chocolate-doom/chocolate-doom.changes

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Sat Mar 28 22:16:09 UTC 2015 - jengelh@inai.de
- Update to new upstream release 2.1
* Chocolate Doom now supports high-quality substitute music packs
that are used in place of the original MIDI music tracks.
* Support for joysticks and gamepads has been significantly
improved in this version.
* OPL MIDI playback has been significantly improved. Multi-track
MIDI files now play back properly.
* The "no fog on spawn west" Vanilla bug is now correctly
emulated.
* Behavior of older versions of Doom back to v1.666 can now be
emulated.
- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
warnings.
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Sun May 11 17:01:43 UTC 2014 - jengelh@inai.de
- Add python to BuildRequires - it is used for manpage generation
(was previously implicitly included)
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Tue Dec 10 12:59:24 UTC 2013 - jengelh@inai.de
- Update to new upstream release 2.0
* Support for three other Doom engine-based games: Heretic, Hexen,
and Strife.
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Thu May 2 07:45:59 UTC 2013 - jengelh@inai.de
- Search /usr/share/doom for IWADs as well (bnc#818102)
+ Added chdoom-iwaddir.diff
- Remove unnecessary INSTALL file
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Mon Jun 11 20:58:25 UTC 2012 - jengelh@inai.de
- Update to new upstream release 1.7.0
* Running servers now re-resolve the address of the master server
occasionally, to adapt to DNS address changes.
* A workaround for SDL mouse lag is now only used on Windows
(where it is needed)
* UTF-8 usernames are supported, and Windows usernames with
non-ASCII characters are now supported
* Palette accuracy is reduced to 6 bits per channel, to more
accurately emulate the PC VGA hardware
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Fri Jun 08 15:42:13 UTC 2011 - jengelh@medozas.de
- Initial package (version 1.6.0) for build.opensuse.org