Add 2024 to copyright infos
* Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
* Eliminate non-ascii comments in clipper
* Fix compilation for MSVC14.
* Add correction of fbx model rotation
* Delete tools/make directory
* Delete packaging/windows-mkzip directory
* Fix #5420 duplicate degrees to radians conversion in fbx importer
* Respect merge identical vertices in ObjExporter
* Fix utDefaultIOStream test under MinGW
* Fix typos
* Add initial macOS support to C4D importer
* Update hunter into CMakeLists.txt
* Fix: add missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
* updated json
* Cleanup: Fix review findings
* Update CMakeLists.txt
* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
* updated minizip to last version
* updated STBIMAGElib
* fix issue #5461 (segfault after removing redundant materials)
* Update ComputeUVMappingProcess.cpp
* add some ASSIMP_INSTALL checks
* Fix SplitByBoneCount typo that prevented node updates
* Q3DLoader: Fix possible material string overflow
* Reverts the changes introduced by commit ad766cb in February 2022.
* fix a collada import bug
* mention IQM loader in Fileformats.md
* Kimkulling/fix pyassimp compatibility
* fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified or is 0
* Add checks for invalid buffer and size
* Make sure for releases revision will be zero
* glTF2Importer: Support .vrm extension
* Prepare v5.4.1
* Remove deprecated c++11 warnings
* fix ci by disabling tests
* Fix integer overflow
* Assimp viewer fixes
* Optimize readability
* Temporary fix for #5557 GCC 13+ build issue -Warray-bounds
* Fix a bug that could cause assertion failure.
* Fix possible nullptr dereferencing.
* Update ObjFileParser.cpp
* Fix for #5592 Disabled maybe-uninitialized error for AssetLib/Obj/ObjFileParser.cpp
* updated zip
* Postprocessing: Fix endless loop
* Build: Fix compilation for VS-2022 debug mode - warning
* Converted a size_t to mz_uint that was being treated as an error
* Add trim to xml string parsing
* Replace duplicated trim
* Move aiScene constructor
* Move revision.h and revision.h.in to include folder
* Update MDLMaterialLoader.cpp
* Create inno_setup
* clean HunterGate.cmake
* Draft: Update init of aiString
* Fix init aistring issue 5622 inpython module
* update dotnet example
* Make stepfile schema validation more robust.
* fix PLY binary export color from float to uchar
* Some FBXs do not have "Materials" information, which can cause parsing errors
* Fix collada uv channels - temporary was stored and then updated.
* remove ASE parsing break
* FBX-Exporter: Fix nullptr dereferencing
* Fix FBX exporting incorrect bone order
* fixes potential memory leak on malformed obj file
* Update zip.c
* Fixes some uninit bool loads
* Fix names of enum values in docstring of aiProcess_FindDegenerates
* Fix: StackAllocator Undefined Reference fix
* Plx: Fix out of bound access
* Docker: Fix security finding
* Fix potential heapbuffer overflow in md5 parsing
* Replace raw pointers by std::string
* Fix compile warning
* Allow empty slots in mTextureCoords
* [USD] Integrate "tinyusdz" project
* Kimkulling/fix double precision tests
* Update Python structs with missing fields that were causing core dumps
* Introduce interpolation mode to vectro and quaternion keys
* Fix a fuzz test heap buffer overflow in mdl material loader
* Mosfet80 updatedpoli2tri
* CalcTangents: zero vector is invalid for tangent/bitangent
* Fix: A fuzzed stride could cause the max count to become negative and
hence wrap around uint
* Return false instead of crash
* Make coord transfor for hs1 files optional
* Update DefaultIOSystem.cpp
* FBX exporter - handle multiple vertex color channels
* Fixing static builds on Windows
* Added ADD condition in poly2tri dll_symbol.h to only define macros for
dynamic library linking if assimp is ordered to build as DLL
* Fix MSVC PDBs and permit them to be disabled if required
* Use DRACO_GLTF_BITSTREAM
* include Exceptional.h in 3DSExporter.cpp
* Remove recursive include
* Fix: Possible out-of-bound read in findDegenerate
* Revert variable name
* Add compile option /source-charset:utf-8 for MSVC
* Fix leak in loader
* Expose aiGetEmbeddedTexture to C-API
* Sparky kitty studios master
* Added more Maya materials
* Fix to check both types of slashes in GetShortFilename
* Fix copying private data when source pointer is NULL
* Fix potential memory leak in SceneCombiner for LWS/IRR/MD3 loader
* Fix to correctly determine 'multi-configuration' on Windows
* Fix casting typo in D3MFExporter::writeBaseMaterials
* FBX: add metadata of ainode as properties
* feat: add option for creating XCFramework and configure minimum iOS target
* Update PyAssimp structs with Skeleton & SkeletonBone members
* The total length is incorrect when exporting gltf2
* build: Add ccache support
* Update ccpp.yml
* Ply-Importer: Fix vulnerability
* Zero-length mChildren arrays should be nullptr
* Allow usage of pugixml from a superproject
* Prevents PLY from parsing duplicate defined elements
* Add option to ignore FBX custom axes
* Kimkulling/mark blender versions as not supported
* Fix leak
* Fix invalid access
* Fix buffer overflow in MD3Loader
* Fix stack overflow
* FBX Import - Restored Absolute Transform Calculation
* Fix naming in aiMaterial comment
* Update dll_symbol.h
* Fix for build with ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
* Update CMakeLists.txt
* FBX Blendshapes: Do not require normals
* Update Build.md
* SplitLargeMeshes: Fix crash
* Installer: fix images for installer
* Bugfix/installer add missing images
* Fix bug introduced in commit 168ae22 of 27 Oct 2019
* Fix issue 5767: Can't load USD from memory
* Fix FBX animation bug (issue 3390)
* [Fix issue 5823] Hotfix for broken lightwave normals
* Fixed bug in DefaultLogger::set
* Fix a bug in the assbin loader that reads uninitialized memory
* Fix issue 2889 (molecule_ascii.cob load failure): change integers to
floating point values in color triplets
* Add unit tests for X3D models which were broken at 5 Oct 2020 commit 3b9d4cf
* Update inno_setup-actions
* Simplify re-enabling M3D build support
* Update hunter
* Store current exception when caught in ASSIMP_CATCH_GLOBAL_EXCEPTIONS
* Fix issue 5816 (cone.nff load failure): repair faulty line in 3D model file
* Readme: Add project activity view item
* Cleanup Unit Tests Output
* USD Skinned Mesh
* Update tinyusdz
* +Add vertex duplication during face normal generation
* Fix use of uninitialized value.
* Update CMakeLists.txt to fix gcc/clang++ issue
* Add reference screenshots for complex bundled test 3D model files
* Obj: Fix Sonarcube findings
* Try to resolve image paths by replacing backslashes or forward slashes
in EmbedTexturesProcess
* Material: Fix the build for c compiler
* Material: Fix sonarcube finding
* Remove strcpy.
* Fix potential uninitialized variable in clipper
* Check that mMaterials not null before access
* Cleanup: Delete code/.editorconfig
* Readme.md: Add sonarcube badge
* Obj: fix nullptr access.
* Update cpp-pm / hunter
* Add CI to automatically build and attach binaries to releases
* Simplify JoinVerticesProcess
* USD Keyframe Animations
* Fix compiler error when double precision is selected,
* Synchronize DefaultLogger
* Do not create GLTF Mesh if no faces
* FBX Blendshape: export float & same # verts
* bugfix: Fixed the issue that draco compressed gltf files cannot be
loaded normally
* pbrt: Validate mesh in WriteMesh before AttributeBegin call
* Introducing assimp Guru on Gurubase.io
* Fix: Fix build for mingw10
* Fix use after free in the CallbackToLogRedirector
* USD Mesh Node Fix
* Fixed warnings
* Replace C# port with maintained fork
* Fix heap-buffer-overflow in OpenDDLParser
* Fix parsing of comments at the end of lines for tokens with variable
number of elements.
* Fix buffer overflow in MD5Parser::SkipSpacesAndLineEnd
* Fix: Fix name collision
* Bug/evaluate matrix4x4 access
* glTF importers: Avoid strncpy truncating away the ' \0' character
* Export tangents in GLTF
* Disable logs for fuzzer by default
* Fix docs for aiImportFileExWithProperties to not talk about the importer
keeping the Scene alive
* Fix stack overflow in LWS loader
* Introduce VRML format (.wrl and .x3dv) 3D model support
* Verify negative values in Quake1 MDL header
* Fix heap buffer overflow in HMP loader
* pragma warning bug fix when using g++ on windows
* AssbinImporter::ReadInternFile now closes stream before throwing
* Updated Material.cpp to Add Missing Texture Types to String
* Docker: Optimize usage
* Bugfix/cosmetic code cleanup
* Add arm64-simulator support to iOS build script
* Add aiProcess_ValidateDataStructure flag to the fuzzer
* Update OpenDDLParser.cpp
* [AMF] Fix texture mapping
* [FBX] Allow export multi materials per node
* Assimp master head fixes for failure to compile
* Prefix MTL textures with the MTL directory path
* Add customExtension support to the scene
* Avoid exporting all primitives, which are not triangles.
* Added GLTF Extension KHR_materials_anisotropy
* Add POST_BUILD option to ADD_CUSTOM_COMMAND
* Fix heap buffer overflow in PLY parser
* Optimise building tinyusd library
* Add gltf metallic-roughness texture type
* fix: reduce gltf2 export time
* Flag Documentation Fix
* Doc: Make hint clearer
* Clean STEPFileReader.cpp
* Doc: Separate viewer
* Use correct data type for animation key
* Use ear-cutting library for triangulation
* Fixing PyAssimp misalignment errors with certain structures
* Bugfix/fix mingw issue 5975
* IFC: Remove redundand check
* Obj: remove smooth-normals postprocessing
* Refactorings: glTF cleanups
* Fix memory leak in OpenGEXImporter
* Use std::copy to copy array and remove user destructor to make sure
is_trivially_copyable in order to avoid -Wno-error=nontrivial-memcall
* Fix: Let OpenGEX accept color3 types
* ASE: Fix possible out of bound access.
* MDL: Limit max texture sizes
* MDL: Fix overflow check
* Fix: Avoid override in line parsing
* Bugfix: Fix possible nullptr dereferencing
* Potential fix for code scanning alert no. 63: Potential use after free
* ASE: Use correct vertex container
* CMS: Fix possible overflow access
* [OpenGEX] disable partial implementation of light import (causes
model load failure)
* Update tinyusdz git hash (fix USD animation)
* [draft] Check the hunter build
* NDO: Fix possible overflow access
* Fix Cinema4D Import
* Remove Redundant virtual
* feat: created the aiGetStringC_Str() function.
* Fix Whitespace
* Harmonize Importer #includes
* More constexpr
* Renamed and inlined hasSkeletons() to HasSkeletons() for API consistency
* Fix set
* Bugfix/ensure collada parsing works issue 1488
* Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx
* Use unique pointer to fix possible leak
* Refactoring of PR #6092
* fix: Fix build on armv6/armv7
* Bugfix: Handling no of texture coordinates correctly
* fix: possible Heap-based Buffer Overflow in ConvertToUTF8 function
* Refactor
* support for cmake findpackage module mode
* Replace exception by error in log
* Fix a out of bound buffer access in ParsingUtils GetNextLine
* Fix a bug where string erases throws out of range
* Fix: Support uint16 indices in OpenGEX as well
* add missing constants
* Fix warning abut inexistent warning
* Fix: Fix leak when sortbyp failes with exception
* Update contrib/zip to fix data loss warning
* Fix out-of-bounds dereferencing
* Fix bugs introduced in fbx export
* Doc: add C++ / c minimum
* Unreal refactorings
* update draco lib
* fix: missing OS separator in outfile
* Add Missing Strings to aiTextureTypeToString
* Fix issue compiling when assimp added as subdirectory
* Add clamping logic for to_ktime
* Add explicit "fallthrough" to switch
* Fix HUNTER_ERROR_PAGE
* Fix a bug in importing binary PLY file (#1)
* Fix export fbx PolygonVertexIndex
* Fix: Add "preservePivots" condition when importing FBX animation
* Version: Adapt version
* Fix: export fbx wrong to_ktime in FBXExporter.cpp
* Update Importer.hpp
* Refactoring: Add nupptr-checks
* bugfix: Fixed the memory leak when texture transforming
* Refix export fbx PolygonVertexIndex
* Fix sonarcube findings
* Add windows clang to CI
* Update Build.md
* X3D: Fix invalid vector::back usage
* Refactoring: use using types
* AC: Support Double-Sided Faces
* Fix to fail in the function fast_atoreal_move when the flag
ASSIMP_DOUBLE_PRESICION is enabled
* Add CMakePreset file
* Fixed a container-overflow error
* Fix SEGV write in Assimp::SortByPTypeProcess::Execute
* Fix OOB read in OpenDDLParser::parseReference
* Fix OOB read (2) in OpenDDLParser::parsePrimitiveDataType
* Fixed a heap-buffer-overflow in the Half-Life 1 MDL loader.
* Fixed a heap-use-after-free in SortByPTypeProcess.
* test/unit/utProfiler.cpp: fix gcc-16 build failure
* Fix OOB read in OpenDDLParser::parsePrimitiveDataType
* Fix endiannes issues regarding floats on s390x
* Update LICENSE for 2025
* FBX: Fix offset calculation by adding cursor check
* [CMake] fix zlib linking
* Add null check for aiNode in AddNode method
* Fix import of large GLB files by providing a proper helper for size_t
reading
* Updated doc/Preamble.txt & SECURITY.md
* Fix vc140 compile error.
* Better README! Fixed discord link as well
* PyAssimp: Re-add 'aiProcess_Triangulate'
* Fixed Build.md
* Fix hasTangentsAndBitangents method in jassimp's AiMesh.java
* Added tangent handedness to glTF export
* Restore merging of near-identical vertices for JoinIdenticalVertices
* Add BOM skip and fix mtl parsing
* Clone meshlab/tinyusdz repos in default location
* Fix an invalid offsetof warning-as-error
* Add unit test for subdivision modifier on Blender importer
* Change strcpy to strncpy for format hint safety
* Update default material name handling
* Bugfix/fix sonarcube findings
* Update texture output format in AssxmlFileWriter
* Collada: Fix overflow in CopyVertex
* COB: fix validation for ascii header
* MD5: Fix face index allocation in MD5Parser
* Removed unnecessary copy constructor declaration in aiVector3t
* Made the README more tidy & fix Build.md
* Fix out-of-range access cause of aiProcess_GenNormals : array size
inconsistency of members of mesh after process
* Fix Heap-buffer-overflow in Q3DImporter::InternReadFile
* Revert "Refactoring: use using types (#6266)"
* fix: write textures to folder of PBRT file
* Refactor condition checks for empty vectors
* Fix sonarcube stuff
* Update contact email for reporting vulnerabilities
* [PyAssimp] Create pyproject.toml
* glTF2: Avoid lookups for generating IDs
* Refactor string checks and variable declarations
* Fix the doxygen documentation from public headers
* Added static cast for conversion from uLong to unsigned int for
compiler error
* Reorganize code top prevent security warning.
* Fix linkage
* Update LineSplitter.h
* Added missing scene extras properties for glTF2Importer
* Work In Progress: USD Referencing
* Delete test/other/streamload.py
* Fixed DXFHelper using float instead of ai_real
* Feature/pjoe fix fbx export
* Update copyright year in materialgen.py
* Only build collada test when importer/exporter is build
* Revert buggy PR
* Implement overflow check in Q3DLoader
* Update stb_image.h to version 2.30
* Delete cmake-modules/FindDevIL.cmake
* Update project details in Doxyfile
* Delete tools/coverity/assimp_modeling.cpp
* Fix incorrect FBX connection order
* Add new CMake preset for static build with double precision
* Add closing brace to CMakePresets.json
* Test against possible nullptr dereferencing
* Fix UTF-8 flag check in CMakeLists.txt
* Feature: Add EXT_texture_webp extension to glb importer
* Fuzzing: Add OSS-Fuzz integration and multiple format-specific fuzzers
* Add CHANGES.md file
* MDL: Fix synctype validation in MDLImporter to prevent OOB
* MDC: Fix heap OOB read by validating vertex buffer boundaries
* fuzz: Fix memory leak in ForceFormat helper
* MD5: Fix uninitialized pointer dereference for file with invalid
vertex index
* OBJ: avoid extra scanning while reading faces in ObjFileParser.cpp
* MDC: Fix MDCImporter surface header bounds and endianness checks
* MDL/HL1: bounds-checked buffers and safer parsing
* MD3: Fix MD3Importer surface header bounds checks to prevent
heap overflow
-------------------------------------------------------------------
Mon Jun 9 11:25:08 UTC 2025 - Christophe Marin <christophe@krop.fr>
- Update to 6.0.2
* Fix export fbx: Wrong Materials in LayerElementMaterial
if a node contains multi meshes
* Fix compile error when ASSIMP_DOUBLE_PRECISION enable
* Updated Inner Cone formula for Spot Lights in GLTF
* Update/update pugi xml
* Fixes CVE-2025-2751: Out-of-bounds Read in
Assimp::CSMImporter::InternReadFile (CVE-2025-2751, boo#1240016)
* Fixes CVE-2025-2757: Heap-based Buffer Overflow in
AI_MD5_PARSE_STRING_IN_QUOTATION (CVE-2025-2757, boo#1240027)
* Fixes CVE-2025-2750: out of bounds write by assigning to
wrong array element count tracking (CVE-2025-2750, boo#1240014)
* fix-CVE-2025-3158: Heap-based Buffer Overflow in
Assimp::LWO::AnimResolver::UpdateAnimRangeSetup (CVE-2025-3158, boo#1240773)
* Update SECURITY.md
* Fix the function aiGetMaterialColor when the flag ASSIMP_DOUBLE_PRECISION
-------------------------------------------------------------------
Sun Jun 1 08:08:00 UTC 2025 - Christophe Marin <christophe@krop.fr>
- Update to 6.0.1. Too many changes, check
https://github.com/assimp/assimp/releases/tag/v6.0.0 for the
full list.
* Fixes CVE-2025-3196, boo#1240775
* Fixes CVE-2025-2152, boo#1239221
* Fixes CVE-2025-3548, boo#1241364
- Drop patches, merged upstream:
* 0001-SplitLargeMeshes-Fix-crash-5799.patch
* 0001-Fix-leak-5762.patch
* CVE-2024-48423.patch
* CVE-2024-48424.patch
* CVE-2024-53425.patch
* 0001-ASE-Fix-possible-out-of-bound-access.patch
* 0001-MDL-Limit-max-texture-sizes.patch
* 0001-MDL-Fix-overflow-check.patch
* CVE-2025-2151.patch
* 0001-Bugfix-Fix-possible-nullptr-dereferencing.patch
* 0001-Potential-use-after-free.patch
* 0001-ASE-Use-correct-vertex-container.patch
* 0001-CMS-Fix-possible-overflow-access.patch
* 0001-NDO-Fix-possible-overflow-access.patch
- Add patch:
* 0001-Accept-find_package-Assimp-5.x-calls.patch
-------------------------------------------------------------------
Tue Apr 1 09:37:57 UTC 2025 - Christophe Marin <christophe@krop.fr>
- Add patch:
* 0001-NDO-Fix-possible-overflow-access.patch
-------------------------------------------------------------------
Mon Mar 17 09:20:30 UTC 2025 - Christophe Marin <christophe@krop.fr>
- Add upstream changes:
* 0001-ASE-Fix-possible-out-of-bound-access.patch (CVE-2025-3015, boo#1240412)
* 0001-MDL-Limit-max-texture-sizes.patch
(gh#assimp/assimp#6022, CVE-2025-3016, boo#1240413)
* 0001-MDL-Fix-overflow-check.patch
(gh#assimp/assimp#6009, CVE-2025-2591, boo#1239920)
* CVE-2025-2151.patch (CVE-2025-2151, boo#1239220)
* 0001-Bugfix-Fix-possible-nullptr-dereferencing.patch
(CVE-2025-3160, boo#1240776, gh#assimp/assimp#6025)
* 0001-Potential-use-after-free.patch
* 0001-ASE-Use-correct-vertex-container.patch
(CVE-2025-3159, boo#1240774, gh#assimp/assimp#6024)
* 0001-CMS-Fix-possible-overflow-access.patch
(CVE-2025-2592, boo#1239916, gh#assimp/assimp#6010)
-------------------------------------------------------------------
Fri Dec 27 08:05:57 UTC 2024 - Christophe Marin <christophe@krop.fr>
- Add patches:
* 0001-Fix-leak-5762.patch
* CVE-2024-48423.patch (boo#1232322, CVE-2024-48423)
* CVE-2024-48424.patch (boo#1232323, CVE-2024-48424)
* CVE-2024-53425.patch (boo#1233633, CVE-2024-53425)
-------------------------------------------------------------------
Wed Oct 30 09:42:38 UTC 2024 - Christophe Marin <christophe@krop.fr>
- Add upstream change (boo#1232324, CVE-2024-48425)
* 0001-SplitLargeMeshes-Fix-crash-5799.patch
-------------------------------------------------------------------
Tue Sep 10 07:32:23 UTC 2024 - Christophe Marin <christophe@krop.fr>
- Update to 5.4.3
* Ply-Importer: Fix vulnerability
* Update ccpp.yml
* `build`: Add ccache support
* Update glTF2AssetWriter.inl
* Update PyAssimp structs with Skeleton & SkeletonBone members
* FBX: add metadata as properties
* Fix casting typo in D3MFExporter::writeBaseMaterials (color
channels < 1.0f were zeroed out)
* Fix to judge 'multi-configuration' correctly
* Fix potential memory leak in SceneCombiner for LWS/IRR/MD3
loader
* Fix copying private data when source pointer is NULL
* Bump softprops/action-gh-release from 1 to 2
* Bump actions/upload-artifact from 1 to 4
* Bump actions/download-artifact from 1 to 4
* fix GetShortFilename function
* Added more Maya materials
* Sparky kitty studios master
* Expose aiGetEmbeddedTexture to C-API
* Fix leak in loader
* Fix MSVC build error
* Revert variable name (fix broken build on android)
* Fixes possible out-of-bound read in findDegenerate
* Remove recursive include
* include Exceptional.h in 3DSExporter.cpp
* Use DRACO_GLTF_BITSTREAM
* Fix MSVC PDBs and permit them to be disabled if required
* Added AND condition in poly2tri dll_symbol.h
* fixing static build
* FBX exporter - handle multiple vertex color channels
* Update DefaultIOSystem.cpp
* Make coord transfor for hs1 files optional
* Return false instead of crash
* A fuzzed stride could cause the max count to become negative
and hence wrap around uint
* CalcTangents: zero vector is invalid for tangent/bitangent
* Mosfet80 updatedpoli2tri
* Fix a fuzz test heap buffer overflow in mdl material loader
* Introduce interpolation mode to vectro and quaternion keys
* Update Python structs with missing fields
* Introduce interpolation mode to vectro and quaternion keys
* Kimkulling/fix double precision tests
* [USD] Integrate "tinyusdz" project
* Update Readme.md
* Allow empty slots in mTextureCoords
* Fix compile warning
* Replace raw pointers by std::string
* Fix potential heapbuffer overflow in md5 parsing
* Fixes bsc#1230679, CVE-2024-45679.
-------------------------------------------------------------------
Thu Jul 11 15:28:24 UTC 2024 - Dirk Müller <dmueller@suse.com>
- fix check failure on s390x (bsc#1218474)
-------------------------------------------------------------------
Tue Jul 9 12:08:55 UTC 2024 - Christophe Marin <christophe@krop.fr>
- Update to 5.4.2
* Fix building on Haiku
* Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
significantly
* Fix: Add check for invalid input argument
* Replace an assert
* Extension of skinning data export to GLB/GLTF format
* Fix output floating-point values to fbx
* Update ImproveCacheLocality.cpp
* Update Readme.md
* Deep arsdk bone double free
* Fix Spelling error
* use size in order to be compatible with float and double
* Fix: Add missing transformation for normalized normals.
* Fix: Implicit Conversion Error
* Fix add checks for indices
* Update FBXBinaryTokenizer.cpp
* link to external minizip with full path
* utf8 header not found
* Rm unnecessary deg->radian conversion in FBX exporter
* Fix empty mesh handling
* Refactoring: Some cleanups
* Fix invalid read of uint from uvwsrc
* Remove double delete
* fix mesh-name error.
* COLLADA fixes for textures in C4D input
* Use the correct allocator for deleting objects in case of
duplicate animation Ids
* Fix container overflow in MMD parser
* Fix: PLY heap buffer overflow
* Fix: Check if index for mesh access is out of range
* Update FBXConverter.cpp
* FBX: Use correct time scaling
* Drop explicit inclusion of contrib/ headers
* Update Build.md
* Fix buffer overflow in FBX::Util::DecodeBase64()
* Readme.md: correct 2 errors in section headers
* Fix double free in Video::~Video()
* FBXMeshGeometry: solve issue #5116 using patch provided
* Fix target names not being imported on some gLTF2 models
* correct grammar/typographic errors in comments (8 files)
* KHR_materials_specular fixes
* Disable Hunter
* fixed several issues
* Fix leak
* Check validity of archive without parsing
* Fix integer overflow
* Add a test before generating the txture folder
* Build: Disable building zlib for non-windows
* null check.
* Bump actions/upload-artifact from 3 to 4
* fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
to pbrMetallicRoughness/baseColorFactor
* fix building errors for MinGW
* dynamic_cast error.
* Add missing IRR textures
* Update Dockerfile
* Fix handling of X3D IndexedLineSet nodes
* Improve acc file loading
* Readme.md: present hyperlinks in a more uniform style
* FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
* Fix for issues #5422, #3411, and #5443 -- DXF insert scaling
fix and colour fix
* Update StbCommon.h to stay up-to-date with stb_image.h.
* Introduce aiBuffer
* Add bounds checks to the parsing utilities.
* Fix crash in viewer
* Static code analysis fixes
* Kimkulling/fix bahavior of remove redundat mats issue 5438
* Fix X importer breakage introduced in commit f844c33
* Fileformats.md: clarify that import of .blend files is deprecated
* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
* More GLTF loading hardening
* Bump actions/cache from 3 to 4
* Update CMakeLists.txt
* Blendshape->Geometry in FBX Export
* Fix identity matrix check
* Fix PyAssimp under Python >= 3.12 and macOS library search support
* Add ISC LICENSE file
* ColladaParser: check values length
* Include defs in not cpp-section
* Add correct double zero check
* Add zlib-header to ZipArchiveIOSystem.h
* Add 2024 to copyright infos
* Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
* Eliminate non-ascii comments in clipper
* Fix compilation for MSVC14.
* Add correction of fbx model rotation
* Delete tools/make directory
* Delete packaging/windows-mkzip directory
* Fix #5420 duplicate degrees to radians conversion in fbx importer
* Respect merge identical vertices in ObjExporter
* Fix utDefaultIOStream test under MinGW
* Fix typos
* Add initial macOS support to C4D importer
* Update hunter into CMakeLists.txt
* Fix: add missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
* updated json
* Cleanup: Fix review findings
* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
* updated minizip to last version
* updated STBIMAGElib
* fix issue #5461 (segfault after removing redundant materials)
* Update ComputeUVMappingProcess.cpp
* add some ASSIMP_INSTALL checks
* Fix SplitByBoneCount typo that prevented node updates
* Q3DLoader: Fix possible material string overflow
* Reverts the changes introduced
* fix a collada import bug
* mention IQM loader in Fileformats.md
* Kimkulling/fix pyassimp compatibility
* fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified
or is 0
* Add checks for invalid buffer and size
* Make sure for releases revision will be zero
* glTF2Importer: Support .vrm extension
* Prepare v5.4.1
* Remove deprecated c++11 warnings
* fix ci
* Fix integer overflow
* Assimp viewer fixes
* Optimize readability
* Temporary fix for #5557 GCC 13+ build issue -Warray-bounds
* Fix a bug that could cause assertion failure.
* Fix possible nullptr dereferencing.
* Update ObjFileParser.cpp
* Fix for #5592 Disabled maybe-uninitialized error for
AssetLib/Obj/ObjFileParser.cpp
* updated zip
* Postprocessing: Fix endless loop
* Build: Fix compilation for VS-2022 debug mode - warning
* Converted a size_t to mz_uint that was being treated as an error
* Add trim to xml string parsing
* Replace duplicated trim
* Move aiScene constructor
* Move revision.h and revision.h.in to include folder
* Update MDLMaterialLoader.cpp
* Create inno_setup
* clean HunterGate.cmake
* Draft: Update init of aiString
* Fix init aistring issue 5622 inpython module
* update dotnet example
* Make stepfile schema validation more robust.
* fix PLY binary export color from float to uchar
* Some FBXs do not have "Materials" information, which can cause
parsing errors
* Fix collada uv channels - temporary was stored and then updated.
* remove ASE parsing break
* FBX-Exporter: Fix nullptr dereferencing
* Fix FBX exporting incorrect bone order
* fixes potential memory leak on malformed obj file
* Update zip.c
* Fixes some uninit bool loads
* Fix names of enum values in docstring of aiProcess_FindDegenerates
* Fix: StackAllocator Undefined Reference fix
* Plx: Fix out of bound access (CVE-2024-40724, boo#1228142)
-------------------------------------------------------------------
Tue May 21 13:11:09 UTC 2024 - Christophe Marin <christophe@krop.fr>
- Update to 5.4.1
* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
* Deps: updated minizip to last version
* Deps: updated STBIMAGElib
* Fix issue #5461 (segfault after removing redundant materials)
* Update ComputeUVMappingProcess.cpp
* Add some ASSIMP_INSTALL checks
* Fix SplitByBoneCount typo that prevented node updates
* Q3DLoader: Fix possible material string overflow
* Reverts the changes introduced by commit ad766cb in February 2022
* Fix a collada import bug
* Mention IQM loader in Fileformats.md
* Fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified
or is 0
* Add checks for invalid buffer and size
* Make sure for releases revision will be zero
* glTF2Importer: Support .vrm extension
-------------------------------------------------------------------
Thu Apr 11 11:40:44 UTC 2024 - Christophe Marin <christophe@krop.fr>
- Update to 5.4.0
* Reduce memory consumption in JoinVerticesProcess::ProcessMesh()
* Fix: Add check for invalid input argument
* Replace an assert
* Extension of skinning data export to GLB/GLTF format
* Fix output floating-point values to fbx
* Update ImproveCacheLocality.cpp
* Deep arsdk bone double free
* Fix Spelling error
* use size to be compatible with float and double
* Fix: Add missing transformation for normalized normals.
* Fix: Implicit Conversion Error
* Fix add checks for indices
* Update FBXBinaryTokenizer.cpp
* link to external minizip with full path
* utf8 header not found
* Rm unnecessary deg->radian conversion in FBX exporter
* Fix empty mesh handling
* Refactoring: Some cleanups
* Fix invalid read of uint from uvwsrc
* Remove double delete
* fix the mesh-name error.
* COLLADA fixes for textures in C4D input
* Use the correct allocator for deleting objects in case of
duplicate animation Ids
* Fix container overflow in MMD parser
* Fix: PLY heap buffer overflow
* Fix: Check if index for mesh access is out of range
* Update FBXConverter.cpp
* FBX: Use correct time scaling
* Drop explicit inclusion of contrib/ headers
* Update Build.md
* Fix buffer overflow in FBX::Util::DecodeBase64()
* Readme.md: correct 2 errors in section headers
* Fix double free in Video::~Video()
* FBXMeshGeometry: solve issue #5116 using patch provided
* Fix target names not being imported on some gLTF2 models
* correct grammar/typographic errors in comments (8 files)
* KHR_materials_specular fixes
* Disable Hunter
* fixed several issues
* Fix leak
* Check the validity of the archive without parsing
* Fix integer overflow
* Add a test before generating the texture folder
* Build: Disable building zlib for non-windows
* null check.
* Bump actions/upload-artifact from 3 to 4
* fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert
to pbrMetallicRoughness/baseColorFactor
* dynamic_cast error.
* Add missing IRR textures
* Fix handling of X3D IndexedLineSet nodes
* Improve acc file loading
* Readme.md: present hyperlinks in a more uniform style
* FBX Blendshape FullWeight: Vec<Float> -> FullWeight: Vec<Double>
* Fix for issues #5422, #3411, and #5443 -- DXF insert scaling fix
and colour fix
* Update StbCommon.h to stay up-to-date with stb_image.h.
* Introduce aiBuffer
* Add bounds checks to the parsing utilities.
* Fix crash in viewer
* Static code analysis fixes
* Kimkulling/fix behavior of remove redundant mats issue 5438
* Fix X importer breakage introduced in commit f844c33
* Fileformats.md: clarify that import of .blend files is deprecated
* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug
* More GLTF loading hardening
* Bump actions/cache from 3 to 4
* Blendshape->Geometry in FBX Export
* Fix identity matrix check
* Fix PyAssimp under Python >= 3.12 and macOS library search support
* Add ISC LICENSE file
* ColladaParser: check values length
* Include defs in not cpp-section
* Add correct double zero check
* Add zlib-header to ZipArchiveIOSystem.h
* Add 2024 to copyright infos
* Append a new setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
* Eliminate non-ascii comments in clipper
* Fix compilation for MSVC14.
* Add correction of fbx model rotation
* Delete tools/make directory
* Delete packaging/windows-mkzip directory
* Fix #5420 duplicate degrees to radians conversion in fbx importer
* Respect merge identical vertices in ObjExporter
* Fix utDefaultIOStream test under MinGW
* Fix typos
* Add initial macOS support to C4D importer
* Update hunter into CMakeLists.txt
* Fix: add a missing import for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT
* updated json
* Cleanup: Fix review findings
* Update CMakeLists.txt
- Drop patch, merged upstream:
* 0001-ColladaParser-check-values-length-5462.patch
-------------------------------------------------------------------
Mon Feb 12 23:13:07 UTC 2024 - Adam Mizerski <adam@mizerski.pl>
- Reenable the Collada parser.
- Removed patch 0001-Don-t-build-the-collada-importer-exporter-tests.patch
- Add patch (boo#1207377, CVE-2022-45748)
* 0001-ColladaParser-check-values-length-5462.patch
- Improved tests filtering
-------------------------------------------------------------------
Wed Oct 4 14:14:08 UTC 2023 - Christophe Marin <christophe@krop.fr>
- Disable the collada importer/exporter due to a long standing
security issue (boo#1207377, CVE-2022-45748, gh#assimp/assimp#4286)
- Add patch:
* 0001-Don-t-build-the-collada-importer-exporter-tests.patch
-------------------------------------------------------------------
Fri Sep 29 13:23:52 UTC 2023 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 5.3.1
* Fixes CVE-2022-38528 (boo#1203187)
* Mainly bug fixes
* Fix: Use ASCII treeview in assimp-cmd.
* Fix: Fix head overflow in MD5-parser.
* Fix: C++ std::tuple constexpr initial list on old compiler
* Make FBX parser resilient to missing data streams
* Fix incorrect documentation of defaults
* Fixed issue with clang complaining about sprintf and vsprintf being depreciated
* Fix build error: temp may be used uninitialized in this function
* Fix: Use correct epsilon
* Fix: Add missing handling for double export in json
* Full change log https://github.com/assimp/assimp/releases/tag/v5.3.0
-------------------------------------------------------------------
Wed Apr 5 11:29:32 UTC 2023 - Predrag Ivanović <predivan@mts.rs>
- Enable build of CLI tools.
-------------------------------------------------------------------
Mon Sep 12 13:37:16 UTC 2022 - Dirk Müller <dmueller@suse.com>
- update to 5.2.5:
* Add unittest to reproduce undefined behavior
* Cleanups
* Link static linkage for std_image.
* fix msvc warnings-as-errors
* Remove dll-export tags from static library builds.
* Fix Import a specific FBX model will freeze the app
* Create SECURITY.md
* Pragma warnings cause build fail with MinGW
* Fixed FBXConverter build error when using double precision
* Fix possible nullptr exception
* [Experimental] New skeleton container for bones
* Add support for GCC v12
* Remove unused variable.
* Infinite loop on bad import files
* Utilize AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES flag for Collada meshes.
* Fix Windows 32-bit builds
* Fix GNUC check on Windows
* Update the name of the package
* Kimkulling/fix invalid opengex token match
* Disable build for tools per default
* Use mingw.include
* Fix a memory leak
* Fix nested animation name being lost in Collada
* Fix possible bad_alloc exception for an invalid file
* Bump JesseTG/rm from 1.0.2 to 1.0.3
* Bump actions/cache from 2 to 3
* Kimkulling/fix texture loading 3MF, reladed issue-4568
* Bump actions/upload-artifact from 2 to 3
* Bump actions/checkout from 2 to 3
* Remove assertion test
* Fix memory leak in D3MFOpcPackage
* Fix typo in installation instructions for ubuntu.
* Build fix for compiling against minizip.
* Fix stl for over 4 GB
* Fix uninitialized variable.
* Fixes Crash in Assimp::ObjFileMtlImporter::getFloatValue
* Fixes Heap-buffer-overflow in Assimp::ObjFileParser::getFace
* Fixes Heap-buffer-overflow in std::__1::basic_string<char, std::__1::…
* Fixes Heap-use-after-free in Assimp::DXFImporter::ExpandBlockReferences
* Fixes Heap-buffer-overflow in SuperFastHash
* ColladaParser - Store sid in mSID field
* Fix mingw include in assimp_cmd.rc
* Fix warnings that are causing build fails with specific build flags
* Update version tag
* Improvements and optimizations for the obj-parsers.
* Experiment: try to enable parallel build
* Fixed typo
* Use [[fallthrough]]; to mark whished fallthroughs
* Kimkulling/do not add dot when the extension is empty
* Fixes Heap-buffer-overflow READ in Assimp::ASE::Parser::ParseLV1SoftSkinBlock
* Use unqualified uint32_t everywhere in FBXBinaryTokenizer
* Fix problems setting DirectX_LIBRARY
* Added support for more bone weights in GLTF2
* (Mostly) Blender fixes
* [WIP] Use ai_Real to write correct accuracy
* SMD fixes
* Remove exception on glTF 2.0 loading
* Fix out-of-bounds reads in X3D importer
* Apply the modernize-use-emplace clang-tidy rule
* The Wrong object is created here!
* [WIP] Code cleanup and some new unittests for edge-cases.
* clang-tidy: explicitly default all empty ctors and dtors
* fix vertices being joined duplicating weights
* add missing light data to assbin import/export
* Fix aiBone.mOffsetMatrix documentation
* Minor obj export bugfix
* Kimkulling/cleanup after reviewing
- drop 0001-Fix-build-with-zlib.patch (upstream)
-------------------------------------------------------------------
Wed May 18 06:22:15 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.2.4
* Use static runtime only when the option is selected
* Fix compile error: When enabling macro ASSIMP_DOUBLE_PRECISION
* Detect Roughness factor exported by Blender
* Updated Android build script
* Prevent nullptr access to normals-array in bitangent computation
* Avoid setting PBR properties when they are not found on mtl file
* Fix ogre xml serializer
* Fix draco building error when import assimp with cmake add_subdirectory
* FbxConverter: update bone mOffsetMatrix
* Some Windows/MSYS2-specific fixes
* Document fuzz folder
* Fix out-of-range access in ASE-Parser
* Disable assertion tests floating point against inf for Intel oneAPI
* Delete README
* Rename TextureTypeToString() to aiTextureTypeToString()
* Fixed library names for MinGW/MSYS2
* Update pugixml dependency to v1.12.1
* Add an option to treat warnings as errors
* Minor updates to ASSIMP Viewer
* Add badge to show open issue in percentage
* Clang-Tidy performance fixes (make values const-ref where needed)
* MMD (pmx) fixes
* Resource script updates
* Accelerate the Merge vertex post processing step
-------------------------------------------------------------------
Wed May 11 15:37:28 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Don't use -Werror to prevent build issues with GCC 12
-------------------------------------------------------------------
Sun Mar 20 07:34:20 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.2.3:
* Show warning when assimp_viewer cannot be build on
target platform
* Fix ordering of member initialization
* Fix possible negative array access
* Expose the original OBJ "illum" value
* Optimize the problem of excessive memory allocation in
FBX import
* Update version of Hunter to v0.24.0 that supports VS 2022
* update LWO importer(available lwo3)
* Reinstate a deprecated gltfpbr macro: AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS
* Fix parsing OBJ with free-form curve/surface body statements
* Fix missing members and do some small refactorings.
* Fix 'i >= 0' always true
* Update AI_TEXTURE_TYPE_MAX
* Fix getting anisotropy in obj
* glTF2: Metallic roughness split
* Add properties information on assimp info command line
* Added missing ObjMaterial.h to CMakeLists
* Update version in doxy-config
* add ifndef guard for resolve to fails to compil
* Add USE_STATIC_CRT option
* Fix nullptr dereferencing
* Fix stack-overflow in MDLLoader
* GLTF2 attribute name/parse bug
-------------------------------------------------------------------
Mon Feb 21 09:56:15 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.2.2
* Fix missing include for size_t
* introduce compression
* Refactoring: add usage of ai_epsilon to FBX-Importer.
* CMake: Fix Assimp target install rule fully specifying component
* Fix stat for 32-bit Linux
* Update the calculation and orthogonalization for bitangent
* Update CMakeLists.txt
* Added support for "map_Bump -bm"
-------------------------------------------------------------------
Mon Feb 7 09:51:05 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.2.1
* ASE: Fix warning unreachable code
* HMP: Fix override during copying position data
* use fully qualified namespace in byteswap macros
* fix compilation with clangcl on windows
* Delete .travis.sh by @kimkulling
* Update ccpp.yml by @kimkulling
* LWO: validate enum value before parsing it
- Drop 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
Merged upstream
-------------------------------------------------------------------
Wed Feb 2 10:24:27 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Add patch to fix build in big endian archs:
* 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
-------------------------------------------------------------------
Tue Jan 25 13:02:13 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.2.0
* Update copyrights
* Fix imported target include directory
* Assimp Patch Android LTS NDK 23 Fix
* Allow dlclose of so library by avoiding unique symbols.
* Move Base64 encode/decode functionality to the common folder
* Locale independent meter scale
* add Inter-Quake Model (IQM) Importer
* Collada: Read all instance_material child nodes
* Krishty new file detection
* ASE: Fix material parsing
* IFC Reading: Fix opening reading.
* CMAKE: Respect top-level CMAKE_*_OUTPUT_DIRECTORY variables
-------------------------------------------------------------------
Mon Jan 10 09:28:29 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.1.6:
* Add link to used enum for a better understandability
* Fix fuzzer crashes
* Fix nullptr-dereferencing
* Fix bone fitted check in gltf2 exporter
- Add patch:
* 0001-Fix-build-with-zlib.patch (gh#assimp/assimp#4334)
-------------------------------------------------------------------
Tue Jan 4 11:59:17 UTC 2022 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.1.5:
* Make sure no overflow can happen
* LWS-Import: Avoid access to empty string token
* MDL: Do not try to copy empty embedded texture
* Add console progresshandler
* CMake: Replace CMAKE_COMPILER_IS_MINGW by MINGW
* fix fbx import metalness
* RFC: BlenderScene: use explicit namespace instead of using
namespace
* Support PBR properties/maps in Obj importer
-------------------------------------------------------------------
Mon Dec 27 10:43:59 UTC 2021 - Dirk Müller <dmueller@suse.com>
- update to 5.1.4:
* Fix division
* Fix nullptr dereferencing from std::shared_ptr
* Revert "FBXConverter : Fix timescales of FBX animations"
* Use correct XmlParser-methods and add some missing casts
* Bug: Export crashes when any of the meshes contains texture
coordinate names #4243
* Bugfix/import crashes
* Fix a typo in the Visual-Studio Dll-Versions
* Enable C++11 and C99
* Fixed cmake error: No known features for C compiler when using
the assimp library from another project
* fix test/models/3DS/IMAGE1.bmp: is jpg
* Fix compile error when ASSIMP_BUILD_NO_X3D_IMPORTER is define.
-------------------------------------------------------------------
Sun Dec 5 08:52:33 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.1.3
* Update blender importer to work with Blender 2.8+ files
* Added checks for out of bounds data access/writing
* Interpolate euler rotations for quaternion animations
* Fix file-extension check for X3D-files
* Update CMakeLists.txt
-------------------------------------------------------------------
Thu Dec 2 12:05:31 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.1.2. Changes since 5.1.0:
* Fixed an incorrect indeiciesType in the glTF2 sparse accessor.
* Prevent out-of-range memory writes by sparse accessors
* Delete test/models/3DS/UVTransformTest directory
* Do not build ziplib when 3MF exporter is disabled.
* Collada: Read value, not attribute
* Redefine deprecated glTF-specific PBR material macros
- Fix assimp-devel dependencies. minizip is required.
-------------------------------------------------------------------
Sat Nov 13 16:29:32 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 5.1.0
* Check https://github.com/assimp/assimp/releases/tag/v5.1.0
for the full list of changes
- Drop do-not-install-irrXML.patch. No longer needed.
- Drop obsolete patches:
* 0001-Fix-build-with-GCC-11.patch
* 0001-use-GNUInstallDirs-where-possible.patch
-------------------------------------------------------------------
Mon Feb 8 10:45:37 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Add patch to fix build with GCC11:
* 0001-Fix-build-with-GCC-11.patch (boo#1181859)
-------------------------------------------------------------------
Mon Sep 21 17:23:21 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Add a _constraints file for ppc64/ppc64le builds.
-------------------------------------------------------------------
Thu Sep 17 21:04:34 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Remove unneeded build dependencies.
assimp doesn't need Qt5, boost, devIL and glu.
-------------------------------------------------------------------
Thu Jul 9 20:42:17 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Restore the _service file.
Assimp still ships files which are not allowed in openSUSE.
-------------------------------------------------------------------
Wed Jun 10 09:38:02 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Add upstream patch to fix the broken CMake config files:
* 0001-use-GNUInstallDirs-where-possible.patch
(adapted for the 5.0.1 release)
-------------------------------------------------------------------
Wed May 20 13:15:44 UTC 2020 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 5.0.1
* Added texture types: BASE_COLOR, NORMAL_CAMERA, EMISSION_COLOR,
METALNESS, DIFFUSE_ROUGHNESS
* Fixed various issues and memory leaks
* 3DS: Explicitly pass "UNNAMED" as 3DS root node name and fix
more thread-safety issue in 3DS loader.
* 3MF: Introduce first prototype for basematerial support
* AssJSon: Add json export.
* Various other file support improvements
- Dropped viewer subpackage, as it now requires DirectX
- Removed not needed disable-gitrevision-test.patch
- Rebased do-not-install-irrXML.patch
- Removed not needed install-viewer.patch
- Removed _service
-------------------------------------------------------------------
Wed Jan 23 20:08:14 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- sanitize_source.sh was removed in the 4.1.0 update; restore its
logic with a new _service file and recreate the tarball.
-------------------------------------------------------------------
Thu Jan 17 15:03:13 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Fix incorrect summary for libassimp*.
-------------------------------------------------------------------
Sat Aug 11 16:16:03 UTC 2018 - rpm@fthiessen.de
- Update to 4.1.0
* Added support for Export 3MF (experimental)
* Added supprt for Import / Export glTF 2
* Prevent failing stringstream to crash the export process
* Fix invalid access to mesh array when the array is
empty in Blender, also fixed short overflow.
* Fixed memory leak in AMFImporter
* Fixed IOStream leak in UnrealLoader:
* Fixed out-of-bounds read in MaterialSystem unit test
* Added support for SIB models from Silo 2.5
- Changes from 4.0.1
* StreamReader: fix out-of-range exception
- Changes From 4.0.0
* New QT-Widget based assimp-viewer
* Open3DGC codec supported by glFT-importer
* glTF: Read and write transparency values
* Support for X3D, AMF and Lugdunum3D
* MDLLoader: fix resource leak.
* Fix memory leak in Collada importer
* Fixed many FBX bugs
- Added %check section, run unit tests
- Added disable-gitrevision-test.patch to fix testsuite as we do
not build from git, git rev will test will fail.
- Added do-not-install-irrXML.patch to prevent cmake from
installing the irrXML (static) library.
- install-viewer.patch: Install viewer component
-------------------------------------------------------------------
Thu Apr 20 11:05:53 UTC 2017 - jengelh@inai.de
- Rename %soname to %sover to better reflects its use.
- Repackage original tarball with the test/models-nonbsd/
directory removed.
-------------------------------------------------------------------
Mon Sep 5 10:38:19 UTC 2016 - rpm@fthiessen.de
- Update to new upstream release 3.3.1
* Fix BlenderTesselator: offsetof operator
* C++11 support
* OpenGEX: add support for cameras and lights
* Enable export by pyAssimp
* Add functionality to perform a singlepost-processing step
* Fix of many resource leaks in unittests and main lib
-------------------------------------------------------------------
Thu Jun 16 22:16:07 UTC 2016 - jengelh@inai.de
- Update to new upstream release 3.2
* Support for FBX 2013 and newer, binary and ASCII
* Support for OGRE binary mesh and skeleton format
* Updated BLEND support for newer Blender versions
* Support for arbitrary meta data, used to hold FBX and DAE metadata
* OBJ Export now produces smaller files
* Meshes can now have names, this is supported by the major importers
* Improved IFC geometry generation
* M3 support has been removed
* Experimental OpenGEX support
-------------------------------------------------------------------
Tue Sep 3 09:38:16 UTC 2013 - joop.boonen@opensuse.org
- Fixed the build problem with docdir
moved samples/ to doc
-------------------------------------------------------------------
Fri Feb 1 21:12:07 UTC 2013 - joop.boonen@opensuse.org
- Improved the spec file, changed the names and cleaned the spec file
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Mon Jul 30 00:00:00 CEST 2012 - sergey.shambir.auto@gmail.c
- some improvements form *.spec at home:hcostelha repository
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Sun Jul 29 00:00:00 CEST 2012 - sergey.shambir.auto@gmail.c
- initial package of version 3.0