107 lines
3.7 KiB
RPMSpec
107 lines
3.7 KiB
RPMSpec
#
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# spec file for package assimp
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#
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%define sover 5
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Name: assimp
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Version: 5.2.3
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Release: 0
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Summary: Library to load and process 3D scenes from various data formats
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License: BSD-3-Clause AND MIT
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Group: Development/Libraries/C and C++
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URL: https://www.assimp.org/
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Source0: %{name}-%{version}.tar.xz
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# PATCH-FIX-UPSTREAM
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Patch0: 0001-Fix-build-with-zlib.patch
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BuildRequires: cmake
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BuildRequires: dos2unix
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BuildRequires: gcc-c++
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BuildRequires: irrlicht-devel
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(minizip)
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BuildRequires: pkgconfig(zlib)
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%description
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%package -n libassimp%{sover}
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Summary: Library to load and process 3D scenes from various data formats
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Group: System/Libraries
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%description -n libassimp%{sover}
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%package devel
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Summary: Headers, docs and command-line utility for assimp
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Group: Development/Libraries/C and C++
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Requires: glibc-devel
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Requires: libassimp%{sover} = %{version}
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Requires: libstdc++-devel
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Requires: pkgconfig(minizip)
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%description devel
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Assimp is a library to load and process geometric scenes from various data formats.
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It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
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materials, bone animations and potential texture data. The library is not designed for speed,
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it is primarily useful for importing assets from various sources once and storing it in a
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engine-specific format for easy and fast every-day-loading.
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%prep
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%autosetup -p1
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# Breaks the build with gcc12 (gh#assimp/assimp#4433)
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sed -i '/Werror/d' code/CMakeLists.txt
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%build
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%cmake
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%cmake_build
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%install
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%cmake_install
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find %{buildroot} -type f -name "*.la" -delete -print
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%check
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pushd build/test
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LD_LIBRARY_PATH=%{buildroot}%{_libdir} ctest --output-on-failure --force-new-ctest-process
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popd
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%post -n lib%{name}%{sover} -p /sbin/ldconfig
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%postun -n lib%{name}%{sover} -p /sbin/ldconfig
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%files -n lib%{name}%{sover}
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%license LICENSE
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%{_libdir}/libassimp.so.%{sover}*
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%files devel
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%doc README CHANGES CREDITS
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%{_includedir}/assimp/
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%{_bindir}/assimp
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%{_libdir}/libassimp.so
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%{_libdir}/cmake/*
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%{_libdir}/pkgconfig/assimp.pc
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%changelog
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