145 lines
5.4 KiB
RPMSpec
145 lines
5.4 KiB
RPMSpec
#
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# spec file for package assimp
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#
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# Copyright (c) 2024 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%define sover 5
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Name: assimp
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Version: 5.4.3
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Release: 0
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Summary: Library to load and process 3D scenes from various data formats
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License: BSD-3-Clause AND MIT
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Group: Development/Libraries/C and C++
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URL: https://github.com/assimp/assimp
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Source0: %{name}-%{version}.tar.xz
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BuildRequires: cmake >= 3.22
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BuildRequires: dos2unix
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BuildRequires: gcc-c++
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BuildRequires: irrlicht-devel
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(minizip)
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BuildRequires: pkgconfig(zlib)
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%description
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%package -n libassimp%{sover}
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Summary: Library to load and process 3D scenes from various data formats
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Group: System/Libraries
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%description -n libassimp%{sover}
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%package devel
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Summary: Headers, docs and command-line utility for assimp
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Group: Development/Libraries/C and C++
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Requires: glibc-devel
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Requires: libassimp%{sover} = %{version}
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Requires: libstdc++-devel
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Requires: pkgconfig(minizip)
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%description devel
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%prep
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%autosetup -p1
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%build
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%cmake \
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-DASSIMP_IGNORE_GIT_HASH=ON \
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-DASSIMP_WARNINGS_AS_ERRORS=OFF \
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-DASSIMP_BUILD_ASSIMP_TOOLS=ON
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%cmake_build
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%install
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%cmake_install
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find %{buildroot} -type f -name "*.la" -delete -print
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%check
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# More tests fail on s390x with version 5.4.1, skip %%check
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%ifnarch s390x
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pushd build
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gtest_filter="-"
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# utVersion.aiGetVersionRevisionTest passes with git builds only
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gtest_filter="${gtest_filter}:utVersion.aiGetVersionRevisionTest"
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# the models-nonbsd are not in the tarball, tests depending on it are also excluded
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gtest_filter="${gtest_filter}:ut3DImportExport.importMarRifle"
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gtest_filter="${gtest_filter}:ut3DImportExport.importMarRifleA"
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gtest_filter="${gtest_filter}:ut3DImportExport.importMarRifleD"
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gtest_filter="${gtest_filter}:ut3DSImportExport.importCartWheel"
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gtest_filter="${gtest_filter}:ut3DSImportExport.importGranate"
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gtest_filter="${gtest_filter}:ut3DSImportExport.importJeep1"
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gtest_filter="${gtest_filter}:ut3DSImportExport.importMarRifle"
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gtest_filter="${gtest_filter}:ut3DSImportExport.importMp5Sil"
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gtest_filter="${gtest_filter}:ut3DSImportExport.importPyramob"
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gtest_filter="${gtest_filter}:utBlenderImporter.importBob"
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gtest_filter="${gtest_filter}:utBlenderImporter.importFleurOptonl"
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gtest_filter="${gtest_filter}:utDXFImporterExporter.importRifle"
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gtest_filter="${gtest_filter}:utMD2Importer.importDolphin"
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gtest_filter="${gtest_filter}:utMD2Importer.importFlag"
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gtest_filter="${gtest_filter}:utMD2Importer.importHorse"
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gtest_filter="${gtest_filter}:utMD5Importer.importBoarMan"
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gtest_filter="${gtest_filter}:utMD5Importer.importBob"
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gtest_filter="${gtest_filter}:utPMXImporter.importTest"
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gtest_filter="${gtest_filter}:utQ3BSPImportExport.importerTest"
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gtest_filter="${gtest_filter}:utXImporter.importDwarf"
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%ifnarch x86_64
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# tests fail, because they assume you can compare floats
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# See https://github.com/assimp/assimp/issues/4438
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gtest_filter="${gtest_filter}:AssimpAPITest_aiMatrix3x3.*"
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gtest_filter="${gtest_filter}:AssimpAPITest_aiMatrix4x4.*"
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gtest_filter="${gtest_filter}:AssimpAPITest_aiQuaternion.*"
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gtest_filter="${gtest_filter}:AssimpAPITest_aiVector2D.*"
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gtest_filter="${gtest_filter}:AssimpAPITest_aiVector3D.*"
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%endif
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./bin/unit --gtest_filter="${gtest_filter}"
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popd
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%endif
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%ldconfig_scriptlets -n lib%{name}%{sover}
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%files -n lib%{name}%{sover}
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%license LICENSE
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%{_libdir}/libassimp.so.%{sover}*
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%files devel
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%doc CHANGES CREDITS
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%{_bindir}/assimp
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%{_includedir}/assimp/
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%{_libdir}/libassimp.so
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%{_libdir}/cmake/*
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%{_libdir}/pkgconfig/assimp.pc
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%changelog
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