From 5ff09bc41c5504ec47c26b5265258edc37f4b2839b04854a7208a1b9b845f907 Mon Sep 17 00:00:00 2001 From: Ferdinand Thiessen Date: Sun, 1 Aug 2021 13:39:22 +0000 Subject: [PATCH] Accepting request 909596 from home:mnhauke:games - Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun OBS-URL: https://build.opensuse.org/request/show/909596 OBS-URL: https://build.opensuse.org/package/show/games/cdogs-sdl?expand=0&rev=36 --- cdogs-sdl-0.12.0.tar.gz | 3 --- cdogs-sdl-0.13.0.tar.gz | 3 +++ cdogs-sdl.changes | 36 ++++++++++++++++++++++++++++++++++ cdogs-sdl.spec | 5 +---- fix-multiple-definitions.patch | 17 ---------------- 5 files changed, 40 insertions(+), 24 deletions(-) delete mode 100644 cdogs-sdl-0.12.0.tar.gz create mode 100644 cdogs-sdl-0.13.0.tar.gz delete mode 100644 fix-multiple-definitions.patch diff --git a/cdogs-sdl-0.12.0.tar.gz b/cdogs-sdl-0.12.0.tar.gz deleted file mode 100644 index b5baeb7..0000000 --- a/cdogs-sdl-0.12.0.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7ce391e8c9ebd4ca2579ace1bd8d486a8267ff1ec4719c862aba6960ad06bee9 -size 27174645 diff --git a/cdogs-sdl-0.13.0.tar.gz b/cdogs-sdl-0.13.0.tar.gz new file mode 100644 index 0000000..bb7f3af --- /dev/null +++ b/cdogs-sdl-0.13.0.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1d51c1d918493761a1d702e6f9bf46409b9ecd0ea98ca4081fc41d355957222a +size 31926713 diff --git a/cdogs-sdl.changes b/cdogs-sdl.changes index 0525e11..6d3af07 100644 --- a/cdogs-sdl.changes +++ b/cdogs-sdl.changes @@ -1,3 +1,39 @@ +------------------------------------------------------------------- +Tue Jul 20 19:09:53 UTC 2021 - Martin Hauke + +- Update to 0.13.0 + Game + * Add weapon sprites + * Add molotov glass break sound + * Add AI waking to gunfire + * Add AI peripheral vision + * Add AI wake on seeing teammate under attack + * Fix feet colors for classic campaigns + * Fix sliding diagonally against map objects and getting stuck + * Fix player not getting poisoned + * Fix AI not waking when seeing player + * Fix co-op AI not shooting + * Fix missing bullet hole marks + * Fix minor typo in campaign + * Improve save file with saved weapons and ammo + * Improve save file, saves individual missions completed + * Improve gun dropping, limit gun drops after 2 are present + * Improve ammo dropped by enemies by halving amount + * Improve character previews by showing gun + * Improve weapon selection screen with character rotation + * Improve text particles by drawing above everything + * Improve pulse animation by doubling its frequency + Editor + * Add character deafness flag + * Add custom character item drops + * Add separate bullet flesh/object hit properties (bullets can + hit actors but not map objects) + * Fix loading classic campaigns via drag-drop + * Fix tooltip for immunity flag + * Improve character previews by showing gun +- Remove patch: + * fix-multiple-definitions.patch + ------------------------------------------------------------------- Sat May 22 14:09:31 UTC 2021 - Martin Hauke diff --git a/cdogs-sdl.spec b/cdogs-sdl.spec index 1a59ef7..d34e34a 100644 --- a/cdogs-sdl.spec +++ b/cdogs-sdl.spec @@ -17,15 +17,13 @@ Name: cdogs-sdl -Version: 0.12.0 +Version: 0.13.0 Release: 0 Summary: Classic overhead run-and-gun game License: BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0 Group: Amusements/Games/Action/Shoot URL: https://cxong.github.io/cdogs-sdl Source: https://github.com/cxong/cdogs-sdl/archive/%{version}/%{name}-%{version}.tar.gz -# PATCH-FIX-UPSTREAM fix-multiple-definitions.patch -- Fix multiple definitions linking error in test file -Patch0: fix-multiple-definitions.patch BuildRequires: cmake >= 3.12 BuildRequires: enet-devel BuildRequires: fdupes @@ -48,7 +46,6 @@ from up to 11 weapons, and try over 100 user-created campaigns. Have fun! %prep %setup -q -%patch0 -p1 # use system enet rm -rf src/cdogs/enet diff --git a/fix-multiple-definitions.patch b/fix-multiple-definitions.patch deleted file mode 100644 index 26131d3..0000000 --- a/fix-multiple-definitions.patch +++ /dev/null @@ -1,17 +0,0 @@ -diff -Nur cdogs-sdl-0.11.1/src/tests/player_test.c cdogs-new/src/tests/player_test.c ---- cdogs-sdl-0.11.1/src/tests/player_test.c 2021-04-13 12:56:58.000000000 +0200 -+++ cdogs-new/src/tests/player_test.c 2021-04-29 14:16:24.644077308 +0200 -@@ -11,13 +11,6 @@ - #include - #include - --// Stubs --Campaign gCampaign; --NetClient gNetClient; --PlayerTemplates gPlayerTemplates; --Config gConfig; -- -- - FEATURE(assign_unused, "Assign unused input device") - // This feature is used to assign input devices to players, before the game - // begins. All input devices can emit the "fire" command, at which point