Name: chocolate-doom Version: 1.6.0 Release: 0 Group: Amusements/Games/3D/Shoot Summary: Conservative DOOM source port License: GPLv2+ URL: http://chocolate-doom.org/ Source: chocolate-doom-%version.tar.xz BuildRoot: %_tmppath/%name-%version-build BuildRequires: libSDL-devel, libSDL_mixer-devel, libSDL_net-devel BuildRequires: libsamplerate-devel, update-desktop-files, xz %description Chocolate Doom is a Doom source port which aims to behave as closely as possible to the original DOS Doom executables. It aims to: * be compatible with DOS Doom demos * be compatible with DOS Doom configuration files * be compatible with DOS Doom savegames * be compatible with DOS Doom bugs * provide the same "feel" as DOS Doom (display and input should behave the same) * as far as possible, provide all the same features that are available using the DOS version. Author(s): ---------- Simon "Fraggle" Howard %prep %setup %build %configure make %{?_smp_mflags}; %install b="%buildroot"; make install DESTDIR="$b" iconsdir="%_datadir/icons/hicolor/64x64/apps" \ docdir="%_docdir/%name"; mkdir -p "$b/%_bindir"; mv "$b/%_prefix/games"/* "$b/%_bindir/"; %suse_update_desktop_file -r chocolate-setup chocolate-setup Game ActionGame %files %defattr(-,root,root) %_bindir/* %_mandir/man*/* %_datadir/applications/* %_datadir/icons/* %_docdir/%name %changelog