Accepting request 909596 from home:mnhauke:games

- Update to 0.13.0
  Game
  * Add weapon sprites
  * Add molotov glass break sound
  * Add AI waking to gunfire
  * Add AI peripheral vision
  * Add AI wake on seeing teammate under attack
  * Fix feet colors for classic campaigns
  * Fix sliding diagonally against map objects and getting stuck
  * Fix player not getting poisoned
  * Fix AI not waking when seeing player
  * Fix co-op AI not shooting
  * Fix missing bullet hole marks
  * Fix minor typo in campaign
  * Improve save file with saved weapons and ammo
  * Improve save file, saves individual missions completed
  * Improve gun dropping, limit gun drops after 2 are present
  * Improve ammo dropped by enemies by halving amount
  * Improve character previews by showing gun
  * Improve weapon selection screen with character rotation
  * Improve text particles by drawing above everything
  * Improve pulse animation by doubling its frequency
  Editor
  * Add character deafness flag
  * Add custom character item drops
  * Add separate bullet flesh/object hit properties (bullets can
    hit actors but not map objects)
  * Fix loading classic campaigns via drag-drop
  * Fix tooltip for immunity flag
  * Improve character previews by showing gun

OBS-URL: https://build.opensuse.org/request/show/909596
OBS-URL: https://build.opensuse.org/package/show/games/cdogs-sdl?expand=0&rev=36
This commit is contained in:
Ferdinand Thiessen 2021-08-01 13:39:22 +00:00 committed by Git OBS Bridge
parent 2623e72938
commit 5ff09bc41c
5 changed files with 40 additions and 24 deletions

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@ -1,3 +0,0 @@
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size 27174645

3
cdogs-sdl-0.13.0.tar.gz Normal file
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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1d51c1d918493761a1d702e6f9bf46409b9ecd0ea98ca4081fc41d355957222a
size 31926713

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@ -1,3 +1,39 @@
-------------------------------------------------------------------
Tue Jul 20 19:09:53 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to 0.13.0
Game
* Add weapon sprites
* Add molotov glass break sound
* Add AI waking to gunfire
* Add AI peripheral vision
* Add AI wake on seeing teammate under attack
* Fix feet colors for classic campaigns
* Fix sliding diagonally against map objects and getting stuck
* Fix player not getting poisoned
* Fix AI not waking when seeing player
* Fix co-op AI not shooting
* Fix missing bullet hole marks
* Fix minor typo in campaign
* Improve save file with saved weapons and ammo
* Improve save file, saves individual missions completed
* Improve gun dropping, limit gun drops after 2 are present
* Improve ammo dropped by enemies by halving amount
* Improve character previews by showing gun
* Improve weapon selection screen with character rotation
* Improve text particles by drawing above everything
* Improve pulse animation by doubling its frequency
Editor
* Add character deafness flag
* Add custom character item drops
* Add separate bullet flesh/object hit properties (bullets can
hit actors but not map objects)
* Fix loading classic campaigns via drag-drop
* Fix tooltip for immunity flag
* Improve character previews by showing gun
- Remove patch:
* fix-multiple-definitions.patch
------------------------------------------------------------------- -------------------------------------------------------------------
Sat May 22 14:09:31 UTC 2021 - Martin Hauke <mardnh@gmx.de> Sat May 22 14:09:31 UTC 2021 - Martin Hauke <mardnh@gmx.de>

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@ -17,15 +17,13 @@
Name: cdogs-sdl Name: cdogs-sdl
Version: 0.12.0 Version: 0.13.0
Release: 0 Release: 0
Summary: Classic overhead run-and-gun game Summary: Classic overhead run-and-gun game
License: BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0 License: BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0
Group: Amusements/Games/Action/Shoot Group: Amusements/Games/Action/Shoot
URL: https://cxong.github.io/cdogs-sdl URL: https://cxong.github.io/cdogs-sdl
Source: https://github.com/cxong/cdogs-sdl/archive/%{version}/%{name}-%{version}.tar.gz Source: https://github.com/cxong/cdogs-sdl/archive/%{version}/%{name}-%{version}.tar.gz
# PATCH-FIX-UPSTREAM fix-multiple-definitions.patch -- Fix multiple definitions linking error in test file
Patch0: fix-multiple-definitions.patch
BuildRequires: cmake >= 3.12 BuildRequires: cmake >= 3.12
BuildRequires: enet-devel BuildRequires: enet-devel
BuildRequires: fdupes BuildRequires: fdupes
@ -48,7 +46,6 @@ from up to 11 weapons, and try over 100 user-created campaigns. Have fun!
%prep %prep
%setup -q %setup -q
%patch0 -p1
# use system enet # use system enet
rm -rf src/cdogs/enet rm -rf src/cdogs/enet

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@ -1,17 +0,0 @@
diff -Nur cdogs-sdl-0.11.1/src/tests/player_test.c cdogs-new/src/tests/player_test.c
--- cdogs-sdl-0.11.1/src/tests/player_test.c 2021-04-13 12:56:58.000000000 +0200
+++ cdogs-new/src/tests/player_test.c 2021-04-29 14:16:24.644077308 +0200
@@ -11,13 +11,6 @@
#include <player_template.h>
#include <utils.h>
-// Stubs
-Campaign gCampaign;
-NetClient gNetClient;
-PlayerTemplates gPlayerTemplates;
-Config gConfig;
-
-
FEATURE(assign_unused, "Assign unused input device")
// This feature is used to assign input devices to players, before the game
// begins. All input devices can emit the "fire" command, at which point