Prepare for RPM 4.20 OBS-URL: https://build.opensuse.org/request/show/1149196 OBS-URL: https://build.opensuse.org/package/show/games/bstone?expand=0&rev=35
297 lines
11 KiB
Plaintext
297 lines
11 KiB
Plaintext
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Thu Feb 22 10:31:29 UTC 2024 - Dominique Leuenberger <dimstar@opensuse.org>
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- Use %autosetup macro. Allows to eliminate the usage of deprecated
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%patchN
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-------------------------------------------------------------------
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Sun Apr 9 14:58:34 UTC 2023 - Martin Hauke <mardnh@gmx.de>
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- Add patch:
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* bstone-fix-build-with-gcc13.patch
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-------------------------------------------------------------------
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Sun Sep 18 09:57:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.12
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Added
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* Support Nuked OPL3 emulator.
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* Option to control OPL3 emulator type (snd_opl3_type).
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* [README] "Known issues" section.
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Fixed
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* Cancel strafe movement if both keys are pressed.
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* Clear damage effects after loading the game, etc.
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* Fix GOG / Steam content detection.
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* Fix checking if the level is official.
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* Fix crash after changing audio driver via the menu.
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* Match audio attenuation to vanilla as close as possible.
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* Option vid_renderer now works in command-line.
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* Render 3D scene behind "You are jamming" cheat message box.
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* Use SDL 2.0.5+ functions only if available.
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* [AOG] Conditions to complete the episode.
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* [AOG] Fix "N/A" font size and color in the floor input panel.
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* [AOG] Interact with elevator controls on east-west side only.
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* [AOG] Match transporting behavior between floors to original.
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* [AOG] Render ouch frame only on damage for Plasma Sphere.
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* [AOG] Reverse textures for charge packs.
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* [HWR] Render enter-only door size without lock as unlocked.
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* [OAL] List only available extensions.
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* [OAL] Load AL symbols within context.
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* [SDL] Error "Renderer already associated with window".
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* [SDL] Reduce CPU usage for digitized low-pass filtering.
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Changed
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* Limit stream I/O to 32 bit.
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* [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
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* [VIDEO] Rename vid_windowed_height to vid_height.
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* [VIDEO] Rename vid_windowed_width to vid_width.
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* [VIDEO] Rename vid_windowed_x to vid_x.
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* [VIDEO] Rename vid_windowed_y to vid_y.
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Removed
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* Exclusive fullscreen mode.
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* Option vid_is_windowed.
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* Resampling low-pass filter and it's options
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(snd_resampling_interpolation, snd_resampling_lpf).
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-------------------------------------------------------------------
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Sat Jan 29 12:20:22 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Fix license tags (statically linked libraries)
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-------------------------------------------------------------------
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Sun Mar 21 19:51:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.11
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* Bindings to take screenshots (default F5).
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* Option to control weapon bobbing (actual for Planet Strike
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only).
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* PC Speaker SFX.
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* Option snd_sfx_type to switch between AdLib and PC Speaker
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audio.
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* Option snd_is_sfx_digitized to toggle SFX digitization.
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* Extracting unprocessed audio (*.data).
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* Extracting PC Speaker audio.
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Sun Feb 14 12:04:59 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.10
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Added
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* Support for external textures (bmp, png).
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* Configuration for external textures (vid_external_textures).
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* OpenAL 3D audio driver.
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* Configuration for OpenAL driver (snd_driver, snd_oal_library,
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snd_oal_device_name).
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Fixed
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* Search path with provided data_dir.
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* Double fading on new game or load game when using hw renderer.
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* Fade whole screen when in widescreen and 3D view is showing.
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* Next map number for level transition.
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* Support for lowercase resource file names.
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-------------------------------------------------------------------
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Sat Nov 14 13:09:00 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.9
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Added
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* Option vid_filler_color_index to select filler color.
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Fixed
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* Enable sfx and music by default for first startup.
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* Lives counter.
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* Input floor panel visual glitches.
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-------------------------------------------------------------------
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Fri Jul 10 14:35:57 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.8
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Fixed
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* Disabled episodes 5 and 6 in static build.
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-------------------------------------------------------------------
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Tue Jul 7 18:54:22 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.7
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Fixed
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* Extraction of compressed texts.
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* Same texture for door type BIO.
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* Player radius for item pickup.
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* Missing test for pushwall in CheckLine.
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* Fix sfx turning off when in-game sounds paused.
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* Show option "Game Options -> Video -> Stretch UI".
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Changed
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* Replaced almost all fixed-point arithmetic with a
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floating-point one.
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* Relay on CMake's PCH support if available.
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-------------------------------------------------------------------
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Thu Jun 18 19:00:42 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.6
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Added
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* Option snd_resampling_interpolation to specify interpolation
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method for resampling.
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* Option snd_resampling_lpf to toggle low-pass filter for
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resampling.
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-------------------------------------------------------------------
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Sat Jun 13 11:39:18 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.5
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Fixed
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* [AOG][E4L1] Removed unnecessary in-place level fix.
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- Update to version 1.2.4
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Added
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* [AOG] "Cursor" for elevetor panel.
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* Option --extract_vga_palette to extract VGA palette.
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* Pause game audio when in menu.
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Changed
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* Increased maximum actor count.
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* Use floating point for audio mixing.
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* Rewrite low-pass filter for PCM upsampling.
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* Saved games are not compatible with previous version.
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Fixed
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* [AOG] Revised initial hitpoints for bosses.
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* [AOG][E4L1] Added missing barrier switch for 100% points.
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* [PS] Hide already pushed pushwall on auto-map.
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* Pickup items while attacking.
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* Sprite precache for Perscan Drone and Volatile Material
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Transport.
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* Both games should be now completable with 100% rating.
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-------------------------------------------------------------------
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Wed May 27 18:45:36 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.3
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Added
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* Input bindings to cycle weapons.
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Changed
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* Apply bonus queue after finishing the mission.
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* Write data into temporary file and then rename it.
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* Enable high score menu for debug build.
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* Saved games are not compatible with previous version.
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Fixed
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* [AOG] Animation timings for some actors to match origin.
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* [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
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* Sprite precache for crate items.
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* Sprite precache for morphed Dr. Goldfire.
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* Level state after death when extra live is available.
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* Add points for destroying projector generator.
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* Displaying pushwalls after loading from saved game.
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* Hit points table.
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* Player's attack tracing.
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* Zigzag movement when strafing along the wall.
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Removed
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* Default values for some input bindings.
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-------------------------------------------------------------------
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Thu May 14 15:42:22 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.2
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* Fix handling of file paths.
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-------------------------------------------------------------------
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Wed May 13 14:53:04 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.1
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* Auto-detect game content of GOG and Steam.
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* Show message box with options if multiple game contents found.
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-------------------------------------------------------------------
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Sat May 9 15:35:37 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.2.0
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Added
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* 3D-renderer (OpenGL backend).
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* Menu to control video mode.
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* Menu to control texturing.
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* [RHW] Texture upscale filter (xBRZ).
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* Option snd_is_disabled to ignore audio subsystem.
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* Option vid_is_positioned to control position of the window.
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* Option vid_is_widescreen to control widescreen mode.
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* Option vid_is_ui_stretched to control UI stretching.
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* Option vid_2d_texture_filter to control texturing filter for UI
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* Option vid_3d_texture_image_filter to control texturing
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image filter for the scene.
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* Option vid_3d_texture_mipmap_filter to control texturing
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mipmap filter for the scene.
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* Option vid_3d_texture_anisotropy to control anisotropy filter
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for the scene.
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* Option vid_texture_upscale_filter to select texturing upscale
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filter.
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* Option vid_texture_upscale_xbrz_degree to control degree of
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xBRZ filter.
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* Option vid_aa_kind to select anti-aliasing mode.
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* Option vid_aa_degree to select anti-aliasing degree.
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* Option calculate_hashes to calculate hashes of resource files.
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* Option extract_walls to extract graphics resources (wall,
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flooring, etc.).
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* Option extract_sprites to extract graphics resources (actors,
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decorations, etc.).
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* Option extract_music to extract music resources.
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* Option extract_sfx to extract sfx resources.
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* Option extract_texts to extract text resources.
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* Option extract_all to extract all resources.
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* Generic instruction on how to compile on Linux-based system.
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Removed
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* Option vid_scale.
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* Vanilla input bindings and related menu items.
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Changed
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* Renamed option vid_windowed to vid_is_windowed.
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* Renamed option vid_window_x to vid_x.
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* Renamed option vid_window_y to vid_y.
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* Renamed option debug_dump_hashes to calculate_hashes.
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* Split option vid_mode into vid_width and vid_height.
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* Renamed option vid_no_vsync to vid_vsync.
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* Values of option vid_renderer.
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* Serializing barrier switches.
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* Disabled music caching.
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* Reduced volume factor of OPL sounds.
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* Saved games are not compatible with previous versions.
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Fixed
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* Audio normalization.
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-------------------------------------------------------------------
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Sat Feb 1 17:14:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.1.16
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* Removed some checks on barriers
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-------------------------------------------------------------------
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Sat Jan 25 17:37:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.1.15
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* Changed: Number secret floor
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* Fixed: Destination position for inter-floor teleporter
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-------------------------------------------------------------------
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Wed Nov 20 23:15:31 UTC 2019 - Simon Lees <sflees@suse.de>
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- %make_jobs is depricated replaced by %cmake_build
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-------------------------------------------------------------------
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Sat Nov 9 14:28:48 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.1.14
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* Removed Alt and Ctrl to handle menu item.
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* Fixed Text typos
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* Fixed SDL with two digit sub-version number
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* Apply floor bonus correctly on percentage greater than 100%
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- Remove patch:
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* Fix-SDL2W.patch (fixed by upstream)
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-------------------------------------------------------------------
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Mon Sep 30 13:28:05 UTC 2019 - Christophe Giboudeaux <christophe@krop.fr>
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- Add Fix-SDL2W.patch to fix the SDL2 detection.
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-------------------------------------------------------------------
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Sun Jul 14 16:22:16 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 1.1.13
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* [AOG] Allow to warp to level beyond the 10th one.
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* Critical error if switch connected to non-activable object.
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-------------------------------------------------------------------
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Sun Jun 23 19:21:30 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Initial package, version 1.1.12
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