Accepting request 909596 from home:mnhauke:games
- Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun OBS-URL: https://build.opensuse.org/request/show/909596 OBS-URL: https://build.opensuse.org/package/show/games/cdogs-sdl?expand=0&rev=36
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version https://git-lfs.github.com/spec/v1
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oid sha256:7ce391e8c9ebd4ca2579ace1bd8d486a8267ff1ec4719c862aba6960ad06bee9
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size 27174645
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3
cdogs-sdl-0.13.0.tar.gz
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cdogs-sdl-0.13.0.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:1d51c1d918493761a1d702e6f9bf46409b9ecd0ea98ca4081fc41d355957222a
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size 31926713
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-------------------------------------------------------------------
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Tue Jul 20 19:09:53 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 0.13.0
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Game
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* Add weapon sprites
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* Add molotov glass break sound
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* Add AI waking to gunfire
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* Add AI peripheral vision
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* Add AI wake on seeing teammate under attack
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* Fix feet colors for classic campaigns
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* Fix sliding diagonally against map objects and getting stuck
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* Fix player not getting poisoned
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* Fix AI not waking when seeing player
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* Fix co-op AI not shooting
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* Fix missing bullet hole marks
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* Fix minor typo in campaign
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* Improve save file with saved weapons and ammo
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* Improve save file, saves individual missions completed
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* Improve gun dropping, limit gun drops after 2 are present
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* Improve ammo dropped by enemies by halving amount
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* Improve character previews by showing gun
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* Improve weapon selection screen with character rotation
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* Improve text particles by drawing above everything
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* Improve pulse animation by doubling its frequency
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Editor
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* Add character deafness flag
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* Add custom character item drops
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* Add separate bullet flesh/object hit properties (bullets can
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hit actors but not map objects)
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* Fix loading classic campaigns via drag-drop
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* Fix tooltip for immunity flag
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* Improve character previews by showing gun
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- Remove patch:
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* fix-multiple-definitions.patch
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Sat May 22 14:09:31 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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Sat May 22 14:09:31 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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@ -17,15 +17,13 @@
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Name: cdogs-sdl
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Name: cdogs-sdl
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Version: 0.12.0
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Version: 0.13.0
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Release: 0
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Release: 0
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Summary: Classic overhead run-and-gun game
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Summary: Classic overhead run-and-gun game
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License: BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0
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License: BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0
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Group: Amusements/Games/Action/Shoot
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Group: Amusements/Games/Action/Shoot
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URL: https://cxong.github.io/cdogs-sdl
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URL: https://cxong.github.io/cdogs-sdl
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Source: https://github.com/cxong/cdogs-sdl/archive/%{version}/%{name}-%{version}.tar.gz
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Source: https://github.com/cxong/cdogs-sdl/archive/%{version}/%{name}-%{version}.tar.gz
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# PATCH-FIX-UPSTREAM fix-multiple-definitions.patch -- Fix multiple definitions linking error in test file
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Patch0: fix-multiple-definitions.patch
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BuildRequires: cmake >= 3.12
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BuildRequires: cmake >= 3.12
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BuildRequires: enet-devel
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BuildRequires: enet-devel
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BuildRequires: fdupes
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BuildRequires: fdupes
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@ -48,7 +46,6 @@ from up to 11 weapons, and try over 100 user-created campaigns. Have fun!
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%prep
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%prep
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%setup -q
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%setup -q
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%patch0 -p1
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# use system enet
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# use system enet
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rm -rf src/cdogs/enet
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rm -rf src/cdogs/enet
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@ -1,17 +0,0 @@
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diff -Nur cdogs-sdl-0.11.1/src/tests/player_test.c cdogs-new/src/tests/player_test.c
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--- cdogs-sdl-0.11.1/src/tests/player_test.c 2021-04-13 12:56:58.000000000 +0200
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+++ cdogs-new/src/tests/player_test.c 2021-04-29 14:16:24.644077308 +0200
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@@ -11,13 +11,6 @@
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#include <player_template.h>
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#include <utils.h>
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-// Stubs
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-Campaign gCampaign;
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-NetClient gNetClient;
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-PlayerTemplates gPlayerTemplates;
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-Config gConfig;
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-
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-
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FEATURE(assign_unused, "Assign unused input device")
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// This feature is used to assign input devices to players, before the game
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// begins. All input devices can emit the "fire" command, at which point
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