chocolate-doom/chocolate-doom.spec

98 lines
3.2 KiB
RPMSpec

#
# spec file for package chocolate-doom
#
# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: chocolate-doom
Version: 2.1
Release: 0
%define rversion 2.1.0
Summary: Conservative DOOM/Heretic/Hexen/Strife source port
License: GPL-2.0+
Group: Amusements/Games/3D/Shoot
Url: http://chocolate-doom.org/
#Git-Clone: git://github.com/fragglet/chocolate-doom
#Git-Web: https://github.com/fragglet/chocolate-doom
Source: http://www.chocolate-doom.org/downloads/%rversion/%name-%rversion.tar.gz
Source2: http://www.chocolate-doom.org/downloads/%rversion/%name-%rversion.tar.gz.asc
Source3: %name.keyring
Patch1: chdoom-iwaddir.diff
Patch2: chdoom-nonvoid.diff
Patch3: chdoom-prng.diff
Patch4: chdoom-date.diff
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: autoconf
BuildRequires: automake
BuildRequires: fdupes
BuildRequires: python
BuildRequires: update-desktop-files
BuildRequires: pkgconfig(SDL_mixer)
BuildRequires: pkgconfig(SDL_net)
BuildRequires: pkgconfig(libcrypto) >= 0.9.7
BuildRequires: pkgconfig(samplerate)
BuildRequires: pkgconfig(sdl) >= 1.1.3
Provides: chocolate-heretic = %version
Provides: chocolate-hexen = %version
Provides: chocolate-strife = %version
%description
Chocolate Doom is a Doom source port with focus on accurate
reproduction of the original DOS version of Doom and other games
based on the Doom engine, in a form that can be run on modern
computers. Originally, Chocolate Doom was only a Doom source port.
The project now includes ports of Heretic and Hexen, and Strife.
Chocolate Doom's aims are:
* Accurate reproduction of the original DOS versions of the games,
including bugs.
* Compatibility with the DOS demo, configuration and savegame files.
* To provide an accurate retro "feel" (display and input should
behave the same).
%prep
%setup -Tqb0 -n %name-%rversion
%patch -P 1 -P 2 -P 3 -P 4 -p1
%build
autoreconf -fi
%configure
make %{?_smp_mflags};
%install
b="%buildroot";
make install DESTDIR="$b" iconsdir="%_datadir/icons/hicolor/64x64/apps" \
docdir="%_docdir/%name";
mkdir -p "$b/%_bindir";
mv "$b/%_prefix/games"/* "$b/%_bindir/";
rm -f "$b/%_docdir/%name/INSTALL"
%suse_update_desktop_file -r chocolate-setup chocolate-setup Game ActionGame
%fdupes %buildroot/%_prefix
%post
echo "INFO: %name: The global IWAD directory is %_datadir/doom.";
%files
%defattr(-,root,root)
%_bindir/chocolate-*
%_mandir/man*/*
%_datadir/applications/*
%_datadir/icons/*
%_docdir/chocolate-*/
%changelog