Jan Engelhardt
2b1bf9eb68
OBS-URL: https://build.opensuse.org/package/show/games/chocolate-doom?expand=0&rev=45
104 lines
3.2 KiB
RPMSpec
104 lines
3.2 KiB
RPMSpec
#
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# spec file for package chocolate-doom
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#
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# Copyright (c) 2023 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: chocolate-doom
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Version: 3.0.1
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Release: 0
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Summary: Conservative DOOM/Heretic/Hexen/Strife source port
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License: GPL-2.0-or-later
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Group: Amusements/Games/3D/Shoot
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URL: http://chocolate-doom.org/
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#Git-Web: https://github.com/fragglet/chocolate-doom
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Source: http://www.chocolate-doom.org/downloads/%version/%name-%version.tar.gz
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Source2: http://www.chocolate-doom.org/downloads/%version/%name-%version.tar.gz.asc
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Source3: %name.keyring
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Patch1: chdoom-iwaddir.diff
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Patch2: 0001-build-use-python3-exclusively.patch
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BuildRequires: autoconf
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BuildRequires: automake
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BuildRequires: fdupes
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BuildRequires: python3-Pillow
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BuildRequires: python3-base
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BuildRequires: update-desktop-files
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BuildRequires: pkgconfig(SDL2_mixer) >= 2.0.0
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BuildRequires: pkgconfig(SDL2_net) >= 2.0.0
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%if 0%{?suse_version} >= 1500
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# Leap 42.X does not have this
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BuildRequires: pkgconfig(libpng) >= 1.6.10
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%endif
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BuildRequires: pkgconfig(samplerate)
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BuildRequires: pkgconfig(sdl2) >= 2.0.1
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Provides: chocolate-heretic = %version
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Provides: chocolate-hexen = %version
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Provides: chocolate-strife = %version
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%description
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Chocolate Doom is a Doom source port with focus on accurate
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reproduction of the original DOS version of Doom and other games
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based on the Doom engine. There are no new features, a lack of high
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resolution rendering, and goes as far as to duplicate or recreate
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bugs and crashes found in the DOS executable that were fixed before
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the initial open-sourcing of the Doom engine.
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%package bash-completion
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Summary: Chocolate Doom command line completion support for bash
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Group: System/Shells
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BuildArch: noarch
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Supplements: (%name and bash-completion)
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%description bash-completion
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Additions for bash-completion to support chocolate-doom.
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%prep
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%autosetup -p1
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%build
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autoreconf -fi
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%configure CFLAGS="%optflags -fcommon"
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%make_build
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%install
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b="%buildroot"
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%make_install iconsdir="%_datadir/icons/hicolor/64x64/apps" \
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docdir="%_docdir/%name"
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mkdir -p "$b/%_bindir"
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rm -f "$b/%_docdir/%name/INSTALL"
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rm -f "$b/%_datadir/applications/chocolate-setup.desktop" # has wrong paths
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pushd "$b/%_mandir/man5"
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for i in default heretic hexen strife; do
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mv "$i.cfg.5" "chocolate-doom-$i.cfg.5"
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done
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%fdupes %buildroot/%_prefix
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%post
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echo "INFO: %name: The global IWAD directory is %_datadir/doom."
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%files
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%_bindir/chocolate-*
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%_mandir/man*/*
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%_datadir/appdata/
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%_datadir/applications/*
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%_datadir/icons/*
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%_docdir/chocolate-*/
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%files bash-completion
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%_datadir/bash-completion/
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%changelog
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