------------------------------------------------------------------- Sat Nov 23 19:31:59 UTC 2019 - Martin Hauke - Update to version 0.7.1 * Fix quickplay campaigns being auto saved * Fix broken animated score counter in debrief if score was negative * Fix red doors drawn as grey doors * Fix ammo count drawn under ammo gauge * Fix gun pickups visible even when out of sigh * Fix spall particles excessive speed when hit by fast bullets * Fix enemies dropping detonator weapon in AI Insurgency II * Fix NPC chatter visible even when out of sight * Fix NPC chatter frequency config * Fix NPC chatter visible in menu backgrounds * Fix map drawn outside automap area * Improve sprites with palette recoloring ------------------------------------------------------------------- Fri Nov 1 21:24:26 UTC 2019 - Martin Hauke - Update to version 0.7.0 Release highlights since 0.6.7: * New GUI and Special Effects * Hitscan trails and Superhot(tm) mode * Full screen fixes and gun swapping - Drop not longer needed patch: * cdogs-sdl-buildfix.patch ------------------------------------------------------------------- Mon Jun 18 07:11:36 UTC 2018 - mardnh@gmx.de - Update to version 0.6.7 * Add secondary weapon system (#33) * Add diagonal direction stickiness (#457) * Add option to remove blood (#544) * Fix unpausing not ignoring first key press (#548) * Fix compass arrows in shared camera view (#530) * Improve some sprites with semi-transparency - Add patch: * cdogs-sdl-buildfix.patch ------------------------------------------------------------------- Thu Nov 2 15:20:50 UTC 2017 - mailaender@opensuse.org - update to version 0.6.6 (New campaigns and HUD improvements) * New campaign, Grave Intent * New campaign, AI Insurgency 2 * Update Sand campaign, new weapons * Update Doom campaign, new map items * Fix AI line-of-sight algorithm (#227) * Fix logging colours in Linux (#523) * Fix blood splatter speed (#489) * Fix audio panning (#507) * Fix recording high scores for co-op AI (#386) * Fix loading static wrecks in some older campaigns * Add new character heads - evil ogre, bones, big bones * Add second window (#383) * Add floating text for pickups (#380) * Add low ammo notifications (#362) * Add QWERTY layout name entry (#517) * Improve spectator HUD, show HUD (#382) * Improve health gauge, add animations (#360) * Improve co-op AI by avoiding friendly lines of fire (#295) * Fix copy pasting static levels (#525) * Fix incorrect objective counts when adding static objectives (#527) * Fix rescue/kill objectives not using access flags * Improve cave map type, add rooms, squares - drop system-enet.patch (included upstream) ------------------------------------------------------------------- Mon Jun 5 10:50:24 UTC 2017 - mailaender@opensuse.org - update to version 0.6.5 * Add Harmful Crysalis campaign * Add hitscan weapons, continuous collision detection (#372) * Add scream sounds for females and other races (#371) * Add sound effect for opening/closing map (#468) * Add random seed to game start options * Fix editor crash on startup (#488) * Fix destroyed map objects dropping unavailable weapons (#493) * Fix missing custom hitsounds * Fix console window shown in Windows (#229) * Improve character editor (#462) * Improve Doom campaign with gun spawners, chainsaw, hitscan weapons * Add pickups from destroyed map objects (#367) * Add gas leak sound effect * Add pitch variations to some sound effects (#369) * Add some animated map objects to AI Insurgency campaign * Fix mission time not synced over network (#405) * Improve walk animation (#18) * Change command line option to allow arbitrary config settings (#473) - drop upstreamed datadir.patch install-prefix.patch copying.patch - drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized - replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch ------------------------------------------------------------------- Fri Nov 18 16:53:22 UTC 2016 - mailaender@opensuse.org - update to version 0.6.3 * Add new character faces (#69) * Add new character color keys (#441, #61) * Add Temple of Carnage dogfight map * Add bullet mass attribute (#444) * Add animated map objects (#430) * Add option to turn off brass shells (#448) * Add highlights for gun pickups * Add --nohud * Add Splitscreen AI config * Add extra logging around gun pickups * Fix showing map when paused (#446) * Fix various bugs around split screen logic * Fix obsolete valid graphics mode check (#449) * Fix gun recoil animations - remove patches applied by upstream * cmake-install.patch * appdata.patch - add copying.patch to fix FSF address etc. - add datadir.patch and install-prefix.patch to fix the installer ------------------------------------------------------------------- Sat Aug 20 20:39:12 UTC 2016 - mailaender@opensuse.org - initial packaging of version 0.6.2